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        <title>deviantART: by:faizan</title>
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        <pubDate>Sun, 20 Dec 2009 21:07:02 PST</pubDate>        
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                  <item>
                <title>_</title>
                <link>http://faizan.deviantart.com/journal/16901864/</link>
                <guid isPermaLink="true">http://faizan.deviantart.com/journal/16901864/</guid>
                <pubDate>Fri, 15 Feb 2008 16:26:21 PST</pubDate>
                
                <description><![CDATA[ _<br /><br /> ]]></description>
                <author>~faizan</author>
            </item>
          <item>
                <title>gray-you-ation 07</title>
                <link>http://faizan.deviantart.com/journal/15886772/</link>
                <guid isPermaLink="true">http://faizan.deviantart.com/journal/15886772/</guid>
                <pubDate>Tue, 11 Dec 2007 05:22:23 PST</pubDate>
                
                <description><![CDATA[ eid is coming and 2008 aswell<br />
<br />
unbelievable, don't know how fast this '07 just passed by..<br />
supposed to be graduation day in the month of december 07 (malaysia) and i'll be missing that. <br />
<br />
it's a weird kind of accomplishment which was never celebrated,<br />
nor dressed up in black dress with graduation cap or a group photo of classmates.<br /><br /> ]]></description>
                <author>~faizan</author>
            </item>
          <item>
                <title>Open Canvas Jamming</title>
                <link>http://faizan.deviantart.com/journal/14374250/</link>
                <guid isPermaLink="true">http://faizan.deviantart.com/journal/14374250/</guid>
                <pubDate>Tue, 28 Aug 2007 02:13:55 PDT</pubDate>
                
                <description><![CDATA[ Opencanvas is a free program that allows users to draw online with friends and other artists using a very small app  <br />
<br />
<sup>download software </sup><br />
<a href="http://www.tc.umn.edu/~kemp0158/oC11b72.exe">[link]</a><br />
<br />
________________________________________ _<br />
<br />
<b>tutorial</b>  <a href="http://opencanvasjammers.deviantart.com/art/open-canvas-connection-hosting-44814583?q=by%3Aopencanvasjammers&qh=sort%3Atime+-in%3Ascraps">[link]</a><br />
<br />
________________________________________ _<br />
<br />
<b>community</b> <br />
<br />
<a href="http://opencanvasjammers.deviantart.com/"><img class="avatar" src="http://a.deviantart.com/avatars/o/p/opencanvasjammers.gif" width="50" height="50" alt=":iconopencanvasjammers:" title="opencanvasjammers"/></a><br />
<br />
________________________________________ _<br /><br /> ]]></description>
                <author>~faizan</author>
            </item>
          <item>
                <title>i am back pakistan</title>
                <link>http://faizan.deviantart.com/journal/13906079/</link>
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                <pubDate>Fri, 27 Jul 2007 19:40:57 PDT</pubDate>
                
                <description><![CDATA[ <sup><b>Landed on 17.7.7</b>, tuesday. karachi.Pakistan </sup><br />
Rest mode on.<br />
<br />
eating, sleeping and recovering. managing files/portfolio.<br />
<br />
great great thanks to <br />
Selva, Nicholas, Joshua, K for Karmen, Karu, Nuraini Shafawati, Diana who were there with me on airport and for their really big <br />
help n support.<br />
<br />
<i>my last day with malaysian friends and great rush.</i><br /><br /> ]]></description>
                <author>~faizan</author>
            </item>
          <item>
                <title>-</title>
                <link>http://faizan.deviantart.com/journal/5164691/</link>
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                <pubDate>Thu, 05 May 2005 10:37:12 PDT</pubDate>
                
                <description><![CDATA[ <img src="http://img.photobucket.com/albums/v480/faiizan/FaizanQamar_.jpg" alt="Ssssh!"></img><br /><br /> ]]></description>
                <author>~faizan</author>
            </item>
          <item>
                <title>Theory of Design.</title>
                <link>http://faizan.deviantart.com/journal/4698759/</link>
                <guid isPermaLink="true">http://faizan.deviantart.com/journal/4698759/</guid>
                <pubDate>Tue, 01 Mar 2005 03:06:56 PST</pubDate>
                
                <description><![CDATA[ <b>DESIGN</b><br />
design is the intentional planning or  inventing and making of an article for  a particular use. <br />
The term 'design' refers to the article  itself as well as the PLANNING of its  CONSTRUCTION, operation and appearance.<br />
It may be made by hand or machine and  is influenced by the materials, shape,  structure, use and appearance.<br />
<br />
A design is not a copy of the work of  another, it must be original.<br />
It is a purposeful creation, the result  of intentional constructive thinking.<br />
<br />
New designs are necessary to fulfil the  needs of man in our changing living and  social conditions.<br />
New shapes are required for new  purposes often using new materials and  new methods of manufacture.<br />
<br />
<br />
When designing, the designer must take  into consideration numerous aspects,  each one playing either a major or  minor part in the final production. If  well designed it will be efficient in  use and pleasing to look at.<br />
<br />
<br />
<br />
<b>highlighting words, what is design? </b><br />
<sup><br />
intentional planning  > invention >  original  > purposeful creation  >  fullfill the needs of man > made by hand  or machines > influenced by materials,  shape, structure, use, appearance.</sup><br />
<br />
<br />
<br />
<br />
<b>DESIGN FUNDAMENTALS</b><br />
The two main elements governing design  are ____<br />
<br />
1.EFFICIENCY____ (does it work?)  <i> Practical aspects.</i><br />
2.APPEARANCE____ (does it look right?)  <i> Visual aspects.</i><br />
<br />
<br />
<b>| Efficiency |</b><br />
combining all the practical aspects  necessary to produce an article which  is functionally sound and skillfully  made of<br />
suitable materials.<br />
<br />
<i>Practical Aspects. Its purpose should  suggest its shape and form.</i><br />
<sup><b><br />
Example.</b><br />
       A door handle or knob required  to actuate a catch should be shaped for  easy gripping and turning.</sup><br />
<br />
The efficiency of the article can be  summed up by considering the following  questions.<br />
<br />
Does it serve its purpose well? Does it  look as if it were made for its  purpose? Is it made of the best  materials to suit its<br />
purpose? Is it constructed the best way  to suit its purpose? Does it look as if  it is made the best way? <br />
Are the finishing materials durable and  easy to clean?<br />
<br />
<br />
<br />
Efficiency is the basis for design and  depends on ____<br />
(i) Using suitable materials.<br />
(ii) Using suitable methods of  construction.<br />
(iii) Utility and fitness for purpose.<br />
<br />
<br />
<br />
<b>| Appearance |</b><br />
the aesthetic or external visual  aspects which are produced by skillful  and honest used of shapes, surface  textures, colors and decoration.<br />
<br />
[ Each aspects depends on and  Influences others. ]<br />
<br />
The fundamentals of design are not  dependent on any style or fashion but  are aspects which are flexible and can  be applied to any creative<br />
activity at any time.<br />
<br />
They are influenced by what people  think is beautiful and suitable and in  harmony with our constantly changing  living conditions and enviornment.<br />
<br />
<br />
<i>Visual Aspect. The form and shape of  the article should suggest its purpose  and function.</i><br />
<sup><b><br />
Example.</b><br />
       The shape of a door handle or  knob should indicate its use and how it  should be used, whether it should be  pulled, pushed, turned or lifted <br />
to operate the catch. </sup><br />
<br />
<br />
<br />
To have good appearance the following  principles have to be considered.<br />
(i) Form and shape.<br />
(ii) Proportion and scale.<br />
(iii) Balance.<br />
(iv) Decoration.<br />
(v) Unity or Harmony.<br />
<br />
<br />
<br />
<b>DESIGN AND THE COMMUNITY</b>  - design  education<br />
<br />
Good design is not always understood  and appreciated by the average buyer.  He can only buy what the shops display  and is forced to purchase articles  which are stylistic or modernistic.<br />
<br />
*<b>some points in Good Design.</b><br />
1.Good proportions.<br />
2.harmony of colors.<br />
3.textures.<br />
4.the effects of light and shade.<br />
<br />
<br />
Throughout the world. DESIGN  ORGANISATIONS OR COUNCILS ( <i>assisted by  governments in some countries</i> ),  realising the benefits of good design  in manufactured good to the individual,  the community and the nation, ar  co-operating and pooling their  resources in order to formulate design  policies and raise design standards.<br />
They are doing this by___<br />
<sup><br />
1.<b>Establishing Schools of Art and  Design.</b> (some providing post graduate  courses) to train professional  designers.<br />
<br />
2.<b>Encouraging international competitive  opportunities</b> for designers and  manufacturers by holding International  Exibitions.<br />
<br />
3.<b>Establishing Design Centres and  travelling exhibitions</b> were  manuf... ]]></description>
                <author>~faizan</author>
            </item>
          <item>
                <title>Sculpture | Medium wetclay.</title>
                <link>http://faizan.deviantart.com/journal/4670248/</link>
                <guid isPermaLink="true">http://faizan.deviantart.com/journal/4670248/</guid>
                <pubDate>Fri, 25 Feb 2005 13:18:23 PST</pubDate>
                
                <description><![CDATA[ Learning sculpture is the name of  experimenting, exploring and more you  get to know the characteristic of  medium, more you get your hands on that  well . take small amount of clay and  with the help of index finger and thumb  start playing with it by squeezing,  making shapes. by doing this your  learning the characteristics of  wetclay, its form and how to work on  it. you are teaching yourself and will  came to know how much is the time  duration when its useless and dries up  after modelling the same amount again  and again and when its having the  cracks which we avoid by making it  smooth. The best form to model anything  with clay is.. it should be soft and  should be done without doing any  errors. if u do any mistake while  making anything try not to break that  shape and again starting with same clay  will make the clay a little bit hard  and dangers of developing cracks are  more likely to happen. you might feel  interested how do i join additional  shape or how do i join the extra  modeled thing to my sculpture. this may  include jewelry, stone, or clay itself.   first try with clay because you will  be using this technique a lot  in  character design or what ever.<br />
For example lets say u have modeled a  vase. And you wanted to join the  additional handle arms to it.<br />
model vase separately and handle of  vase without any cracks. the mesh  should be smooth. should be organic. i  prefer do this when you have a finished  product that makes ur object stiff. so  back to the handle.  place it on the  vase and again with the help from the  tip of index finger start merging the  end points to the main object which is  vase. here you can make best use of  nails by joining two different things  in smooth manner. dont make the handle  to much narrow as in radius or it might  get into two pieces and will start  messing up with you while you attach  that part. more greater in radius ...  more easier your job will be.<br />
Finally, with great care put your  sculpture in sun for one day. it will  be baked in sun resulting a solid piece  of work. you can apply paints enamel  paints, spray paints what ever u feel  like. <br />
thats the quick manner of baking in  sunlight. else its fired properly.<br />
  <br />
<br />
<b>Things which should be kept into  consideration are.</b><br />
<sup><br />
- make sure the package in which your  wetclay is placed is fully airtight by  plastic shopper.<br />
<br />
- do pour some small amount of water  from time to time in order to prevent  your clay getting tough and harder. By  doing this your clay will remain soft  as it was.<br />
<br />
- while modeling anything from wetclay  make sure there are no cracks in  between. if u model anything and find  cracks in it, make it smooth with the  help of your index finger. Remember  hands are the best tools. you can use  nails, palm and fingers to get instant  design. <br />
<br />
- if you are working on bigger project  in which you might feel it will take  days and so on, take a wet towel and  cover your sculpture with it and  prevent it from sunlight.<br />
</sup><br />
<br />
<br />
<b>where you should start your work.</b><br />
<br />
in the very first class you are  required to make vase with the help of  your hand.<br />
Take a piece from wetclay and make it  all round like a ball. the size should  be small enough to hold, since its your  first class its wise to work on small  model rather going for large size  sculpture. insert your thumb in the  ball vertically while holding the base  with left hand and with the help of  first three fingers of right hand that  will be index, middle and ring finger  you will model the exterior of vase and  will give shape to it while your thumb  do the interior part.<br />
there you go. you can make the base  flat by putting it on flat surface and  pressing from top gently.<br />
<br />
<sup>Sculpture | Medium wetclay</sup><br />
<a href="http://faizan.deviantart.com/"><img class="avatar" src="http://a.deviantart.com/avatars/f/a/faizan.gif" width="50" height="50" alt="" title="faizan" /></a> ]]></description>
                <author>~faizan</author>
            </item>
          <item>
                <title>Art Studies.</title>
                <link>http://faizan.deviantart.com/journal/2037717/</link>
                <guid isPermaLink="true">http://faizan.deviantart.com/journal/2037717/</guid>
                <pubDate>Sat, 26 Feb 2005 14:04:10 PST</pubDate>
                
                <description><![CDATA[ |<b>Art Studies</b>|<br />
<br />
<img src="http://e.deviantart.com/emoticons/b/bulletgreen.gif" width="10" height="10" alt=":bulletgreen:" title="Bullet; Green" /> Colours <a href="http://www.deviantart.com/deviation/4188866/">[link]</a><br />
<img src="http://e.deviantart.com/emoticons/b/bulletgreen.gif" width="10" height="10" alt=":bulletgreen:" title="Bullet; Green" /> Fundamental Drawing with illustration <a href="http://www.deviantart.com/deviation/3963661/"> [link]</a><br />
<img src="http://e.deviantart.com/emoticons/b/bulletgreen.gif" width="10" height="10" alt=":bulletgreen:" title="Bullet; Green" /> Medium <a href="http://www.deviantart.com/deviation/4069382/">[link]</a><br />
<img src="http://e.deviantart.com/emoticons/b/bulletgreen.gif" width="10" height="10" alt=":bulletgreen:" title="Bullet; Green" /> TechniQues <a href="http://www.deviantart.com/deviation/4646547/">[link]</a><br />
<img src="http://e.deviantart.com/emoticons/b/bulletgreen.gif" width="10" height="10" alt=":bulletgreen:" title="Bullet; Green" /> How to work on Plaster of Paris? <a href="http://faizan.deviantart.com/journal/1088222/">[link]</a> <br />
<img src="http://e.deviantart.com/emoticons/b/bulletgreen.gif" width="10" height="10" alt=":bulletgreen:" title="Bullet; Green" /> Sculpture | Medium wetclay <a href="http://faizan.deviantart.com/journal/4670248/">[link]</a><br />
<img src="http://e.deviantart.com/emoticons/b/bulletgreen.gif" width="10" height="10" alt=":bulletgreen:" title="Bullet; Green" /> Theory of Design <a href="http://faizan.deviantart.com/journal/4698759/">[link]</a> ]]></description>
                <author>~faizan</author>
            </item>
          <item>
                <title>How to work on Plaster of Paris?</title>
                <link>http://faizan.deviantart.com/journal/1088222/</link>
                <guid isPermaLink="true">http://faizan.deviantart.com/journal/1088222/</guid>
                <pubDate>Thu, 01 Apr 2004 07:27:15 PST</pubDate>
                
                <description><![CDATA[ <b><sup>How to work on Plaster of Paris</sup></b><br />
<br />
First you require some Materials  written below.<br />
<br />
- Packet of Plaster of Paris, (Rs. 30  for small packet of 3 kg, while Rs. 90  for a heavy sac of 30 kg approx.)<br />
<br />
-Chisel straight <br />
<br />
-Round Chisel<br />
<br />
-Wooden Hammer.<br />
<br />
-Sand Paper<br />
<br />
-That sand box for sharpening your  chisels and other iron tools.<br />
<br />
-Other Sharp tools for giving details  and depth, this includes butter knife,  screw drivers etc.<br />
<br />
- Tiles for making dye, (size depends  on how big you want to create an  object)<br />
<br />
- Wet Clay, to hold the tiles  vertically.<br />
<br />
- a huge container to mix plaster of  paris in water.<br />
<br />
<br />
<sup>Process 1</sup><br />
<br />
<b>Making a dye, A SOLID BOX.</b><br />
<br />
Take a board, place the four tiles  vertically making an empty box where  you will pour your plaster of paris.<br />
Next process, with the help of wetclay  make your tiles stand strong or you can  place bricks on all four sides so that  your dye wont break up.<br />
<b>remember the quantity of water should  be lesser while mixing plaster of paris  in it. the more amount you mix the more  solid piece you will get to work on.</b><br />
mix with the help of your hand until  your plaster gets heavy and thick,  there shouldnt be any clots in the  solution and without wasting your time  pour it into the empty box you made  with the help of tiles.<br />
wait for a minute until it dries up and  you will notice its dried up making a  solid heavy box. try pressing that box  with the help of your thumb, if you  find its pretty hard and your thumb  wont enter it, then consider yourself  that you have done pretty good job in  making a solid box to work either on  carving or chipping method. <br />
if you find that while pressing your  box with the help of thumb it enters  the box giving water from it then throw  it. Because it wont dry up now,  probably you have added water in more  quantity then plaster of paris. please  note plaster of paris dries up very  quickly, dont wait for a long long time  and thinking it will dry up, just throw  it if you find your box is giving water  and still wet after sometime.<br />
A good box to work on is very hard,  tough and heavy. Its a solid piece.<br />
<br />
After working on Process 1  successfully, now you can work on  following methods.<br />
<br />
<br />
<sup>Process 2</sup><br />
<br />
<b>Carving</b><br />
now you are required to work on that  solid box with the help of sharp tools.  you wont need hammer in this carving  method. You do freehand work all over  your model.<br />
<br />
<b>Chipping</b><br />
in this method you are required to work  purely with Wooden Hammer and Chisels.  Hold your Chisel vertically and hammer  it, move your chisel same way you use  to draw pencils on paper or mouse of  computer.<br />
<br />
<br />
Again if you dont have a solid piece  throw it away. Its of no use.<br />
<br />
<br />
--<br />
<sup>How to Work on Plaster of Paris?</sup><br />
hope that was useful. <br />
<a href="http://faizan.deviantart.com/"><img class="avatar" src="http://a.deviantart.com/avatars/f/a/faizan.gif" width="50" height="50" alt="" title="faizan" /></a> ]]></description>
                <author>~faizan</author>
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