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        <title>deviantART: by:shinkon</title>
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        <pubDate>Sat, 05 Dec 2009 07:23:45 PST</pubDate>        
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                <title>yeah uhh sorry...</title>
                <link>http://shinkon.deviantart.com/journal/27534311/</link>
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                <pubDate>Fri, 02 Oct 2009 06:37:09 PDT</pubDate>
                
                <description><![CDATA[ I kinda dissapeared for about a year now and that... was not cool...<br /><br />I should seriously start back in on building, and painting, and submitting art.<br /><br /> ]]></description>
                <author>~shinkon</author>
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                <title>Some things that are important.</title>
                <link>http://shinkon.deviantart.com/journal/22257946/</link>
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                <pubDate>Mon, 29 Dec 2008 10:00:00 PST</pubDate>
                
                <description><![CDATA[ I'm mostly going to be useing my DA page as means of communicateing to the residents of Uhre, the Second Life Simulator that Rik and I built. So here's hopeing on that.<br /><br />First this is that we've got tourney grounds mostly compleate and avalable in the Dragon Forge Sim. The one's avalable are: Archery, Magi Duels, and Sparing. We hope to have Jousting avalable very soon. These events can be located on the water platforms as they are reffered to, or the water shrine. <br /><br />Next up: Sapphire Matherson was invited to Uhre as an Elder. She has a lot more RP experiance than most and has proven to be a very big help. So congradulations to her. As a side note, She may be asked to preform many tasks that involve the administrative works of Uhre, so if she asked you to do something, then do it.<br /><br />If you haven't noticed yet, there are a few changes takeing place in Uhre. There's no need to be alarmed. What we're doing is trying to make the experiance more pleasurable for our residence. Though this may include adding or removeing some content/builds within Uhre.<br /><br />Starting close after the Holidays, Uhre will be holding events. We would like to have some volenteers to work the events. If you would like to sign-up or have any questions please contact me Shinko Kayo. The currently avalable events are listed as:<br />Archery Tourney, Archery class, Spar tourney, spar class, magi tourney, magi class, jousting tourney, jousting class, RP class, Dragon races (get with Richy V.), Dragon race practice (get with Richy V.), War Game battles, Basic fighting class, and Misc Events organization.<br /><br />This is all the current going ons within Uhre at the time. Again if you have any questions ask me Shinko Kayo, Rik Sullivan, or an avalable Elder.<br /><br /> ]]></description>
                <author>~shinkon</author>
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                <title>The good news first.</title>
                <link>http://shinkon.deviantart.com/journal/22080055/</link>
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                <pubDate>Sat, 20 Dec 2008 06:48:50 PST</pubDate>
                
                <description><![CDATA[ I found a new job working at BAMA. It's not bad I like it, infact I'm in the break room upon writeing this journal.<br />The hours are long for the time being, but the pay's good. Hopefully I'll stick around here for a while.<br />I'm still hard at work on the Uhre sims in Second Life. Problem is they're not getting a lot of traffic. I might have to assigne jobs to each of the Elders (Administrators. Hopefully these jobs will get people more into the role play that makes up Uhre. Rather than haveing people come by on occasions.<br />Most of my time on SL has been spent developeing. I plan on haveing some actual work done soon in that. Most of it has to do with NPC rigging. Though in Second Life, creating a decent NPC can be quite a task, because of the limitations the object's properties have. Other than that I can Rig some basic stuff useing the Spell Fire damage system. So Maybe the use of some good NPC might also bring intrest to Uhre.<br />Lastly I've been playing my Orange Box. I beat Portal, and have taken an intrest into Team Fortress 2, if you see me "Shinkoying" on some map say "hi", unless it's my younger brother borrowing my account again... if so, give him a head shot.<br /><br />See ya around.<br /><br /> ]]></description>
                <author>~shinkon</author>
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                <title>Wow I've been gone too long.</title>
                <link>http://shinkon.deviantart.com/journal/20714392/</link>
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                <pubDate>Sat, 27 Sep 2008 22:55:28 PDT</pubDate>
                
                <description><![CDATA[ Yeah, no I'm not dead yet.<br />I'll hopefully get some work done soon.<br /><br /> ]]></description>
                <author>~shinkon</author>
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                <title>This that and one other thing</title>
                <link>http://shinkon.deviantart.com/journal/18748919/</link>
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                <pubDate>Mon, 09 Jun 2008 13:03:03 PDT</pubDate>
                
                <description><![CDATA[ Sorry that I don't speak much...<br />I just got back from Florida and am currently working on stuff...<br />Who knows when stuff will get done though...<br />Also got to study for a test.<br /><br /> ]]></description>
                <author>~shinkon</author>
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                <title>Yeah sorry...</title>
                <link>http://shinkon.deviantart.com/journal/16657984/</link>
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                <pubDate>Thu, 31 Jan 2008 12:03:41 PST</pubDate>
                
                <description><![CDATA[ I haven't been on, or submiting because college keeps me busy.<br />Maybe when the simester's over I'll have time to work on somethings again.<br /><br /> ]]></description>
                <author>~shinkon</author>
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                <title>Hard at work</title>
                <link>http://shinkon.deviantart.com/journal/15784906/</link>
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                <pubDate>Mon, 03 Dec 2007 19:33:40 PST</pubDate>
                
                <description><![CDATA[ As you may or may not know, I'm trying to make my own Video Game, called Jump, Dash, Smash: Ultimate Show Down.<br />
Doing this alone is hard work, so I, sadly, need some help.<br />
Spriters, concept artists, programmers, and so forth.<br />
The whole thing is done in Game Maker 7.0, if necessary it can be moved off to an independent language such as C++. <br />
If you don't know what Game Maker is check this <a href="http://www.yoyogames.com/make">[link]</a> . It's free for the light version, and US$ 20.00 for the full version.<br />
On a happier note, this means I may be uploading a bunch of custom sprites here, that is if you are all interested. <br />
<br />
Well for more information please contact me.<br /><br /> ]]></description>
                <author>~shinkon</author>
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                <title>Ding Dong Vista's Dead</title>
                <link>http://shinkon.deviantart.com/journal/15187808/</link>
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                <pubDate>Tue, 23 Oct 2007 13:05:18 PDT</pubDate>
                
                <description><![CDATA[ <a href="http://forums.customwars.com/viewtopic.php?t=7634&amp">[link]</a><img src="http://e.deviantart.com/emoticons/w/winkrazz.gif" width="15" height="15" alt=";p" title="Wink/Razz" />ostdays=0&amp<img src="http://e.deviantart.com/emoticons/w/winkrazz.gif" width="15" height="15" alt=";p" title="Wink/Razz" />ostorder=asc&start=0<br />
<br />
Yes I'm too lazy to type it out again, but yeah I'm getting Vista off my Laptop.<br /><br /> ]]></description>
                <author>~shinkon</author>
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