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        <title>deviantART: Pyroxene's Journals</title>
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        <copyright>Copyright 2013, deviantART.com</copyright>

        <pubDate>Fri, 24 May 2013 09:10:00 PDT</pubDate>        
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                <title>Skullgirls fundraiser</title>
                <link>http://pyroxene.deviantart.com/journal/Skullgirls-fundraiser-361570020</link>
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                <pubDate>Mon, 25 Mar 2013 16:20:30 PDT</pubDate>
                        <media:title type="plain">Skullgirls fundraiser</media:title>
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                        <media:rating>nonadult</media:rating>
                <media:category label="Personal">journals/personal</media:category>
        <media:credit role="author" scheme="urn:ebu">Pyroxene</media:credit>
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        <media:copyright url="http://pyroxene.deviantart.com">Copyright 2013 ~Pyroxene</media:copyright>            <media:description type="html"><![CDATA[  ]]></media:description>        
        <media:text type="html"><![CDATA[ (Edit: campaign ended at 829k, holy crap! Looking forward to all these new characters!)<br /><br />You may have already heard of this, but Skullgirls is getting some new DLC characters, thanks to developer Lab Zero's very successful Indiegogo campaign.<br /><br />You can check it out here: http://www.indiegogo.com/projects/keep-skullgirls-growing<br /><br />Both Squigly and Big Band are in the bag, and there's now funding for a 3rd character. Which character that is, you'll be able to vote on sometime later. Here's a page with profiles on all of the choices, it's fun to read even if you're not going to donate: http://www.labzerogames.com/3rdcharacter/<br /><br />Now there's two day ]]></media:text>            
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                <title>Kickstarter plug</title>
                <link>http://pyroxene.deviantart.com/journal/Kickstarter-plug-292988762</link>
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                <pubDate>Thu, 29 Mar 2012 14:48:58 PDT</pubDate>
                        <media:title type="plain">Kickstarter plug</media:title>
        <media:keywords></media:keywords>
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                <media:category label="Personal">journals/personal</media:category>
        <media:credit role="author" scheme="urn:ebu">Pyroxene</media:credit>
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        <media:copyright url="http://pyroxene.deviantart.com">Copyright 2012-2013 ~Pyroxene</media:copyright>            <media:description type="html"><![CDATA[  ]]></media:description>        
        <media:text type="html"><![CDATA[ :iconmishinsilo: put up a Kickstarter page for her new game, the graphics are awesome and the gameplay looks really cool! : D It sounds kinda like an explorey metroidvania type thing which I generally like a lot.<br /><br />You can check it out here if you wanna: http://www.kickstarter.com/projects/460275866/valdis-story-abyssal-city ]]></media:text>            
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                <title>Source files</title>
                <link>http://pyroxene.deviantart.com/journal/Source-files-288752425</link>
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                <pubDate>Mon, 05 Mar 2012 09:59:05 PST</pubDate>
                        <media:title type="plain">Source files</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Personal">journals/personal</media:category>
        <media:credit role="author" scheme="urn:ebu">Pyroxene</media:credit>
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        <media:copyright url="http://pyroxene.deviantart.com">Copyright 2012-2013 ~Pyroxene</media:copyright>            <media:description type="html"><![CDATA[  ]]></media:description>        
        <media:text type="html"><![CDATA[ A lot of people have been asking for these, for various reasons (I never knew papercraft was so popular!). So here they are. Sorry for taking so long on this. But now you can see all my ugly mistakes, haha. : P<br /><br />Polycount SDK thread (scroll down): http://www.polycount.com/forum/showthread.php?t=70908&page=3<br />Direct link: http://nix.moderatelyimpressive.com/minime.zip<br /><br />The zip contains the original .blend file (you can download blender here if you don't have it: http://www.blender.org/download/get-blender/) as well as a converted .fbx file, but the bone weights seem to mess up for me if I load it in 3ds max, and I don't know what to do about i ]]></media:text>            
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