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        <title>deviantART: Popular Hdr Eye Game Development Art</title>
        <link>http://browse.deviantart.com/designs/gameart/?order=9&amp;q=hdr+eye</link>
        <description>deviantART RSS for boost:popular in:designs/gameart hdr eye</description>
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        <copyright>Copyright 2013, deviantART.com</copyright>

        <pubDate>Tue, 21 May 2013 02:45:35 PDT</pubDate>        
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                <title>gm_beach_house</title>
                <link>http://blinxis.deviantart.com/art/gm-beach-house-200196571</link>
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                <pubDate>Tue, 08 Mar 2011 09:19:53 PST</pubDate>
                        <media:title type="plain">gm_beach_house</media:title>
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                        <media:rating>nonadult</media:rating>
                <media:category label="Exterior">designs/gameart/3dgame/environments/exterior</media:category>
        <media:credit role="author" scheme="urn:ebu">Blinxis</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/b/l/blinxis.jpg?5</media:credit> 
        <media:copyright url="http://blinxis.deviantart.com">Copyright 2011-2013 =Blinxis</media:copyright>            <media:description type="html"><![CDATA[ gm_beach_house<br />----------------<br /><br />Here's the remake of gm_beachside_house. The older upload contained<br /> invalid files which caused the purple/black textures. This time the <br />map itself contains the needed textures to function properly. This map<br />will also be uploaded to toybox under the "eye candy" section.<br /><br />I'm very aware that this map is indeed small. But the house itself gives<br />players the option to add furniture and props to liven it up a bit. This<br />map would also be great for machinimas.<br /><br />-Blinxis<br /><br />Feel free to drop by my profile and leave a comment/question.<br /><br /><a class="external" href="http://www.deviantart.com/users/outgoing?http://steamcommunity.com/id/blinxis">[link]</a><br /><br /><br />-------------------------<br />Keep your eyes peeled for gm_scream! A haunted underground research lab <br />designed to make you shit your pants. ]]></media:description>            <media:thumbnail url="http://th04.deviantart.net/fs71/150/f/2011/067/6/3/beach_house__gmod__by_blinxis-d3b6wnv.jpg" height="51" width="150"/>            <media:thumbnail url="http://th06.deviantart.net/fs71/300W/f/2011/067/6/3/beach_house__gmod__by_blinxis-d3b6wnv.jpg" height="102" width="300"/>            <media:content url="http://fc03.deviantart.net/fs71/f/2011/067/6/3/beach_house__gmod__by_blinxis-d3b6wnv.jpg" height="444" width="1300" medium="image"/>            
            <description><![CDATA[ gm_beach_house<br />----------------<br /><br />Here's the remake of gm_beachside_house. The older upload contained<br /> invalid files which caused the purple/black textures. This time the <br />map itself contains the needed textures to function properly. This map<br />will also be uploaded to toybox under the "eye candy" section.<br /><br />I'm very aware that this map is indeed small. But the house itself gives<br />players the option to add furniture and props to liven it up a bit. This<br />map would also be great for machinimas.<br /><br />-Blinxis<br /><br />Feel free to drop by my profile and leave a comment/question.<br /><br /><a class="external" href="http://www.deviantart.com/users/outgoing?http://steamcommunity.com/id/blinxis">[link]</a><br /><br /><br />-------------------------<br />Keep your eyes peeled for gm_scream! A haunted underground research lab <br />designed to make you shit your pants.<br /><div><img src="http://th06.deviantart.net/fs71/300W/f/2011/067/6/3/beach_house__gmod__by_blinxis-d3b6wnv.jpg" alt="thumbnail" /></div> ]]></description>            </item>
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                <title>Cryengine 3 SDK 3.4 DX11</title>
                <link>http://kronatek.deviantart.com/art/Cryengine-3-SDK-3-4-DX11-295915112</link>
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                <pubDate>Fri, 13 Apr 2012 18:26:10 PDT</pubDate>
                        <media:title type="plain">Cryengine 3 SDK 3.4 DX11</media:title>
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                        <media:rating>nonadult</media:rating>
                <media:category label="Characters, Animals &amp; Monsters">designs/gameart/3dgame/monsters</media:category>
        <media:credit role="author" scheme="urn:ebu">Kronatek</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/k/r/kronatek.jpg?2</media:credit> 
        <media:copyright url="http://kronatek.deviantart.com">Copyright 2012-2013 ~Kronatek</media:copyright>            <media:description type="html"><![CDATA[ Cryengine 3.4 is now available to use and now comes with DirectX 11 yes DX11 FINALLY!!!!! Pic belongs to crydev of Crytek company.<br /><br />Crytek Places More Power at Developers' Fingertips with the Arrival of the next free CryENGINE 3 SDK Update<br /><br /><br />Further increasing the creative power at developers' fingertips, Crytek today announced the arrival of a feature-filled update to its award-winning game development solution, CryENGINE 3. The CryENGINE 3 SDK now presents users with brand new tools to tap into, including revamped DirectX 11 tessellation, advanced character rendering options, improved AI system and much more.<br /><br />Among the key enhancements free CryENGINE 3 SDK users can look forward to in version 3.4 are:<br /><br /> Revamped DirectX 11 Tessellation<br /> DX11 support and tessellation has come a long way since Crysis 2. Phong, PN triangles and displacement maps, along with no need for pre-tessellated assets, makes CryENGINE's DX11 support among the best in the industry.<br /><br /><br /> Multi-layer Navigation Mesh<br /> The multi-layer navigation is a powerful new and easy-to-use navigation system that AI agents utilize to path-find through game maps.<br /><br /><br /> Improved Skin Rendering and Eye Shader<br /> New scattering approach gives more realistic rendering with fewer artifacts. New settings, checkboxes and sliders for things like oiliness, iris control, colors, pupil dilatation, tessellation and parallax support make CryENGINE character rendering more advanced and customizable than ever before.<br /><br /><br /> Advanced/Improved/Extended Glass Shader<br /> The glass shader is a specialized tool for rendering glass-based surfaces. It can represent a wide range of glass types, including regular windows, stained glass, leaded glass, beveled glass, some crystal types and some types of transparent plastics as well. The improved glass shader now also boasts features such as a dirt layer designed to produce extremely realistic-looking glass surfaces complete with dust and dirt, differential fog and refraction blur.<br /><br /><br />On top of these key updates, version 3.4 of the free CryENGINE 3 SDK addresses a number of bugs from previous releases and gives developers access to further improvements that include:<br /><br /> Improved glass rendering.<br /> Geometric light beams.<br /> Point light shafts.<br /> Time of day based filmic HDR tone mapping.<br /> Curves and key tangents for time of day.<br /> User controlled per cascade shadow bias through time of day.<br /> Improved transitions between levels of detail.<br /> Volumetric fog features extended and improved.<br /> Improved distance cloud shading. ]]></media:description>            <media:thumbnail url="http://th08.deviantart.net/fs71/150/f/2012/104/f/b/cryengine_3_sdk_3_4_dx11_by_kronatek-d4w6hk8.jpg" height="84" width="150"/>            <media:thumbnail url="http://th04.deviantart.net/fs71/300W/f/2012/104/f/b/cryengine_3_sdk_3_4_dx11_by_kronatek-d4w6hk8.jpg" height="169" width="300"/>            <media:content url="http://fc03.deviantart.net/fs71/f/2012/104/f/b/cryengine_3_sdk_3_4_dx11_by_kronatek-d4w6hk8.jpg" height="309" width="550" medium="image"/>            
            <description><![CDATA[ Cryengine 3.4 is now available to use and now comes with DirectX 11 yes DX11 FINALLY!!!!! Pic belongs to crydev of Crytek company.<br /><br />Crytek Places More Power at Developers' Fingertips with the Arrival of the next free CryENGINE 3 SDK Update<br /><br /><br />Further increasing the creative power at developers' fingertips, Crytek today announced the arrival of a feature-filled update to its award-winning game development solution, CryENGINE 3. The CryENGINE 3 SDK now presents users with brand new tools to tap into, including revamped DirectX 11 tessellation, advanced character rendering options, improved AI system and much more.<br /><br />Among the key enhancements free CryENGINE 3 SDK users can look forward to in version 3.4 are:<br /><br /> Revamped DirectX 11 Tessellation<br /> DX11 support and tessellation has come a long way since Crysis 2. Phong, PN triangles and displacement maps, along with no need for pre-tessellated assets, makes CryENGINE's DX11 support among the best in the industry.<br /><br /><br /> Multi-layer Navigation Mesh<br /> The multi-layer navigation is a powerful new and easy-to-use navigation system that AI agents utilize to path-find through game maps.<br /><br /><br /> Improved Skin Rendering and Eye Shader<br /> New scattering approach gives more realistic rendering with fewer artifacts. New settings, checkboxes and sliders for things like oiliness, iris control, colors, pupil dilatation, tessellation and parallax support make CryENGINE character rendering more advanced and customizable than ever before.<br /><br /><br /> Advanced/Improved/Extended Glass Shader<br /> The glass shader is a specialized tool for rendering glass-based surfaces. It can represent a wide range of glass types, including regular windows, stained glass, leaded glass, beveled glass, some crystal types and some types of transparent plastics as well. The improved glass shader now also boasts features such as a dirt layer designed to produce extremely realistic-looking glass surfaces complete with dust and dirt, differential fog and refraction blur.<br /><br /><br />On top of these key updates, version 3.4 of the free CryENGINE 3 SDK addresses a number of bugs from previous releases and gives developers access to further improvements that include:<br /><br /> Improved glass rendering.<br /> Geometric light beams.<br /> Point light shafts.<br /> Time of day based filmic HDR tone mapping.<br /> Curves and key tangents for time of day.<br /> User controlled per cascade shadow bias through time of day.<br /> Improved transitions between levels of detail.<br /> Volumetric fog features extended and improved.<br /> Improved distance cloud shading.<br /><div><img src="http://th04.deviantart.net/fs71/300W/f/2012/104/f/b/cryengine_3_sdk_3_4_dx11_by_kronatek-d4w6hk8.jpg" alt="thumbnail" /></div> ]]></description>            </item>
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