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        <title>deviantART: Popular Arrow Icon Contests</title>
        <link>http://browse.deviantart.com/contests/?order=9&amp;q=arrow+icon</link>
        <description>deviantART RSS for boost:popular in:contests arrow icon</description>
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        <copyright>Copyright 2013, deviantART.com</copyright>

        <pubDate>Tue, 18 Jun 2013 00:11:12 PDT</pubDate>        
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                    <item>
                <title>Strategic War Game</title>
                <link>http://blind-ice.deviantart.com/art/Strategic-War-Game-6016379</link>
                <guid isPermaLink="true">http://blind-ice.deviantart.com/art/Strategic-War-Game-6016379</guid>
                <pubDate>Mon, 22 Mar 2004 02:59:20 PST</pubDate>
                        <media:title type="plain">Strategic War Game</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Pixel Art: VG Screenshot">contests/2004/pavgss</media:category>
        <media:credit role="author" scheme="urn:ebu">blind-ice</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/b/l/blind-ice.jpg</media:credit> 
        <media:copyright url="http://blind-ice.deviantart.com">Copyright 2004-2013 ~blind-ice</media:copyright>            <media:description type="html"><![CDATA[ Here is my entry for the pixel art  competition.<br />
<br />
I came up with this idea because  everyone seemed to be creating Platform  like games and I wanted to be different  (like always) so I created an isometric  war game. I tried to get it looking  like an old Super Nintendo and Amiga  game... I think I succeeded, and if you  have played a significant amount of  games on these platforms then I would  think that you know where I am coming  from.<br />
<br />
Total of 30 colours was used<br />
Created in Photoshop 7<br />
Resolution: 320*240<br />
Time Span: Created in about one week.<br />
<br />
If you were wondering what the menu  icons mean, then here is what they are:<br />
<br />
<b>Top Left:</b><br />
Map <br />
Numbers represent: Gold, Minerals and  Gas.<br />
<br />
<b>Top Right:</b><br />
Time<br />
<br />
<b>Bottom Right (Menu):</b><br />
Build Units<br />
Build Buildings<br />
Move Units<br />
<br />
<b>Middle Bottom (Menu Selections):</b><br />
(From right to left starting to the  left of the jeep)<br />
Move Unit (O with arrow)<br />
Attack Unit (Target)<br />
Guard moving back and forth (S type  Arrows)<br />
Stop (Hand with S)<br />
Guard standing still (binoculars)<br />
Scrolling Arrows<br />
<br />
<b>Bottom Left:</b><br />
War Tank = current unit selected (as  noticed on the screen)<br />
Jeep = current unit being built  (progress bar above jeep picture)<br />
<br />
<b>[edit]</b> I made the bottom control bar  more defined; now it is a lot easier to  recognise and doesnt blend in so much  with the rest of the picture. This is  something I had wanted to do from the  start but never got around to it until  I realised once I finally uploaded the  picture.<br />
I also added the blood colour, so there  are now 26 Colours not 25, because the  blood looked pinkish and not red.<br />
<br />
<b>[edit]</b> <br />
Another edit, this time I have taken in  some advice and added shading to the  cliffs in the back and around the  water. I also actually edited the fire,  even though I thought it looked  alright, I edited it more and now it  looks a little better. due to these  edits the picture now uses 30 colours. ]]></media:description>            <media:thumbnail url="http://fc04.deviantart.net/images3/i/2004/082/c/1/Strategic_War_Game_SS.jpg" height="100" width="100"/>            <media:thumbnail url="http://fc04.deviantart.net/images3/i/2004/082/c/1/Strategic_War_Game_SS.jpg" height="100" width="100"/>            <media:content url="http://fc04.deviantart.net/images3/i/2004/082/c/1/Strategic_War_Game_SS.jpg" height="100" width="100" medium="image"/>            
            <description><![CDATA[ Here is my entry for the pixel art  competition.<br />
<br />
I came up with this idea because  everyone seemed to be creating Platform  like games and I wanted to be different  (like always) so I created an isometric  war game. I tried to get it looking  like an old Super Nintendo and Amiga  game... I think I succeeded, and if you  have played a significant amount of  games on these platforms then I would  think that you know where I am coming  from.<br />
<br />
Total of 30 colours was used<br />
Created in Photoshop 7<br />
Resolution: 320*240<br />
Time Span: Created in about one week.<br />
<br />
If you were wondering what the menu  icons mean, then here is what they are:<br />
<br />
<b>Top Left:</b><br />
Map <br />
Numbers represent: Gold, Minerals and  Gas.<br />
<br />
<b>Top Right:</b><br />
Time<br />
<br />
<b>Bottom Right (Menu):</b><br />
Build Units<br />
Build Buildings<br />
Move Units<br />
<br />
<b>Middle Bottom (Menu Selections):</b><br />
(From right to left starting to the  left of the jeep)<br />
Move Unit (O with arrow)<br />
Attack Unit (Target)<br />
Guard moving back and forth (S type  Arrows)<br />
Stop (Hand with S)<br />
Guard standing still (binoculars)<br />
Scrolling Arrows<br />
<br />
<b>Bottom Left:</b><br />
War Tank = current unit selected (as  noticed on the screen)<br />
Jeep = current unit being built  (progress bar above jeep picture)<br />
<br />
<b>[edit]</b> I made the bottom control bar  more defined; now it is a lot easier to  recognise and doesnt blend in so much  with the rest of the picture. This is  something I had wanted to do from the  start but never got around to it until  I realised once I finally uploaded the  picture.<br />
I also added the blood colour, so there  are now 26 Colours not 25, because the  blood looked pinkish and not red.<br />
<br />
<b>[edit]</b> <br />
Another edit, this time I have taken in  some advice and added shading to the  cliffs in the back and around the  water. I also actually edited the fire,  even though I thought it looked  alright, I edited it more and now it  looks a little better. due to these  edits the picture now uses 30 colours.<br /><div><img src="http://fc04.deviantart.net/images3/i/2004/082/c/1/Strategic_War_Game_SS.jpg" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>In Which Way</title>
                <link>http://darkremnant14.deviantart.com/art/In-Which-Way-197274612</link>
                <guid isPermaLink="true">http://darkremnant14.deviantart.com/art/In-Which-Way-197274612</guid>
                <pubDate>Sun, 13 Feb 2011 08:39:38 PST</pubDate>
                        <media:title type="plain">In Which Way</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="LittleBigPlanet 2 Contest">contests/2011/lbpcontest</media:category>
        <media:credit role="author" scheme="urn:ebu">darkremnant14</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/d/a/darkremnant14.jpg?2</media:credit> 
        <media:copyright url="http://darkremnant14.deviantart.com">Copyright 2011-2013 ~darkremnant14</media:copyright>            <media:description type="html"><![CDATA[ Level: In Which Way <br /><br />This is my fourth entry.<br /><br />In Which Way, the level is on a grid line, moving through a course of platforms, controlling the action of the players through button varations, as they appear on the line. <br /><br />The stage in the level also controls the actions of the players through the arrows which is placed on each side of the level, and by using a system of degrees, it controls how the player jumps to perform stronger attacks on the enemy. <br /><br />The players must follow the different movement varations as they appear on the grid line. If the players are unsucessful, they will be continued to face the direction of the arrow, unable to perform a move, until the next available button variations appear on the grid line.<br /><br />Leaving the enemies, in the stage, the opportunity to close in on the players. <br /><br />The arrows control the direction in which the player's are facing. If the arrow is facing in the left direction, the players will be face turned to the left, active on the left side of the stage. If the arrow is facing in the right direction, the players on the right side of the stage will face the direction in which the arrow is pointing.<br /><br />The sides of the level which does not have an arrow appear is unaffected.<br /><br />An example of this movement is shown on the left side of the level.<br /><br />When the players are facing the direction, in which the arrow is pointing, button varations are provided on the grid line for the player to follow, to escape the direction, in which the arrow is facing. <br /><br />The button varations that are shown is right direction and triangle. When this button variation is performed, the player is able to break free from the control of the arrow. The player is then able to move to the next available platform, following the button varations that is given on the grid line. <br /><br />The system of degrees are marked on the analog icon, shown on the left side of the grid line, labeled as 10, 20, and 30 degrees. <br /><br />As the system controls how the player is to perform a successful jump, to the next platform, the player moves in the direction that is shown around the analog icon, moving the course of the grid line, through the set degrees, leaving the player to control how far the character is to jump, applying the set damage attacks.<br /><br />For example, if the player moves the analog stick to twenty degrees, the player performs a "mid jump", which is a half course jump attack on the enemy, taking off half damage, from the opponent.<br /><br />Ten degrees performs a "midway jump", using minimum damage on the enemy, and thirty degrees performs a "distance jump", an attack that is used to be performed on enemies to defeat them in one attack, allowing the player that is in close range of the platform, to move upwards.<br /><br />Based on the success of the player(s), the player's movement will be counted as a success or fail, whether or not they are able to follow the given button varations that appear on the grid line.<br /><br />The grid line speed and set course determines the difficulty of the level. It can travel at slower and faster rates, as it moves through the course of movement varations. The variations can be displayed and asked to be performed in various speeds, depending on the speed in which the grid line travels.<br /><br />Such button varation attacks is "X Marks The Spot", which can be performed if teamsides work together to perform the attack, shown at the right side of the level.<br /> <br />As the button varations, right and X, is aligned on each player's grid line, they press the button varations, simultaneously, as they appear, and press X again to perform a jump attack on the enemy.<br /><br />However, even though both players were counted as a success in defeating the enemy, the player that is in close range of the platform, is able to continue upward. <br /><br />Whichever player's side is able to make it to the platform that is not inhabited by player nor enemy, first, will be awarded the title of "Successful Side", at the end of the level. ]]></media:description>            <media:thumbnail url="http://th05.deviantart.net/fs71/150/i/2011/044/3/c/in_which_way_by_darkremnant14-d39ga2c.jpg" height="80" width="150"/>            <media:thumbnail url="http://th01.deviantart.net/fs71/300W/i/2011/044/3/c/in_which_way_by_darkremnant14-d39ga2c.jpg" height="161" width="300"/>            <media:content url="http://fc04.deviantart.net/fs71/i/2011/044/3/c/in_which_way_by_darkremnant14-d39ga2c.jpg" height="482" width="900" medium="image"/>            
            <description><![CDATA[ Level: In Which Way <br /><br />This is my fourth entry.<br /><br />In Which Way, the level is on a grid line, moving through a course of platforms, controlling the action of the players through button varations, as they appear on the line. <br /><br />The stage in the level also controls the actions of the players through the arrows which is placed on each side of the level, and by using a system of degrees, it controls how the player jumps to perform stronger attacks on the enemy. <br /><br />The players must follow the different movement varations as they appear on the grid line. If the players are unsucessful, they will be continued to face the direction of the arrow, unable to perform a move, until the next available button variations appear on the grid line.<br /><br />Leaving the enemies, in the stage, the opportunity to close in on the players. <br /><br />The arrows control the direction in which the player's are facing. If the arrow is facing in the left direction, the players will be face turned to the left, active on the left side of the stage. If the arrow is facing in the right direction, the players on the right side of the stage will face the direction in which the arrow is pointing.<br /><br />The sides of the level which does not have an arrow appear is unaffected.<br /><br />An example of this movement is shown on the left side of the level.<br /><br />When the players are facing the direction, in which the arrow is pointing, button varations are provided on the grid line for the player to follow, to escape the direction, in which the arrow is facing. <br /><br />The button varations that are shown is right direction and triangle. When this button variation is performed, the player is able to break free from the control of the arrow. The player is then able to move to the next available platform, following the button varations that is given on the grid line. <br /><br />The system of degrees are marked on the analog icon, shown on the left side of the grid line, labeled as 10, 20, and 30 degrees. <br /><br />As the system controls how the player is to perform a successful jump, to the next platform, the player moves in the direction that is shown around the analog icon, moving the course of the grid line, through the set degrees, leaving the player to control how far the character is to jump, applying the set damage attacks.<br /><br />For example, if the player moves the analog stick to twenty degrees, the player performs a "mid jump", which is a half course jump attack on the enemy, taking off half damage, from the opponent.<br /><br />Ten degrees performs a "midway jump", using minimum damage on the enemy, and thirty degrees performs a "distance jump", an attack that is used to be performed on enemies to defeat them in one attack, allowing the player that is in close range of the platform, to move upwards.<br /><br />Based on the success of the player(s), the player's movement will be counted as a success or fail, whether or not they are able to follow the given button varations that appear on the grid line.<br /><br />The grid line speed and set course determines the difficulty of the level. It can travel at slower and faster rates, as it moves through the course of movement varations. The variations can be displayed and asked to be performed in various speeds, depending on the speed in which the grid line travels.<br /><br />Such button varation attacks is "X Marks The Spot", which can be performed if teamsides work together to perform the attack, shown at the right side of the level.<br /> <br />As the button varations, right and X, is aligned on each player's grid line, they press the button varations, simultaneously, as they appear, and press X again to perform a jump attack on the enemy.<br /><br />However, even though both players were counted as a success in defeating the enemy, the player that is in close range of the platform, is able to continue upward. <br /><br />Whichever player's side is able to make it to the platform that is not inhabited by player nor enemy, first, will be awarded the title of "Successful Side", at the end of the level.<br /><div><img src="http://th01.deviantart.net/fs71/300W/i/2011/044/3/c/in_which_way_by_darkremnant14-d39ga2c.jpg" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>Spiral Slanting Slide</title>
                <link>http://darkremnant14.deviantart.com/art/Spiral-Slanting-Slide-195743188</link>
                <guid isPermaLink="true">http://darkremnant14.deviantart.com/art/Spiral-Slanting-Slide-195743188</guid>
                <pubDate>Tue, 01 Feb 2011 06:24:07 PST</pubDate>
                        <media:title type="plain">Spiral Slanting Slide</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="LittleBigPlanet 2 Contest">contests/2011/lbpcontest</media:category>
        <media:credit role="author" scheme="urn:ebu">darkremnant14</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/d/a/darkremnant14.jpg?2</media:credit> 
        <media:copyright url="http://darkremnant14.deviantart.com">Copyright 2011-2013 ~darkremnant14</media:copyright>            <media:description type="html"><![CDATA[ Spiral Slanting Slide By Kevin J. Jacobs<br /><br />Entry for Little Big Planet 2 Contest<br /><br />In this level, you move through obstacles that slant and then spiral as you make it through the slide. <br /><br />The first platform for the slide is the conveyor belt. <br /><br />Keeping balance, the character moves on a cylindrical log that is in constant motion with that of a conveyor belt. <br /><br />To remain balanced, the player uses the provided buttons, square and triangle, to remain on the log as you move on the belt. <br /><br />The system works on a two sided arrow icon that uses a symmetrical line, or cursor, which the player uses to move by using the analog stick. Moving on a measurement system similar to that of a ruler, stay within the central point, or center line, to remain balanced. <br /><br />As the player is balanced on the log that is rolling on the conveyor belt, the platform moves, as you continue to stay in motion on the platform.<br /><br />The second platform is the slanted ground which can be considered as the runway for the actual slide. As you move on the slanted platform, you reach the central point, which is at the end of the platform.<br /><br />When you reach the central line, the platform reacts to this movement and continues to slant, making it to where you fall from the platform, to a rail below you.<br /><br />As you move on the rail, the first item that you receive is skates which is used to grind on the rail. From there, is weapons that you can choose from, gun and bat.<br /><br />Once you have made it to the end of the rail, the player experiences that he/she is still on the rail as you make it into the slide.<br /><br />The momentum helps guide the character as you continue to use the measurment arrow icon that appears above sackboy's head, and continues to give you the option to use the square, triangle, and analog functions.<br /><br />Making your way through the spiral slide, you are confronted by enemies inside of the slide, Triassic Worms!<br /><br />When you make it to the end of the spiral slide, you hop on the back of a purple caterpillar, making your way underground, to complete the level. ]]></media:description>            <media:thumbnail url="http://th03.deviantart.net/fs70/150/i/2011/032/6/4/spiral_slanting_slide_by_darkremnant14-d38jges.jpg" height="81" width="150"/>            <media:thumbnail url="http://th08.deviantart.net/fs70/300W/i/2011/032/6/4/spiral_slanting_slide_by_darkremnant14-d38jges.jpg" height="162" width="300"/>            <media:content url="http://fc08.deviantart.net/fs70/i/2011/032/6/4/spiral_slanting_slide_by_darkremnant14-d38jges.jpg" height="486" width="900" medium="image"/>            
            <description><![CDATA[ Spiral Slanting Slide By Kevin J. Jacobs<br /><br />Entry for Little Big Planet 2 Contest<br /><br />In this level, you move through obstacles that slant and then spiral as you make it through the slide. <br /><br />The first platform for the slide is the conveyor belt. <br /><br />Keeping balance, the character moves on a cylindrical log that is in constant motion with that of a conveyor belt. <br /><br />To remain balanced, the player uses the provided buttons, square and triangle, to remain on the log as you move on the belt. <br /><br />The system works on a two sided arrow icon that uses a symmetrical line, or cursor, which the player uses to move by using the analog stick. Moving on a measurement system similar to that of a ruler, stay within the central point, or center line, to remain balanced. <br /><br />As the player is balanced on the log that is rolling on the conveyor belt, the platform moves, as you continue to stay in motion on the platform.<br /><br />The second platform is the slanted ground which can be considered as the runway for the actual slide. As you move on the slanted platform, you reach the central point, which is at the end of the platform.<br /><br />When you reach the central line, the platform reacts to this movement and continues to slant, making it to where you fall from the platform, to a rail below you.<br /><br />As you move on the rail, the first item that you receive is skates which is used to grind on the rail. From there, is weapons that you can choose from, gun and bat.<br /><br />Once you have made it to the end of the rail, the player experiences that he/she is still on the rail as you make it into the slide.<br /><br />The momentum helps guide the character as you continue to use the measurment arrow icon that appears above sackboy's head, and continues to give you the option to use the square, triangle, and analog functions.<br /><br />Making your way through the spiral slide, you are confronted by enemies inside of the slide, Triassic Worms!<br /><br />When you make it to the end of the spiral slide, you hop on the back of a purple caterpillar, making your way underground, to complete the level.<br /><div><img src="http://th08.deviantart.net/fs70/300W/i/2011/032/6/4/spiral_slanting_slide_by_darkremnant14-d38jges.jpg" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>Submit heART</title>
                <link>http://darkcath.deviantart.com/art/Submit-heART-112485924</link>
                <guid isPermaLink="true">http://darkcath.deviantart.com/art/Submit-heART-112485924</guid>
                <pubDate>Tue, 10 Feb 2009 16:43:17 PST</pubDate>
                        <media:title type="plain">Submit heART</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="deviantWEAR Design Community">contests/2009/dwdesigncommunity</media:category>
        <media:credit role="author" scheme="urn:ebu">darkcath</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/d/a/darkcath.png?6</media:credit> 
        <media:copyright url="http://darkcath.deviantart.com">Copyright 2009-2013 ~darkcath</media:copyright>
            <media:community>
                <media:tags>@sinycath</media:tags>
            </media:community>             <creativeCommons:license>http://creativecommons.org/licenses/by-nc-nd/3.0/</creativeCommons:license>
                <media:description type="html"><![CDATA[ One of the many ideas I had, but I think this one is my favorite till now <img src="http://e.deviantart.com/emoticons/l/love.gif" width="23" height="16" alt=":love:" title="Love" /><br /><br />I added some of the colours of the t-shirts just to give you a nice preview. And my main idea for this is to have the icon on little pocket <img src="http://e.deviantart.com/emoticons/letters/=p.gif" width="15" height="15" alt=":p" title=":p (Lick)" /><br /><br /><br /><img src="http://e.deviantart.com/emoticons/h/heart.gif" width="15" height="13" alt=":heart:" title="Heart" /> art ]]></media:description>            <media:thumbnail url="http://th03.deviantart.net/fs43/150/i/2009/058/d/8/Submit_heART_by_darkcath.jpg" height="88" width="150"/>            <media:thumbnail url="http://th01.deviantart.net/fs43/300W/i/2009/058/d/8/Submit_heART_by_darkcath.jpg" height="175" width="300"/>            <media:content url="http://fc02.deviantart.net/fs43/i/2009/058/d/8/Submit_heART_by_darkcath.jpg" height="350" width="600" medium="image"/>            
            <description><![CDATA[ One of the many ideas I had, but I think this one is my favorite till now <img src="http://e.deviantart.com/emoticons/l/love.gif" width="23" height="16" alt=":love:" title="Love" /><br /><br />I added some of the colours of the t-shirts just to give you a nice preview. And my main idea for this is to have the icon on little pocket <img src="http://e.deviantart.com/emoticons/letters/=p.gif" width="15" height="15" alt=":p" title=":p (Lick)" /><br /><br /><br /><img src="http://e.deviantart.com/emoticons/h/heart.gif" width="15" height="13" alt=":heart:" title="Heart" /> art<br /><div><img src="http://th01.deviantart.net/fs43/300W/i/2009/058/d/8/Submit_heART_by_darkcath.jpg" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>Dodge Dart remote control</title>
                <link>http://coolcat007.deviantart.com/art/Dodge-Dart-remote-control-297089629</link>
                <guid isPermaLink="true">http://coolcat007.deviantart.com/art/Dodge-Dart-remote-control-297089629</guid>
                <pubDate>Wed, 18 Apr 2012 11:11:43 PDT</pubDate>
                        <media:title type="plain">Dodge Dart remote control</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Dodge Inspired by You Contest">contests/2012/dodgecontest</media:category>
        <media:credit role="author" scheme="urn:ebu">coolcat007</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/c/o/coolcat007.png?7</media:credit> 
        <media:copyright url="http://coolcat007.deviantart.com">Copyright 2012-2013 ~coolcat007</media:copyright>            <media:description type="html"><![CDATA[ Hey everybody. This is my entry for the Dodge Dart Inspired By You Contest. I used one of the photo's provided by the contest. I edited it so that it looks like a remote. Wouldn't it be nice to drive your car with such a remote?<br /><br />So, the Dodge Dart RC is (semi) automatic and comes with the following features:<br /><br />- The left controldisk starts the car when pressed. When turned clockwise, it speeds up the car. When turned counterclockwise it lets the car break. In between the car wil neiter break nor accelerate. It only brakes on the engine.<br /><br />- the right controldisk controls the steering by turning it. I sounds the horn when pressed.<br /><br />- The middle control disk is positioned lower than the first two. It changes the gear: low gear to high when rotated clockwise. When pressed, it will be set to Neutral.<br /><br />- There are 2 buttons on the left bottom side of the remote:<br />   * The left button is the cruise control. It locks the acceleration disk, which would go back to the default position if the cruise control was off.<br />   * The right button is the reverse. This will put the car into reverse and will cause the remote to ignore the geardisk settings.<br /><br />- In the middle on the top side there are also 2 buttons:<br />   * The left button (de)activates the ESP<br />   * The right button (de)activates the warning lights.<br /><br />- On the right bottom side there are 2 buttons too:<br />   * The left one makes the car shift gear automatically at high rpm's, for quick acceleration.<br />   * The right one makes the car shift gear automatically at low rpm's, for more traction in the winter.<br />   * When neither is on, the car wil shift gear automatically at medium rpm's, for normal use.<br />   * When both are on, the car will only shift gear manually with the middle control disk. <br /><br />- On the left and right side of the middle control disk are buttons with arrow icons. When pressed, the turn signal will activate (left button for the left turn signal and right button for the right turn signal) and when pressed again the turn signal wil deactivate. ]]></media:description>            <media:thumbnail url="http://th06.deviantart.net/fs70/150/i/2012/109/1/5/dodge_dart_remote_control_by_coolcat007-d4wvntp.png" height="113" width="150"/>            <media:thumbnail url="http://th06.deviantart.net/fs70/300W/i/2012/109/1/5/dodge_dart_remote_control_by_coolcat007-d4wvntp.png" height="227" width="300"/>            <media:content url="http://fc04.deviantart.net/fs70/i/2012/109/1/5/dodge_dart_remote_control_by_coolcat007-d4wvntp.png" height="680" width="900" medium="image"/>            
            <description><![CDATA[ Hey everybody. This is my entry for the Dodge Dart Inspired By You Contest. I used one of the photo's provided by the contest. I edited it so that it looks like a remote. Wouldn't it be nice to drive your car with such a remote?<br /><br />So, the Dodge Dart RC is (semi) automatic and comes with the following features:<br /><br />- The left controldisk starts the car when pressed. When turned clockwise, it speeds up the car. When turned counterclockwise it lets the car break. In between the car wil neiter break nor accelerate. It only brakes on the engine.<br /><br />- the right controldisk controls the steering by turning it. I sounds the horn when pressed.<br /><br />- The middle control disk is positioned lower than the first two. It changes the gear: low gear to high when rotated clockwise. When pressed, it will be set to Neutral.<br /><br />- There are 2 buttons on the left bottom side of the remote:<br />   * The left button is the cruise control. It locks the acceleration disk, which would go back to the default position if the cruise control was off.<br />   * The right button is the reverse. This will put the car into reverse and will cause the remote to ignore the geardisk settings.<br /><br />- In the middle on the top side there are also 2 buttons:<br />   * The left button (de)activates the ESP<br />   * The right button (de)activates the warning lights.<br /><br />- On the right bottom side there are 2 buttons too:<br />   * The left one makes the car shift gear automatically at high rpm's, for quick acceleration.<br />   * The right one makes the car shift gear automatically at low rpm's, for more traction in the winter.<br />   * When neither is on, the car wil shift gear automatically at medium rpm's, for normal use.<br />   * When both are on, the car will only shift gear manually with the middle control disk. <br /><br />- On the left and right side of the middle control disk are buttons with arrow icons. When pressed, the turn signal will activate (left button for the left turn signal and right button for the right turn signal) and when pressed again the turn signal wil deactivate.<br /><div><img src="http://th06.deviantart.net/fs70/300W/i/2012/109/1/5/dodge_dart_remote_control_by_coolcat007-d4wvntp.png" alt="thumbnail" /></div> ]]></description>            </item>
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