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        <title>deviantART: by:NickRollins</title>
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        <pubDate>Mon, 07 Dec 2009 13:07:28 PST</pubDate>        
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                  <item>
                <title>My DVD collection</title>
                <link>http://NickRollins.deviantart.com/journal/6509968/</link>
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                <pubDate>Thu, 15 Sep 2005 08:23:16 PDT</pubDate>
                
                <description><![CDATA[ <a href="http://dvdaficionado.com/dvds.html?cat=1&id=various+things">Here it is, if you want to see it.</a> Comments and ratings are included on most of them. ]]></description>
                <author>~NickRollins</author>
            </item>
          <item>
                <title>Won't somebody please think of the children!</title>
                <link>http://NickRollins.deviantart.com/journal/6170595/</link>
                <guid isPermaLink="true">http://NickRollins.deviantart.com/journal/6170595/</guid>
                <pubDate>Mon, 08 Aug 2005 16:26:39 PDT</pubDate>
                
                <description><![CDATA[ You know Jack Thompson, enemy number one in the eyes of the world's videogamers at the moment? Well, there's a radio interview with him <strong><a href="http://www.chatterboxgameshow.com/archives/Jack%20Thompson%20interview_07-31-2005.mp3">here,</a></strong> and <strong><a href="http://www.rllmukforum.com/index.php?showtopic=95694&hl=thompson">discussion of it here</a></strong>. Take a look at these posts in particular: <strong><a href="http://tinyurl.com/8o4b3">1</a>, <a href="http://tinyurl.com/b9xka">2</a></strong><br />
<br />
The thing is, there are actually some things in that interview that I <em>agree</em> with him about. Whatever effect violence in videogames has on people's minds, it's sure to be far more pronounced than the effects of violence in films, comic books, rock songs or other scapegoats, especially as graphics become more advanced. Also, age-based rating systems are far more intuitive than letter-based ones, and should preferably be used alongside additional information, like the "Language/Violence/Sex/Other" descriptions on the back of most recent UK videos and DVDs. It <em>is</em> important that a useful rating system is actually <em>enforced.</em><br />
<br />
Unfortunately, his sensationalistic fervour to "destroy Rockstar" and to claim that EA is in collaboration with the porn industry gets in the way of any balanced discussion with him about what <em>is</em> an important issue. The hordes of immature and venomous emails, blogs and forum posts directed at him probably aren't helping his impressions of gamers, but even those who have tried sending intelligent e-mails to him, rationally defending The Industry, have received nothing but abuse in return. Allegedly, anyway. <img src="http://e.deviantart.com/emoticons/s/smile.gif" width="15" height="15" alt=":)" title=":) (Smile)" /><br />
<br />
He seems intent on going for the developers above all else. They're not the problem. No one wants censorship of any artform (which videogames are - <em>Rez</em> proved that, as we all know <img src="http://e.deviantart.com/emoticons/s/smile.gif" width="15" height="15" alt=":)" title=":) (Smile)" />), and developers should be allowed to create games with whatever content they wish (even Rockstar's controversy-baiting, though unhelpful, is generally backed up by <em>good</em> games). So who should be responsible?<br />
<br />
<ul><li> It's the responsibility of the rating organisations to classify games appropriately. They also need to ensure that gaming-illiterate parents understand why the system's there and how to interpret those funny little numbers and symbols on the boxes.<br />
<br />
<li> It's the responsibility of the parents to decide whether their child is mature enough to "handle" (for want of a better word) the content of a particiular game. However, they can only do this if (a) they are a responsible parent and (b) they understand the rating systems in the first place.<br />
<br />
<li> It's the responsibility of the retailers to ensure that they perform the right age checks when selling adult games. Even if the child tries to buy a game and gets rejected, it seems that as long as the parent is the one to actually <em>pay</em> for it then it'll be sold - even if it's obvious that they'll put it into the child's hands before they even leave the shop! I've read stories about people seeing parents with kids no more than 10 trying to buy GTA, and even when the child tells them eagerly that "it's the one where you beat up prostitutes!" and even when the shop assistant points out the age rating, the parent <em>still</em> buys it, just saying "he knows not to copy what he sees in it".<br />
<br />
It just demonstrates the uselessness of the present systems, and why it's important that the content of games is explained to parents, <strong><a href="http://img202.imageshack.us/img202/8876/banevilgames6us.jpg">preferably in more informative ways than this!</a></strong><br />
<br />
<li>It's the responsibility of the advertisers to market their games to the appropriate age groups.</li><br />
<br />
That last one is important, even though it can obviously be overridden by the power of playground word-of-mouth. The best discussion I've seen about this is RedEye's column in issue 129 of Edge magazine (November 2003):<br />
<br />
<blockquote>...we could make some effort to stop individual publishers targeting inappropriate games at young audiences. Such as Take 2, for example.<br />
<br />
Videogame magazines are, by and large, for kids. In fact, Edge is the only videogame magazine for adults, yet it's one of the few that hasn't run a <em>Grand Theft Auto</em> cover. Many, if not most, magazine covers will have been put together with the blessing and aid of Take 2's PR department. They are, to all intents and purposes, full colour front-page adverts for an 18-rated product, aimed directly at under 18s.</blockquote><br />
<br />
He suggests:<br />
<br />
<blockquote>...a campaign funded by the in... ]]></description>
                <author>~NickRollins</author>
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          <item>
                <title>The best site ever</title>
                <link>http://NickRollins.deviantart.com/journal/4530331/</link>
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                <pubDate>Tue, 08 Feb 2005 14:43:26 PST</pubDate>
                
                <description><![CDATA[ <a href="http://www.supermanisadick.com">No, really, it is. Go and see for  yourself.</a><br />
<br />
And even though it has absolutely  nothing to do with the above, if you  haven't seen <a href="http://media.shoryuken.com/srk-daigo.zip">this</a> yet, do so now. It's  quite possibly the most amazing moment  in videogame playing of all time,  surpassing even <a href="http://speeddemosarchive.com/demo.pl?other/GoldenEye_00_Aztec_156.wmv">this</a> piece of  ridiclously brave (and stupid)  GoldenEye time attacking. <br />
<br />
Oh, yeah, and <a href="http://www.weebls-stuff.com/toons/55/">God</a> is back, too! ]]></description>
                <author>~NickRollins</author>
            </item>
          <item>
                <title>Ocarina of Time opinions</title>
                <link>http://NickRollins.deviantart.com/journal/4394936/</link>
                <guid isPermaLink="true">http://NickRollins.deviantart.com/journal/4394936/</guid>
                <pubDate>Sun, 23 Jan 2005 14:58:08 PST</pubDate>
                
                <description><![CDATA[ Um, we, hello! This is my first time  using this journal thingy, and I  thought I'd use this one to reproduce a  post I made on GameFAQs about my  thoughts on one of the most popular  games ever: <em>The Legend of Zelda:  Ocarina of Time</em>, which I finished  around last September, just before I  came to University.<br />
<br />
While it's not as in-depth as one my  full "proper" reviews of <a href="http://www.gamefaqs.com/console/n64/review/R66262.html">GoldenEye</a> and <a href="http://www.gamefaqs.com/console/saturn/review/R71545.html"> NiGHTS</a>, it sums up my opinions on the  game pretty well. So, read it, agree,  disagree, whatever. <img src="http://e.deviantart.com/emoticons/s/smile.gif" width="15" height="15" alt=":)" title=":) (Smile)" /><br />
<br />
<br />
<br />
<br />
Ocarina of Time is definitely a very,  very well-made game. However, its few  flaws, while not particularly major,  bothered me more than they annoy most  other people. I mostly enjoyed the  in-dungeon puzzles because no matter  how challenging they got, they were  almost always interesting, and battling  the enemies was almost always fun; but  when it came to going outside again  there were many times when I had  absolutely no idea where to go. The  most obscure bit for me was finding the  message in a bottle hidden at the  bottom of the lake - in such a huge  gameworld, with so few clues about  where to go next (apart from playing  Saria's song and choosing to talk to  Navi), how are you meant to find <i>that</i>  without some walkthrough/hint file?  Similarly, there were many puzzles that  I thought would be optional but weren't  (like the Sun puzzle to acquire the  fire arrows that you need to break a  cobweb in Ganon's castle at the end of  the game), and the fact I didn't know  about the extended magic meter made  some parts of the game unnecessarily  hard. I confess I (reluctantly)  resorted to an FAQ numerous times  during the adventure. <img src="http://e.deviantart.com/emoticons/f/frown.gif" width="15" height="15" alt=":(" title=":( (Sad)" /><br />
<br />
I prefer the style of puzzles in  point-and click adventures; they do  have a lot of wandering around and  tedious experimenting, but at least  they usually have a lot of jokes to  keep it interesting (although I was  very pleasantly surprised by the amount  of humour in Zelda).<br />
<br />
There's an interesting article about  OOT's design here:<br />
<br />
<a href="http://www.zoonami.com/intelligence/surveillance/ocarina_of_time.php">[link]</a> <sup>1</sup><br />
<br />
Unfortunately, one of the points it  makes is one of the parts of the game I  found least enjoyable:<br />
<br />
<b>In most dungeons, there is a short path  from the dungeon entrance to the boss  room. This is closed to start with, but  in the course of completing the dungeon  the player opens it up; it might be a  passage that has to be opened by  solving some puzzle (like the cobwebs  across the floor in the Deku Tree) or a  route that becomes available when the  dungeons new tool is acquired (like  the longshot in the Water Temple). This  quick route means that a player who  dies in the course of fighting the boss  (which is likely to happen several  times) and is therefore sent back to  the entrance doesnt have a long slog  to get back to the boss.<br />
<br />
The Shadow Temple is the sole exception  to this rule.</b><br />
<br />
The Shadow Temple annoyed me because of  that, more so than the Water Temple. I  kept dying at the hands (literally!) of  the boss (mostly because of the awkward  lock-on camera), so if I didn't want to  have to go through the whole long level  over again (including the unskippable  ship sequence) every time I died, I'd  have to place one of those green magic  warp points before the last room. Doing  that used up the magic energy I needed  to fight the boss (I had no idea about  the extended magic bar at the time), so  every so often I'd have to either go  outside and find some more green magic  bottle thingies, or reset the N64 and  reload an earlier save when I had more  magic (and when you want to resort to  do that, something's not right).<br />
<br />
BTW, I belive my death count was  somewhere in the 60s when I finished  the game. Pathetic, I know, but it was  mostly because of the damn Fire, Water  and Shadow Temple bosses!<br />
<br />
Believe me, despite me focusing on the  negatives here, I did enjoy the game on  the whole - especially the last battle  against Ganon - and people who give it  10/10 (including Edge magazine) are  perfectly justified to do so, even if I  didn't enjoy it <i>quite</i> that much.<br />
<br />
An 8/10 game, for me - about as good as  Mega Drive's The Story of Thor/Beyond  Oasis (which in some ways is a similar  game).<br />
<br />
<br />
There, rant over. <img src="http://e.deviantart.com/emoticons/s/smile.gif" width="15" height="15" alt=":)" title=":) (Smile)" /><br />
<br />
<br />
<sup>1</sup> The site also contains an i... ]]></description>
                <author>~NickRollins</author>
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