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        <title>deviantART: gallery:godsavant/3157901</title>
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        <copyright>Copyright 2013, deviantART.com</copyright>

        <pubDate>Wed, 19 Jun 2013 04:24:31 PDT</pubDate>        
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                    <item>
                <title>PTK - Storyboard Comparison</title>
                <link>http://godsavant.deviantart.com/art/PTK-Storyboard-Comparison-371397085</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/PTK-Storyboard-Comparison-371397085</guid>
                <pubDate>Mon, 13 May 2013 03:55:15 PDT</pubDate>
                        <media:title type="plain">PTK - Storyboard Comparison</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Storyline Illustrations">designs/gameart/gameconcepts/storyline</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ Just completed the first splash screens for the super-secret upcoming project. This is the my very first time working off of any type of rough draft, so I really don't know what I was thinking with some of my initial decisions. As you can see, the punk decor I gave the Kid ended up on Bouquet, with corresponding colors. <br /><br />This was also an exercise in concepting, as I had to finalize each character's appearance as I drew them - never an efficient method, but I suppose I didn't really take that many art classes. ]]></media:description>            <media:thumbnail url="http://th00.deviantart.net/fs71/150/f/2013/133/5/d/ptk___storyboard_comparison_by_godsavant-d654btp.png" height="79" width="150"/>            <media:thumbnail url="http://th03.deviantart.net/fs71/300W/f/2013/133/5/d/ptk___storyboard_comparison_by_godsavant-d654btp.png" height="158" width="300"/>            <media:content url="http://th01.deviantart.net/fs71/PRE/f/2013/133/5/d/ptk___storyboard_comparison_by_godsavant-d654btp.png" height="649" width="1232" medium="image"/>            
            <description><![CDATA[ Just completed the first splash screens for the super-secret upcoming project. This is the my very first time working off of any type of rough draft, so I really don't know what I was thinking with some of my initial decisions. As you can see, the punk decor I gave the Kid ended up on Bouquet, with corresponding colors. <br /><br />This was also an exercise in concepting, as I had to finalize each character's appearance as I drew them - never an efficient method, but I suppose I didn't really take that many art classes.<br /><div><img src="http://th03.deviantart.net/fs71/300W/f/2013/133/5/d/ptk___storyboard_comparison_by_godsavant-d654btp.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>Justice Rider</title>
                <link>http://godsavant.deviantart.com/art/Justice-Rider-368776036</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/Justice-Rider-368776036</guid>
                <pubDate>Mon, 29 Apr 2013 21:37:37 PDT</pubDate>
                        <media:title type="plain">Justice Rider</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Characters, Animals &amp; Monsters">designs/gameart/gameconcepts/characters</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ I'm not dead! Ringing in the new year.<br /><br />Street clothing design for Bouquet. For what? IT'S SUPER SECRET.<br /><br />Made in <a href="http://muro.deviantart.com/">deviantART muro</a> ]]></media:description>            <media:thumbnail url="http://th01.deviantart.net/fs71/150/f/2013/119/7/f/justice_rider_by_godsavant-d63k5es.png" height="109" width="150"/>            <media:thumbnail url="http://th08.deviantart.net/fs71/300W/f/2013/119/7/f/justice_rider_by_godsavant-d63k5es.png" height="218" width="300"/>            <media:content url="http://th07.deviantart.net/fs71/PRE/f/2013/119/7/f/justice_rider_by_godsavant-d63k5es.png" height="762" width="1048" medium="image"/>            
            <description><![CDATA[ I'm not dead! Ringing in the new year.<br /><br />Street clothing design for Bouquet. For what? IT'S SUPER SECRET.<br /><br />Made in <a href="http://muro.deviantart.com/">deviantART muro</a><br /><div><img src="http://th08.deviantart.net/fs71/300W/f/2013/119/7/f/justice_rider_by_godsavant-d63k5es.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>rising</title>
                <link>http://godsavant.deviantart.com/art/rising-336180189</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/rising-336180189</guid>
                <pubDate>Mon, 05 Nov 2012 02:01:55 PST</pubDate>
                        <media:title type="plain">rising</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Games">fanart/digital/drawings/games</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2012-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ speedpaint practice<br /><br />metal gear solid: rising: the revenge ]]></media:description>            <media:thumbnail url="http://th07.deviantart.net/fs70/150/f/2012/310/7/f/rising_by_godsavant-d5k5ial.png" height="136" width="150"/>            <media:thumbnail url="http://th00.deviantart.net/fs70/300W/f/2012/310/7/f/rising_by_godsavant-d5k5ial.png" height="273" width="300"/>            <media:content url="http://fc02.deviantart.net/fs70/f/2012/310/7/f/rising_by_godsavant-d5k5ial.png" height="628" width="691" medium="image"/>            
            <description><![CDATA[ speedpaint practice<br /><br />metal gear solid: rising: the revenge<br /><div><img src="http://th00.deviantart.net/fs70/300W/f/2012/310/7/f/rising_by_godsavant-d5k5ial.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>portraits</title>
                <link>http://godsavant.deviantart.com/art/portraits-335447246</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/portraits-335447246</guid>
                <pubDate>Thu, 01 Nov 2012 02:24:11 PDT</pubDate>
                        <media:title type="plain">portraits</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Non-Isometric">digitalart/pixelart/characters/noniso</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2012-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ Guess someone's inside the perimeter.<br /><br />Here are the base portraits of the ground team; Goma will have a greater variety of expressions for various transmissions, and is thus not present.<br /><br />To anyone mildly observant, these are heavily styled after the redone character portraits of Metal Gear 2: Solid Snake - same size, and everything. The way they managed to squeeze that much character at such low resolutions (and frankly, such horrendous original portraits) is a real inspiration.<br /><br />Now, I need your feedback on something: I've recently noticed that the colors in my pictures tend to show up differently depending on the computer monitor; on my desktop, where I draw, the colors appear bright and vibrant, but on my laptop some colors look dull or overly bright, and less saturated in general. Do the colors show up alright for you guys? ]]></media:description>            <media:thumbnail url="http://th07.deviantart.net/fs70/150/f/2012/306/3/f/portraits_by_godsavant-d5jpsr2.png" height="57" width="150"/>            <media:thumbnail url="http://th07.deviantart.net/fs70/300W/f/2012/306/3/f/portraits_by_godsavant-d5jpsr2.png" height="114" width="300"/>            <media:content url="http://fc07.deviantart.net/fs70/f/2012/306/3/f/portraits_by_godsavant-d5jpsr2.png" height="211" width="555" medium="image"/>            
            <description><![CDATA[ Guess someone's inside the perimeter.<br /><br />Here are the base portraits of the ground team; Goma will have a greater variety of expressions for various transmissions, and is thus not present.<br /><br />To anyone mildly observant, these are heavily styled after the redone character portraits of Metal Gear 2: Solid Snake - same size, and everything. The way they managed to squeeze that much character at such low resolutions (and frankly, such horrendous original portraits) is a real inspiration.<br /><br />Now, I need your feedback on something: I've recently noticed that the colors in my pictures tend to show up differently depending on the computer monitor; on my desktop, where I draw, the colors appear bright and vibrant, but on my laptop some colors look dull or overly bright, and less saturated in general. Do the colors show up alright for you guys?<br /><div><img src="http://th07.deviantart.net/fs70/300W/f/2012/306/3/f/portraits_by_godsavant-d5jpsr2.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>psp adventures: METAL GEAR AC!D</title>
                <link>http://godsavant.deviantart.com/art/psp-adventures-METAL-GEAR-AC-D-330123443</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/psp-adventures-METAL-GEAR-AC-D-330123443</guid>
                <pubDate>Sun, 30 Sep 2012 22:27:46 PDT</pubDate>
                        <media:title type="plain">psp adventures: METAL GEAR AC!D</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Non-Isometric">digitalart/pixelart/characters/noniso</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2012-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ METAL GEAR AC!D was the first Metal Gear title on the PSP; it was an admirable attempt to bring the series' top-down sneaking to a portable environment, before people figured out how to translate real-time third-person games to the fledgling system. But while converting tactical espionage action into a turn-based card game sounded interesting, too many key elements were lost in translation, making for a game too clunky for stealth and too random for action.<br /><br />The first strike against AC!D is that it's not canon, which distances about 75% of its audience. And not in MGS: Ghost Babel's 'alternate sequel' bent of non-canonicity, either - aside from a main character who vaguely resembles Snake and another model of bipedal tank, the characters and story have barely any relation to the franchise. AC!D has its share of militaristic circus freaks, but gimmicks like 'goth lolita with teddy', 'missing an arm', 'female Decoy Octopus' and 'a really good ventriloquist' come off more irritating than memorable, particularly since there's no voice acting.<br /><br />Its real problems lie in its collectible card-based tactics. Movement, weapons and equipment are all drawn from a deck of at least forty cards, with a maximum hand size of six. The issue is that doing anything beyond moving and skulking involves a great deal of time and luck, either to draw duplicate cards or a certain combo, and then hope the resultant dice rolls turn up your way. <br /><br />Using cards costs a certain amount of...well, 'COST', or time units. There's not a set COST limit per turn, but incurring too much forces you to wait longer while the enemy does more stuff. But the kicker is, Snake (who is alone for a third of the game) can only use two cards each turn, which means he can't pull off much of anything without giving the enemies a turn in between. Something as elementary as setting up a Claymore mine takes Snake an entire phase: move to the space you want it (one card), set the mine (two cards, so your turn's now over), stand right on top of it and hope to buttfuck that the enemy doesn't set it off on their turn. Sure, you could move to the designated spot and wait till next turn to place the mine, but most enemies don't move on their patrol routes until you're very close and do tons of COST-heavy actions each turn, meaning you'll spend multiple turns in a row standing around milling through your deck and waiting for the enemy's move if you want to play a reactive game.<br /><br />Weapons are even worse; since their accuracy is pathetic (50% chance to hit with a sniper rifle? Really?) and each attack requires a duplicate gun card as ammo, you'll often spray an entire magazine at an enemy's back from point blank, missing half the time and barely getting them to half health, then be unable to follow up with another attack or retreat to cover until after the enemy takes his turn, calls the alarm, and five guards rush to empty their AKs in your face. <br /><br />Since earning an S rank on a mission requires low total COST used and damage taken, the only way to get through a level that quickly without kills/alerts is to abuse Stealth Camo and COST-reducing cards so you can take move after move without ever letting the enemy have a turn. That's right, Stealth Camo - a game-breaking cheat in past Metal Gear games - is now an essential element of stealth here and is available very early on, while classic techniques like choking out an enemy or tranquilizer pistols aren't available till halfway through the story. <br /><br />Indeed, judging by the multitudes of +HIT (accuracy), +max health, +% chance of reaction shots, healing and attack evasion cards in the game, it almost feels as if the game is trying to encourage sweep-and-destroy tactics, a la X-Com: UFO Defense. But I didn't want X-Com from this game, I wanted Metal Gear, and that's absolutely not what I received. And I will certainly not be playing any other Metal Gear spinoffs in the future.<br /><br /><b>EDIT</b>: No, there's even more to whine about! Completing missions awards points for buying booster packs of random cards, which means getting what you want involves grinding early missions for more points and more packs. The game attempts to make past missions more replayable by imposing one of these conditions each time:<br /><br />Kill all enemies in the level.<br /><b>OR</b><br />Reach the end without being detected, or it's mission failure.<br /><b>OR</b><br />One of the enemies has a keycard to the exit. Kill guards until one of them drops it, then finish the level.<br /><br />The problem is, the selection is always <b>random</b>. And since doing anything is such a hassle, your deck can only be focused around either combat or stealth, <b>not both</b>. So when you load into level with a deck filled with Stealth Camos and COST reducers and are told to kill everyone, your only option is to quit and reload the mission until you get the objective your deck is built for. What's the point? Why not just let us choose which scenario we want? ]]></media:description>            <media:thumbnail url="http://th06.deviantart.net/fs71/150/f/2013/076/6/8/psp_adventures__metal_gear_ac_d_by_godsavant-d5gjovn.png" height="103" width="150"/>            <media:thumbnail url="http://th04.deviantart.net/fs71/300W/f/2013/076/6/8/psp_adventures__metal_gear_ac_d_by_godsavant-d5gjovn.png" height="206" width="300"/>            <media:content url="http://fc05.deviantart.net/fs71/f/2013/076/6/8/psp_adventures__metal_gear_ac_d_by_godsavant-d5gjovn.png" height="520" width="756" medium="image"/>            
            <description><![CDATA[ METAL GEAR AC!D was the first Metal Gear title on the PSP; it was an admirable attempt to bring the series' top-down sneaking to a portable environment, before people figured out how to translate real-time third-person games to the fledgling system. But while converting tactical espionage action into a turn-based card game sounded interesting, too many key elements were lost in translation, making for a game too clunky for stealth and too random for action.<br /><br />The first strike against AC!D is that it's not canon, which distances about 75% of its audience. And not in MGS: Ghost Babel's 'alternate sequel' bent of non-canonicity, either - aside from a main character who vaguely resembles Snake and another model of bipedal tank, the characters and story have barely any relation to the franchise. AC!D has its share of militaristic circus freaks, but gimmicks like 'goth lolita with teddy', 'missing an arm', 'female Decoy Octopus' and 'a really good ventriloquist' come off more irritating than memorable, particularly since there's no voice acting.<br /><br />Its real problems lie in its collectible card-based tactics. Movement, weapons and equipment are all drawn from a deck of at least forty cards, with a maximum hand size of six. The issue is that doing anything beyond moving and skulking involves a great deal of time and luck, either to draw duplicate cards or a certain combo, and then hope the resultant dice rolls turn up your way. <br /><br />Using cards costs a certain amount of...well, 'COST', or time units. There's not a set COST limit per turn, but incurring too much forces you to wait longer while the enemy does more stuff. But the kicker is, Snake (who is alone for a third of the game) can only use two cards each turn, which means he can't pull off much of anything without giving the enemies a turn in between. Something as elementary as setting up a Claymore mine takes Snake an entire phase: move to the space you want it (one card), set the mine (two cards, so your turn's now over), stand right on top of it and hope to buttfuck that the enemy doesn't set it off on their turn. Sure, you could move to the designated spot and wait till next turn to place the mine, but most enemies don't move on their patrol routes until you're very close and do tons of COST-heavy actions each turn, meaning you'll spend multiple turns in a row standing around milling through your deck and waiting for the enemy's move if you want to play a reactive game.<br /><br />Weapons are even worse; since their accuracy is pathetic (50% chance to hit with a sniper rifle? Really?) and each attack requires a duplicate gun card as ammo, you'll often spray an entire magazine at an enemy's back from point blank, missing half the time and barely getting them to half health, then be unable to follow up with another attack or retreat to cover until after the enemy takes his turn, calls the alarm, and five guards rush to empty their AKs in your face. <br /><br />Since earning an S rank on a mission requires low total COST used and damage taken, the only way to get through a level that quickly without kills/alerts is to abuse Stealth Camo and COST-reducing cards so you can take move after move without ever letting the enemy have a turn. That's right, Stealth Camo - a game-breaking cheat in past Metal Gear games - is now an essential element of stealth here and is available very early on, while classic techniques like choking out an enemy or tranquilizer pistols aren't available till halfway through the story. <br /><br />Indeed, judging by the multitudes of +HIT (accuracy), +max health, +% chance of reaction shots, healing and attack evasion cards in the game, it almost feels as if the game is trying to encourage sweep-and-destroy tactics, a la X-Com: UFO Defense. But I didn't want X-Com from this game, I wanted Metal Gear, and that's absolutely not what I received. And I will certainly not be playing any other Metal Gear spinoffs in the future.<br /><br /><b>EDIT</b>: No, there's even more to whine about! Completing missions awards points for buying booster packs of random cards, which means getting what you want involves grinding early missions for more points and more packs. The game attempts to make past missions more replayable by imposing one of these conditions each time:<br /><br />Kill all enemies in the level.<br /><b>OR</b><br />Reach the end without being detected, or it's mission failure.<br /><b>OR</b><br />One of the enemies has a keycard to the exit. Kill guards until one of them drops it, then finish the level.<br /><br />The problem is, the selection is always <b>random</b>. And since doing anything is such a hassle, your deck can only be focused around either combat or stealth, <b>not both</b>. So when you load into level with a deck filled with Stealth Camos and COST reducers and are told to kill everyone, your only option is to quit and reload the mission until you get the objective your deck is built for. What's the point? Why not just let us choose which scenario we want?<br /><div><img src="http://th04.deviantart.net/fs71/300W/f/2013/076/6/8/psp_adventures__metal_gear_ac_d_by_godsavant-d5gjovn.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>Pachi Go Hu Hu</title>
                <link>http://godsavant.deviantart.com/art/Pachi-Go-Hu-Hu-322193700</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/Pachi-Go-Hu-Hu-322193700</guid>
                <pubDate>Sun, 19 Aug 2012 16:56:28 PDT</pubDate>
                        <media:title type="plain">Pachi Go Hu Hu</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Non-Isometric">digitalart/pixelart/characters/noniso</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2012-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ Man, pixels were a bad choice...<br /><br />Art trade with <a target="_self" href="http://tentakustar.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/t/e/tentakustar.png?8" alt=":icontentakustar:" title="Tentakustar" /></a><br /><br />It's Pachi, the titular character from his comic Pachi Go Hu Hu! Originally I'd planned to have some bigger mural of characters from the story, but given that only 15~ pages are available and none of the main characters have even donned their costumes yet, it's hard to make presumptions. <br /><br />As an homage to Tentaku, I tried to go with as creative and enticing color palette as possible; even though I kind of gave in to my own color stinginess in the end, this is still the most colors I've probably ever used for a single character!<br /><br />Special thanks to <a target="_self" href="http://rakugaki-otoko.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/r/a/rakugaki-otoko.png?2" alt=":iconrakugaki-otoko:" title="Rakugaki-otoko" /></a> for anatomical advice, I changed Pachi's pose from simply leaning over like in the comic cover to actively swinging her mallet, but neglected to tense her shoulders, so her swing looked limp and unnatural.<br /><br />EDIT: Added upscaled version. I should really do this as a rule from now on. ]]></media:description>            <media:thumbnail url="http://th01.deviantart.net/fs71/150/f/2012/258/6/a/pachi_go_hu_hu_by_godsavant-d5btq90.png" height="130" width="150"/>            <media:thumbnail url="http://th02.deviantart.net/fs71/300W/f/2012/258/6/a/pachi_go_hu_hu_by_godsavant-d5btq90.png" height="260" width="300"/>            <media:content url="http://th00.deviantart.net/fs71/PRE/f/2012/258/6/a/pachi_go_hu_hu_by_godsavant-d5btq90.png" height="833" width="960" medium="image"/>            
            <description><![CDATA[ Man, pixels were a bad choice...<br /><br />Art trade with <a target="_self" href="http://tentakustar.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/t/e/tentakustar.png?8" alt=":icontentakustar:" title="Tentakustar" /></a><br /><br />It's Pachi, the titular character from his comic Pachi Go Hu Hu! Originally I'd planned to have some bigger mural of characters from the story, but given that only 15~ pages are available and none of the main characters have even donned their costumes yet, it's hard to make presumptions. <br /><br />As an homage to Tentaku, I tried to go with as creative and enticing color palette as possible; even though I kind of gave in to my own color stinginess in the end, this is still the most colors I've probably ever used for a single character!<br /><br />Special thanks to <a target="_self" href="http://rakugaki-otoko.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/r/a/rakugaki-otoko.png?2" alt=":iconrakugaki-otoko:" title="Rakugaki-otoko" /></a> for anatomical advice, I changed Pachi's pose from simply leaning over like in the comic cover to actively swinging her mallet, but neglected to tense her shoulders, so her swing looked limp and unnatural.<br /><br />EDIT: Added upscaled version. I should really do this as a rule from now on.<br /><div><img src="http://th02.deviantart.net/fs71/300W/f/2012/258/6/a/pachi_go_hu_hu_by_godsavant-d5btq90.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>gigas breaker</title>
                <link>http://godsavant.deviantart.com/art/gigas-breaker-319526246</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/gigas-breaker-319526246</guid>
                <pubDate>Mon, 06 Aug 2012 23:29:24 PDT</pubDate>
                        <media:title type="plain">gigas breaker</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Games">fanart/digital/drawings/games</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2012-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ You still got it, Andore.<br /><br />My very first practice piece using Paint Tool SAI. I have had the program on an old flash drive for a while now, but up till this point I've had the luxury of a tablet and Adobe Photoshop. having lost hours of work with DeviantArt Muro and discovered MS Paint's brushes suck, I tried out SAI and have discovered it's much more like Corel Painter than Photoshop or Muro. It's great for mouse drawing, as every tool and hotkey is simple and intuitive; for pete's sake, the Eyedropper tool is the right mouse button! Insanely useful.<br /><br />The bottom white fill is actually a mistake I made when exporting the picture (mistook bottom layer for white, rather than transparency), but I think it's a cool effect so I left it in. ]]></media:description>            <media:thumbnail url="http://th05.deviantart.net/fs70/150/f/2012/219/d/a/gigas_breaker_by_godsavant-d5a8k12.png" height="116" width="150"/>            <media:thumbnail url="http://th02.deviantart.net/fs70/300W/f/2012/219/d/a/gigas_breaker_by_godsavant-d5a8k12.png" height="232" width="300"/>            <media:content url="http://fc04.deviantart.net/fs70/f/2012/219/d/a/gigas_breaker_by_godsavant-d5a8k12.png" height="508" width="657" medium="image"/>            
            <description><![CDATA[ You still got it, Andore.<br /><br />My very first practice piece using Paint Tool SAI. I have had the program on an old flash drive for a while now, but up till this point I've had the luxury of a tablet and Adobe Photoshop. having lost hours of work with DeviantArt Muro and discovered MS Paint's brushes suck, I tried out SAI and have discovered it's much more like Corel Painter than Photoshop or Muro. It's great for mouse drawing, as every tool and hotkey is simple and intuitive; for pete's sake, the Eyedropper tool is the right mouse button! Insanely useful.<br /><br />The bottom white fill is actually a mistake I made when exporting the picture (mistook bottom layer for white, rather than transparency), but I think it's a cool effect so I left it in.<br /><div><img src="http://th02.deviantart.net/fs70/300W/f/2012/219/d/a/gigas_breaker_by_godsavant-d5a8k12.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>Police Team Kazuo</title>
                <link>http://godsavant.deviantart.com/art/Police-Team-Kazuo-318101856</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/Police-Team-Kazuo-318101856</guid>
                <pubDate>Tue, 31 Jul 2012 05:56:58 PDT</pubDate>
                        <media:title type="plain">Police Team Kazuo</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Non-Isometric">digitalart/pixelart/characters/noniso</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2012-2013 ~godsavant</media:copyright>             <creativeCommons:license>http://creativecommons.org/licenses/by-nc-nd/3.0/</creativeCommons:license>
                <media:description type="html"><![CDATA[ At last, it's done. I poured my heart and soul over the last week to finish this piece, and not settle halfway like I usually do. I'd drawn all the characters (save for Goma) separately and layered them individually in Paint, then whited out the various overlaps.<br /><br />The coloring first began as a normal, light-to-dark gradient, without any hard black shadows. However, I played around with coloring the larger patches of dark color pure black, and after shopping it around to a few people, they all seemed to find the hard shadows more interesting. As I revised the shadows on the existing characters I decided to add a pervading purple glow beneath, something I feel added a lot more dimension. <br /><br />By the time I finished coloring Ito I didn't even feel like drawing Goma, let alone her giant robot (thanks to ~<a class="u" href="http://rakugaki-otoko.deviantart.com">Rakugaki-otoko</a> for the design), but over several sleepless nights - including this one - I pushed myself to add everything I'd imagined. Was it worth it? You decide, but in the words of DJ Kariu, "if you don't like it: fuck you. I'm serious, homie, kiss my ass."<br /><br />MS Paint<br />15~ hours<br /><br />EDIT: Uploaded upscaled version. ]]></media:description>            <media:thumbnail url="http://th02.deviantart.net/fs70/150/f/2012/237/6/9/police_team_kazuo_by_godsavant-d59e0yo.png" height="150" width="90"/>            <media:thumbnail url="http://th07.deviantart.net/fs70/300W/f/2012/237/6/9/police_team_kazuo_by_godsavant-d59e0yo.png" height="502" width="300"/>            <media:content url="http://fc01.deviantart.net/fs70/f/2012/237/6/9/police_team_kazuo_by_godsavant-d59e0yo.png" height="1024" width="612" medium="image"/>            
            <description><![CDATA[ At last, it's done. I poured my heart and soul over the last week to finish this piece, and not settle halfway like I usually do. I'd drawn all the characters (save for Goma) separately and layered them individually in Paint, then whited out the various overlaps.<br /><br />The coloring first began as a normal, light-to-dark gradient, without any hard black shadows. However, I played around with coloring the larger patches of dark color pure black, and after shopping it around to a few people, they all seemed to find the hard shadows more interesting. As I revised the shadows on the existing characters I decided to add a pervading purple glow beneath, something I feel added a lot more dimension. <br /><br />By the time I finished coloring Ito I didn't even feel like drawing Goma, let alone her giant robot (thanks to ~<a class="u" href="http://rakugaki-otoko.deviantart.com">Rakugaki-otoko</a> for the design), but over several sleepless nights - including this one - I pushed myself to add everything I'd imagined. Was it worth it? You decide, but in the words of DJ Kariu, "if you don't like it: fuck you. I'm serious, homie, kiss my ass."<br /><br />MS Paint<br />15~ hours<br /><br />EDIT: Uploaded upscaled version.<br /><div><img src="http://th07.deviantart.net/fs70/300W/f/2012/237/6/9/police_team_kazuo_by_godsavant-d59e0yo.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>pause ahead</title>
                <link>http://godsavant.deviantart.com/art/pause-ahead-314865692</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/pause-ahead-314865692</guid>
                <pubDate>Sun, 15 Jul 2012 11:52:13 PDT</pubDate>
                        <media:title type="plain">pause ahead</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Non-Isometric">digitalart/pixelart/characters/noniso</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2012-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ Title art for askiisoft's Pause Ahead, coming soon to pharmacies near you. Ask your doctor if Pause Ahead is right for you. <br /><br /><small>Maycausesideeffectssuchasincreasedbloodpressurenauseaprojectilevomitingandshortnessofbreath.</small> ]]></media:description>            <media:thumbnail url="http://th08.deviantart.net/fs70/150/f/2012/197/4/a/pause_ahead_by_godsavant-d57gnx8.png" height="95" width="150"/>            <media:thumbnail url="http://th05.deviantart.net/fs70/300W/f/2012/197/4/a/pause_ahead_by_godsavant-d57gnx8.png" height="191" width="300"/>            <media:content url="http://fc01.deviantart.net/fs70/f/2012/197/4/a/pause_ahead_by_godsavant-d57gnx8.png" height="407" width="640" medium="image"/>            
            <description><![CDATA[ Title art for askiisoft's Pause Ahead, coming soon to pharmacies near you. Ask your doctor if Pause Ahead is right for you. <br /><br /><small>Maycausesideeffectssuchasincreasedbloodpressurenauseaprojectilevomitingandshortnessofbreath.</small><br /><div><img src="http://th05.deviantart.net/fs70/300W/f/2012/197/4/a/pause_ahead_by_godsavant-d57gnx8.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>world warrior</title>
                <link>http://godsavant.deviantart.com/art/world-warrior-313907423</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/world-warrior-313907423</guid>
                <pubDate>Tue, 10 Jul 2012 17:53:36 PDT</pubDate>
                        <media:title type="plain">world warrior</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Games">fanart/digital/drawings/games</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2012-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ Now, I didn't draw this one because of some irresistible urge to draw Gouki and Ryu, but because today's the day DJ Kariu's second collection is released! Featuring remixed selections from Street Fighter and Tekken, the album showcases some of his best work to date. DOWNLOAD IT HERE: <a class="external" href="http://www.deviantart.com/users/outgoing?http://www.sendspace.com/file/lptf1j">[link]</a><br /><br />And follow his work on YouTube: <a class="external" href="http://www.deviantart.com/users/outgoing?http://www.youtube.com/user/Kariu/videos">[link]</a><br /><br />Let him know what you think of the album!<br /><br />Made in spite of <a href="http://muro.deviantart.com/">deviantART muro</a> losing hours of work from "unexpected errors". ]]></media:description>            <media:thumbnail url="http://th06.deviantart.net/fs71/150/i/2012/192/9/a/world_warrior_by_godsavant-d56w4in.png" height="109" width="150"/>            <media:thumbnail url="http://th07.deviantart.net/fs71/300W/i/2012/192/9/a/world_warrior_by_godsavant-d56w4in.png" height="218" width="300"/>            <media:content url="http://fc05.deviantart.net/fs71/i/2012/192/9/a/world_warrior_by_godsavant-d56w4in.png" height="653" width="900" medium="image"/>            
            <description><![CDATA[ Now, I didn't draw this one because of some irresistible urge to draw Gouki and Ryu, but because today's the day DJ Kariu's second collection is released! Featuring remixed selections from Street Fighter and Tekken, the album showcases some of his best work to date. DOWNLOAD IT HERE: <a class="external" href="http://www.deviantart.com/users/outgoing?http://www.sendspace.com/file/lptf1j">[link]</a><br /><br />And follow his work on YouTube: <a class="external" href="http://www.deviantart.com/users/outgoing?http://www.youtube.com/user/Kariu/videos">[link]</a><br /><br />Let him know what you think of the album!<br /><br />Made in spite of <a href="http://muro.deviantart.com/">deviantART muro</a> losing hours of work from "unexpected errors".<br /><div><img src="http://th07.deviantart.net/fs71/300W/i/2012/192/9/a/world_warrior_by_godsavant-d56w4in.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>MAD*BULL 34</title>
                <link>http://godsavant.deviantart.com/art/MAD-BULL-34-294524604</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/MAD-BULL-34-294524604</guid>
                <pubDate>Fri, 06 Apr 2012 16:18:50 PDT</pubDate>
                        <media:title type="plain">MAD*BULL 34</media:title>
        <media:keywords></media:keywords>
                        <media:rating>adult</media:rating>
                <media:category label="Paintings">manga/digital/paintings</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2012-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ A happy pre-emptive birthday to esteemed manga writer Kazuo Koike (now 76 years old), author of such...er...fine works as <b>Lone Wolf and Cub</b>, <b>Lady Snowblood</b>, <b>Mad Bull 34</b> and <b>Samurai Executioner</b>, as well as mentoring such creators as <b>Yuji Hori</b> (Dragon Quest), <b>Tetsuo Hara</b> (Hokuto no Ken), and <b>Rumiko Takahashi</b> (Inuyasha). He's touched your life in more ways than you know, and it's the bad kinda touch.<br /><br /> His birthday's actually May 8th, but I wasn't gonna wait a whole month to post this. So...uh, &#12362;&#35477;&#29983;&#26085;&#12362;&#12417;&#12391;&#12392;&#12358;&#12372;&#12374;&#12356;&#12414;&#12377;!<br /><br />Pictured above is the main cast of Mad Bull 34, an R-rated buddy cop comedy set in the mean streets of 1980s New York City - and one of my favorite Koike works. From left to right, we have:<br /><ul><br /> <li><b>John "Sleepy" Estes</b>: A hulking officer of the 34th Police precinct notoriously known as "Mad Bull", who upholds the law in his own fashion: killing suspects for no reason, and moonlighting as a pimp for the entire district. This puts him at odds with organized crime, but be it sharpening the beam of an office chair or tying grenades to his pubic hair, he and his partner Daizaburo manage to cheat death time and again.<br /><br />In the OVA, Sleepy seems perpetually angry, but in the manga he usually wears a comically cheerful, nonchalant expression - even when murdering criminals.</li><br /> <li><b>Daizaburo "Eddie" Ban</b>: Mad Bull's straight-laced Japanese-American partner. Daizaburo is in constant distress over his partner's criminal streak, rampant bloodlust and insatiable libido, but over the course of the series he begins to understand Sleepy, after learning that he donates his pimp money to rape clinics and local hospitals. Whatta saint, am I right?<br /><br />After discovering Daizaburo is a virgin, Sleepy repeatedly tries to shack him up with any number of his prostitutes, but as signified by the headband, Daizaburo only believes in true love - namely,</li><br /> <li><b>Perrine Valley</b>: Daizaburo's heartthrob, and police lieutenant of Queens' 110th Precinct (don't listen to the Wikipedia page, they say it's 110th in the manga). During her first appearance she comes across as quite the femme fatale, but over the course of the manga her sole purpose becomes being taken captive and having all her clothes torn off to spur Daizaburo into action - by the latter chapters she's spending more of her time in lingerie than anything else. Also, because the OVA was dubbed in the U.K., Perrine is given a conspicuous British accent, despite supposedly being from Brooklyn.</li><br /></ul><br />Mad Bull 34 is perhaps best remembered by its four-part OVA produced in the 90s, which can be found in its entirety on YouTube. However, I remember the series much more fondly in its original form, the manga drawn by Noriyoshi Inoue; as you can tell, most of my references came from the printed version, and I tried using as much hatched shading and bolded outlines as possible, to imitate Inoue's wonderful style.<br /><br />The scanlation can be read here (<a class="external" href="http://www.deviantart.com/users/outgoing?http://manga.animea.net/mad-bull-34-chapter-1-page-1.html">[link]</a>), and is <b>VERY NOT SAFE FOR WORK</b>; unfortunately, it only goes up till Chapter 27, and given that the homepage the scanlator gave is a dead link, I'm guessing that unless someone gets their hands on the old tonkubans, we won't be seeing more of the series over here (this ran in 'Young Jump', can you believe that?). Still, it ends on the chapter with kamikaze Chinese assassins, so I guess they were just acommodating for my tastes.<br /><br />Made in <a href="http://muro.deviantart.com/">deviantART muro</a> individually, then pasted onto one single canvas. ]]></media:description>            <media:thumbnail url="http://th04.deviantart.net/fs70/150/f/2012/099/0/3/mad_bull_34_by_godsavant-d4vcon0.png" height="89" width="150"/>            <media:thumbnail url="http://th05.deviantart.net/fs70/300W/f/2012/099/0/3/mad_bull_34_by_godsavant-d4vcon0.png" height="178" width="300"/>            <media:content url="http://th07.deviantart.net/fs70/PRE/f/2012/099/0/3/mad_bull_34_by_godsavant-d4vcon0.png" height="689" width="1160" medium="image"/>            
            <description><![CDATA[ A happy pre-emptive birthday to esteemed manga writer Kazuo Koike (now 76 years old), author of such...er...fine works as <b>Lone Wolf and Cub</b>, <b>Lady Snowblood</b>, <b>Mad Bull 34</b> and <b>Samurai Executioner</b>, as well as mentoring such creators as <b>Yuji Hori</b> (Dragon Quest), <b>Tetsuo Hara</b> (Hokuto no Ken), and <b>Rumiko Takahashi</b> (Inuyasha). He's touched your life in more ways than you know, and it's the bad kinda touch.<br /><br /> His birthday's actually May 8th, but I wasn't gonna wait a whole month to post this. So...uh, &#12362;&#35477;&#29983;&#26085;&#12362;&#12417;&#12391;&#12392;&#12358;&#12372;&#12374;&#12356;&#12414;&#12377;!<br /><br />Pictured above is the main cast of Mad Bull 34, an R-rated buddy cop comedy set in the mean streets of 1980s New York City - and one of my favorite Koike works. From left to right, we have:<br /><ul><br /> <li><b>John "Sleepy" Estes</b>: A hulking officer of the 34th Police precinct notoriously known as "Mad Bull", who upholds the law in his own fashion: killing suspects for no reason, and moonlighting as a pimp for the entire district. This puts him at odds with organized crime, but be it sharpening the beam of an office chair or tying grenades to his pubic hair, he and his partner Daizaburo manage to cheat death time and again.<br /><br />In the OVA, Sleepy seems perpetually angry, but in the manga he usually wears a comically cheerful, nonchalant expression - even when murdering criminals.</li><br /> <li><b>Daizaburo "Eddie" Ban</b>: Mad Bull's straight-laced Japanese-American partner. Daizaburo is in constant distress over his partner's criminal streak, rampant bloodlust and insatiable libido, but over the course of the series he begins to understand Sleepy, after learning that he donates his pimp money to rape clinics and local hospitals. Whatta saint, am I right?<br /><br />After discovering Daizaburo is a virgin, Sleepy repeatedly tries to shack him up with any number of his prostitutes, but as signified by the headband, Daizaburo only believes in true love - namely,</li><br /> <li><b>Perrine Valley</b>: Daizaburo's heartthrob, and police lieutenant of Queens' 110th Precinct (don't listen to the Wikipedia page, they say it's 110th in the manga). During her first appearance she comes across as quite the femme fatale, but over the course of the manga her sole purpose becomes being taken captive and having all her clothes torn off to spur Daizaburo into action - by the latter chapters she's spending more of her time in lingerie than anything else. Also, because the OVA was dubbed in the U.K., Perrine is given a conspicuous British accent, despite supposedly being from Brooklyn.</li><br /></ul><br />Mad Bull 34 is perhaps best remembered by its four-part OVA produced in the 90s, which can be found in its entirety on YouTube. However, I remember the series much more fondly in its original form, the manga drawn by Noriyoshi Inoue; as you can tell, most of my references came from the printed version, and I tried using as much hatched shading and bolded outlines as possible, to imitate Inoue's wonderful style.<br /><br />The scanlation can be read here (<a class="external" href="http://www.deviantart.com/users/outgoing?http://manga.animea.net/mad-bull-34-chapter-1-page-1.html">[link]</a>), and is <b>VERY NOT SAFE FOR WORK</b>; unfortunately, it only goes up till Chapter 27, and given that the homepage the scanlator gave is a dead link, I'm guessing that unless someone gets their hands on the old tonkubans, we won't be seeing more of the series over here (this ran in 'Young Jump', can you believe that?). Still, it ends on the chapter with kamikaze Chinese assassins, so I guess they were just acommodating for my tastes.<br /><br />Made in <a href="http://muro.deviantart.com/">deviantART muro</a> individually, then pasted onto one single canvas.<br /><div><img src="http://th05.deviantart.net/fs70/300W/f/2012/099/0/3/mad_bull_34_by_godsavant-d4vcon0.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>Tetsumachashenpuusha</title>
                <link>http://godsavant.deviantart.com/art/Tetsumachashenpuusha-294226520</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/Tetsumachashenpuusha-294226520</guid>
                <pubDate>Thu, 05 Apr 2012 05:26:43 PDT</pubDate>
                        <media:title type="plain">Tetsumachashenpuusha</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Drawings">manga/digital/drawings</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2012-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ Yes, I know it's Tatsumaki Senpuu Kyaku. Go away.<br /><br />An unsolicited companion piece to ~<a class="u" href="http://rakugaki-otoko.deviantart.com">Rakugaki-otoko</a>'s portrait of Chun-Li, (<a href="http://rakugaki-otoko.deviantart.com/art/Supiningu-Baado-Kikku-294211239">[link]</a>). Like Drill Dozer, I drew an earlier piece I was unsatisfied with (<a href="http://fav.me/d4hwtv5">[link]</a>) and decided to do the subject justice the second time around.<br /><br />I don't so much like Juri as know that Raku loathes her, but anyone who reminds me of SF3's Elena is cool in my book. My awe at Raku's piece inspired me to use a greater variety of colors, even if they were more or less redundant. <br /><br />As you can tell, I was clearly aping his style here! Unfortunately, I recently installed the Muro Wacom tablet plugin, which enabled pressure sensitivity - making it impossible to duplicate Raku's strong, clean outline consistently.<br /><br />On that point, this piece is perhaps a culmination of all Raku's done for me. I'm usually too proud to admit things like this, but I do look up to him as an artist; without his Chun Li piece, I would never have had the impetus to draw this so fast, so well. I've learned so much from him over the few years we've spoken, and while I don't know him personally, I appreciate every bit he's helped me improve. Lead on, Da-kun.<br /><br />Can't really recall what references I used, since besides the obvious features she looks way different in every picture.<br /><br />Made in <a href="http://muro.deviantart.com/">deviantART muro</a><br />-Han Juri and Street Fighter are property of Capcom- ]]></media:description>            <media:thumbnail url="http://th03.deviantart.net/fs71/150/f/2013/133/5/f/tetsumachashenpuusha_by_godsavant-d4v6amw.png" height="75" width="150"/>            <media:thumbnail url="http://th03.deviantart.net/fs71/300W/f/2013/133/5/f/tetsumachashenpuusha_by_godsavant-d4v6amw.png" height="150" width="300"/>            <media:content url="http://fc08.deviantart.net/fs71/f/2013/133/5/f/tetsumachashenpuusha_by_godsavant-d4v6amw.png" height="566" width="1135" medium="image"/>            
            <description><![CDATA[ Yes, I know it's Tatsumaki Senpuu Kyaku. Go away.<br /><br />An unsolicited companion piece to ~<a class="u" href="http://rakugaki-otoko.deviantart.com">Rakugaki-otoko</a>'s portrait of Chun-Li, (<a href="http://rakugaki-otoko.deviantart.com/art/Supiningu-Baado-Kikku-294211239">[link]</a>). Like Drill Dozer, I drew an earlier piece I was unsatisfied with (<a href="http://fav.me/d4hwtv5">[link]</a>) and decided to do the subject justice the second time around.<br /><br />I don't so much like Juri as know that Raku loathes her, but anyone who reminds me of SF3's Elena is cool in my book. My awe at Raku's piece inspired me to use a greater variety of colors, even if they were more or less redundant. <br /><br />As you can tell, I was clearly aping his style here! Unfortunately, I recently installed the Muro Wacom tablet plugin, which enabled pressure sensitivity - making it impossible to duplicate Raku's strong, clean outline consistently.<br /><br />On that point, this piece is perhaps a culmination of all Raku's done for me. I'm usually too proud to admit things like this, but I do look up to him as an artist; without his Chun Li piece, I would never have had the impetus to draw this so fast, so well. I've learned so much from him over the few years we've spoken, and while I don't know him personally, I appreciate every bit he's helped me improve. Lead on, Da-kun.<br /><br />Can't really recall what references I used, since besides the obvious features she looks way different in every picture.<br /><br />Made in <a href="http://muro.deviantart.com/">deviantART muro</a><br />-Han Juri and Street Fighter are property of Capcom-<br /><div><img src="http://th03.deviantart.net/fs71/300W/f/2013/133/5/f/tetsumachashenpuusha_by_godsavant-d4v6amw.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>asuka - colors</title>
                <link>http://godsavant.deviantart.com/art/asuka-colors-293879450</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/asuka-colors-293879450</guid>
                <pubDate>Tue, 03 Apr 2012 05:30:02 PDT</pubDate>
                        <media:title type="plain">asuka - colors</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Movies &amp; TV">fanart/digital/drawings/movies</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2012-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ Colored version of <a href="http://fav.me/d4uyur8">[link]</a> . I think I outdid myself on this one.<br /><br />Made in <a href="http://muro.deviantart.com/">deviantART muro</a> ]]></media:description>            <media:thumbnail url="http://th09.deviantart.net/fs70/150/f/2012/094/a/9/asuka___colors_by_godsavant-d4uyuu2.png" height="150" width="55"/>            <media:thumbnail url="http://th05.deviantart.net/fs70/300W/f/2012/094/a/9/asuka___colors_by_godsavant-d4uyuu2.png" height="817" width="300"/>            <media:content url="http://fc00.deviantart.net/fs70/f/2012/094/a/9/asuka___colors_by_godsavant-d4uyuu2.png" height="899" width="330" medium="image"/>            
            <description><![CDATA[ Colored version of <a href="http://fav.me/d4uyur8">[link]</a> . I think I outdid myself on this one.<br /><br />Made in <a href="http://muro.deviantart.com/">deviantART muro</a><br /><div><img src="http://th05.deviantart.net/fs70/300W/f/2012/094/a/9/asuka___colors_by_godsavant-d4uyuu2.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>kinship</title>
                <link>http://godsavant.deviantart.com/art/kinship-291500707</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/kinship-291500707</guid>
                <pubDate>Wed, 21 Mar 2012 02:50:10 PDT</pubDate>
                        <media:title type="plain">kinship</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Other">fanart/digital/painting/other</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2012-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ <b>DAMMIT, KITTY.</b><br /><br />A speed-drawing trade with <a target="_self" href="http://rakugaki-otoko.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/r/a/rakugaki-otoko.png?1" alt=":iconrakugaki-otoko:" title="Rakugaki-otoko"/></a>, in exchange for handling some spritework far too advanced for me. It's his character, Neme, meeting <a target="_self" href="http://maki-ubermach.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/m/a/maki-ubermach.png" alt=":iconmaki-ubermach:" title="maki-ubermach"/></a>'s "beloved" cat! Check his side out here: <a href="http://rakugaki-otoko.deviantart.com/art/godsavant-Art-Trade-Engineer-sprite-291500910">[link]</a><br /><br />Since felines commonly identify each other by smell, I've wondered if real cats cat sense Neme as a cat or human - or, more importantly, if she can understand <b>them</b>. Is she like a more adorable version of Meowth?<br /><br />Around 3 hours. ]]></media:description>            <media:thumbnail url="http://th09.deviantart.net/fs71/150/i/2012/081/8/a/kinship_by_godsavant-d4tjvdv.png" height="98" width="150"/>            <media:thumbnail url="http://th07.deviantart.net/fs71/300W/i/2012/081/8/a/kinship_by_godsavant-d4tjvdv.png" height="196" width="300"/>            <media:content url="http://fc07.deviantart.net/fs71/i/2012/081/8/a/kinship_by_godsavant-d4tjvdv.png" height="589" width="900" medium="image"/>            
            <description><![CDATA[ <b>DAMMIT, KITTY.</b><br /><br />A speed-drawing trade with <a target="_self" href="http://rakugaki-otoko.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/r/a/rakugaki-otoko.png?1" alt=":iconrakugaki-otoko:" title="Rakugaki-otoko"/></a>, in exchange for handling some spritework far too advanced for me. It's his character, Neme, meeting <a target="_self" href="http://maki-ubermach.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/m/a/maki-ubermach.png" alt=":iconmaki-ubermach:" title="maki-ubermach"/></a>'s "beloved" cat! Check his side out here: <a href="http://rakugaki-otoko.deviantart.com/art/godsavant-Art-Trade-Engineer-sprite-291500910">[link]</a><br /><br />Since felines commonly identify each other by smell, I've wondered if real cats cat sense Neme as a cat or human - or, more importantly, if she can understand <b>them</b>. Is she like a more adorable version of Meowth?<br /><br />Around 3 hours.<br /><div><img src="http://th07.deviantart.net/fs71/300W/i/2012/081/8/a/kinship_by_godsavant-d4tjvdv.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>Mr. Kelley</title>
                <link>http://godsavant.deviantart.com/art/Mr-Kelley-293430946</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/Mr-Kelley-293430946</guid>
                <pubDate>Sun, 01 Apr 2012 00:52:30 PDT</pubDate>
                        <media:title type="plain">Mr. Kelley</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Games">fanart/digital/drawings/games</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2012-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ And in this corner, we have three-time winner and current champagne, the sharpest shooter - and dresser - in the whole territory, Mr. Kelley!<br /><br />Yes, it's spelled with an 'e'. Stop it.<br /><br />Oh, and his niece Natalie. Pity she didn't figure more into the story, she caps fools like nothing in the multiplayer.<br /><br />For this one, I was really struck by the promotional illustrations for Red Dead Redemption, which used heavy shadows and solid colors, like this: (<a class="external" href="http://www.deviantart.com/users/outgoing?http://www.ireddead.com/downloads/640x0/6_john-marston-wallpaper-3.jpg">[link]</a>). Granted, I've no doubt they just captured and filtered the hell out of some models, but I still like the effect.<br /><br />Made with <a href="http://muro.deviantart.com/">deviantART muro</a> ]]></media:description>            <media:thumbnail url="http://th08.deviantart.net/fs71/150/i/2012/092/2/2/mr__kelley_by_godsavant-d4up8rm.png" height="87" width="150"/>            <media:thumbnail url="http://th05.deviantart.net/fs71/300W/i/2012/092/2/2/mr__kelley_by_godsavant-d4up8rm.png" height="173" width="300"/>            <media:content url="http://fc00.deviantart.net/fs71/i/2012/092/2/2/mr__kelley_by_godsavant-d4up8rm.png" height="519" width="900" medium="image"/>            
            <description><![CDATA[ And in this corner, we have three-time winner and current champagne, the sharpest shooter - and dresser - in the whole territory, Mr. Kelley!<br /><br />Yes, it's spelled with an 'e'. Stop it.<br /><br />Oh, and his niece Natalie. Pity she didn't figure more into the story, she caps fools like nothing in the multiplayer.<br /><br />For this one, I was really struck by the promotional illustrations for Red Dead Redemption, which used heavy shadows and solid colors, like this: (<a class="external" href="http://www.deviantart.com/users/outgoing?http://www.ireddead.com/downloads/640x0/6_john-marston-wallpaper-3.jpg">[link]</a>). Granted, I've no doubt they just captured and filtered the hell out of some models, but I still like the effect.<br /><br />Made with <a href="http://muro.deviantart.com/">deviantART muro</a><br /><div><img src="http://th05.deviantart.net/fs71/300W/i/2012/092/2/2/mr__kelley_by_godsavant-d4up8rm.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>H-6K</title>
                <link>http://godsavant.deviantart.com/art/H-6K-291441333</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/H-6K-291441333</guid>
                <pubDate>Tue, 20 Mar 2012 17:33:50 PDT</pubDate>
                        <media:title type="plain">H-6K</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Weapons and Items">designs/gameart/gameconcepts/weapons</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2012-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ <b>H-6K</b><br /><br />Standard issue infantry submachine gun. The H6K is an internally developed design derived from the venerated HM assault rifle series (primarily the HM5 and HM6), and saw widespread use as the staple weapon for Kiryu-kai special forces in the latter half of the war, thanks to its compact size, durability, and cheapness to manufacture in the city's war-torn infrastructure. <br /><br />However, the net result is a weapon of mediocre accuracy and anemic penetration. While an ideal weapon for the Kiryu-kai guerillas, any modern military would do well to develop more powerful ordnance.<br /><br />The H-6K offers a selection of attachments, including a skeleton stock, detachable sight and silencer - useful for ambush tactics, but exacerbating the gun's poor accuracy. As such, most troops prefer the vanilla version - or a different gun, whenever possible. <br /><br />As a favored weapon of squad leaders, the H-6K accepts tracer magazines, for ease of marking targets; these are marked with a red tab. Magazines come in capacities of 30 and 50, with either box or banana variants. The mags feature side slits for ammo management - a reliability hazard with any other gun, but a nonissue with the hardy H-6K.<br /><br />===============<br /><br />If the design looks familiar, it's because it's the gun Ito and the cadets were using. ]]></media:description>            <media:thumbnail url="http://th04.deviantart.net/fs70/150/f/2012/080/d/f/h_6k_by_godsavant-d4tilkl.png" height="125" width="150"/>            <media:thumbnail url="http://th09.deviantart.net/fs70/300W/f/2012/080/d/f/h_6k_by_godsavant-d4tilkl.png" height="249" width="300"/>            <media:content url="http://fc09.deviantart.net/fs70/f/2012/080/d/f/h_6k_by_godsavant-d4tilkl.png" height="422" width="508" medium="image"/>            
            <description><![CDATA[ <b>H-6K</b><br /><br />Standard issue infantry submachine gun. The H6K is an internally developed design derived from the venerated HM assault rifle series (primarily the HM5 and HM6), and saw widespread use as the staple weapon for Kiryu-kai special forces in the latter half of the war, thanks to its compact size, durability, and cheapness to manufacture in the city's war-torn infrastructure. <br /><br />However, the net result is a weapon of mediocre accuracy and anemic penetration. While an ideal weapon for the Kiryu-kai guerillas, any modern military would do well to develop more powerful ordnance.<br /><br />The H-6K offers a selection of attachments, including a skeleton stock, detachable sight and silencer - useful for ambush tactics, but exacerbating the gun's poor accuracy. As such, most troops prefer the vanilla version - or a different gun, whenever possible. <br /><br />As a favored weapon of squad leaders, the H-6K accepts tracer magazines, for ease of marking targets; these are marked with a red tab. Magazines come in capacities of 30 and 50, with either box or banana variants. The mags feature side slits for ammo management - a reliability hazard with any other gun, but a nonissue with the hardy H-6K.<br /><br />===============<br /><br />If the design looks familiar, it's because it's the gun Ito and the cadets were using.<br /><div><img src="http://th09.deviantart.net/fs70/300W/f/2012/080/d/f/h_6k_by_godsavant-d4tilkl.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>my hump</title>
                <link>http://godsavant.deviantart.com/art/my-hump-293081438</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/my-hump-293081438</guid>
                <pubDate>Fri, 30 Mar 2012 05:28:48 PDT</pubDate>
                        <media:title type="plain">my hump</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Games">fanart/digital/drawings/games</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2012-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ My hump!<br />My hump, my hump, my hump!<br />It makes me vulnerable behind cover.<br /><br />Post your own Mass Effect lyrics below!<br /><br />5~ hours<br /><br />Made with <a href="http://muro.deviantart.com/">deviantART muro</a> ]]></media:description>            <media:thumbnail url="http://th01.deviantart.net/fs70/150/f/2012/090/1/2/12a8ad32a7917c0fab70593fc7e3625e-d4uhr32.png" height="99" width="150"/>            <media:thumbnail url="http://th07.deviantart.net/fs70/300W/f/2012/090/1/2/12a8ad32a7917c0fab70593fc7e3625e-d4uhr32.png" height="198" width="300"/>            <media:content url="http://fc00.deviantart.net/fs70/f/2012/090/1/2/12a8ad32a7917c0fab70593fc7e3625e-d4uhr32.png" height="448" width="679" medium="image"/>            
            <description><![CDATA[ My hump!<br />My hump, my hump, my hump!<br />It makes me vulnerable behind cover.<br /><br />Post your own Mass Effect lyrics below!<br /><br />5~ hours<br /><br />Made with <a href="http://muro.deviantart.com/">deviantART muro</a><br /><div><img src="http://th07.deviantart.net/fs70/300W/f/2012/090/1/2/12a8ad32a7917c0fab70593fc7e3625e-d4uhr32.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>comms</title>
                <link>http://godsavant.deviantart.com/art/comms-292194619</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/comms-292194619</guid>
                <pubDate>Sun, 25 Mar 2012 02:09:19 PDT</pubDate>
                        <media:title type="plain">comms</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Non-Isometric">digitalart/pixelart/characters/noniso</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2012-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ And let's not forget what holds the operation together: Goma, the team's communications officer. It's basically an alternate-universe take on <a target="_self" href="http://rakugaki-otoko.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/r/a/rakugaki-otoko.png?2" alt=":iconrakugaki-otoko:" title="Rakugaki-otoko"/></a>'s most popular OC, beyond the idea of "girl with a visor". ]]></media:description>            <media:thumbnail url="http://th03.deviantart.net/fs70/150/f/2012/085/1/2/comms_by_godsavant-d4tyqt7.png" height="150" width="104"/>            <media:thumbnail url="http://fc08.deviantart.net/fs70/f/2012/085/1/2/comms_by_godsavant-d4tyqt7.png" height="274" width="190"/>            <media:content url="http://fc08.deviantart.net/fs70/f/2012/085/1/2/comms_by_godsavant-d4tyqt7.png" height="274" width="190" medium="image"/>            
            <description><![CDATA[ And let's not forget what holds the operation together: Goma, the team's communications officer. It's basically an alternate-universe take on <a target="_self" href="http://rakugaki-otoko.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/r/a/rakugaki-otoko.png?2" alt=":iconrakugaki-otoko:" title="Rakugaki-otoko"/></a>'s most popular OC, beyond the idea of "girl with a visor".<br /><div><img src="http://fc08.deviantart.net/fs70/f/2012/085/1/2/comms_by_godsavant-d4tyqt7.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>engineer</title>
                <link>http://godsavant.deviantart.com/art/engineer-292194425</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/engineer-292194425</guid>
                <pubDate>Sun, 25 Mar 2012 02:06:30 PDT</pubDate>
                        <media:title type="plain">engineer</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Non-Isometric">digitalart/pixelart/characters/noniso</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2012-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ I can't really take credit for this, it's actually made by <a target="_self" href="http://rakugaki-otoko.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/r/a/rakugaki-otoko.png?1" alt=":iconrakugaki-otoko:" title="Rakugaki-otoko"/></a> as part of an art trade. See the original here:<br /><br /><a href="http://fav.me/d4tjvji">[link]</a><br /><br />One more to go! ]]></media:description>            <media:thumbnail url="http://th03.deviantart.net/fs70/150/f/2012/085/9/5/engineer_by_godsavant-d4tyqnt.png" height="150" width="109"/>            <media:thumbnail url="http://fc04.deviantart.net/fs70/f/2012/085/9/5/engineer_by_godsavant-d4tyqnt.png" height="246" width="178"/>            <media:content url="http://fc04.deviantart.net/fs70/f/2012/085/9/5/engineer_by_godsavant-d4tyqnt.png" height="246" width="178" medium="image"/>            
            <description><![CDATA[ I can't really take credit for this, it's actually made by <a target="_self" href="http://rakugaki-otoko.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/r/a/rakugaki-otoko.png?1" alt=":iconrakugaki-otoko:" title="Rakugaki-otoko"/></a> as part of an art trade. See the original here:<br /><br /><a href="http://fav.me/d4tjvji">[link]</a><br /><br />One more to go!<br /><div><img src="http://fc04.deviantart.net/fs70/f/2012/085/9/5/engineer_by_godsavant-d4tyqnt.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>Lord Zedd</title>
                <link>http://godsavant.deviantart.com/art/Lord-Zedd-291825057</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/Lord-Zedd-291825057</guid>
                <pubDate>Fri, 23 Mar 2012 01:22:22 PDT</pubDate>
                        <media:title type="plain">Lord Zedd</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Movies &amp; TV">fanart/digital/painting/movies</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2012-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ Mighty Morphin Power Rangers was such a huge part of my childhood, and no other character (besides Tommy) was seared into my memory more than Lord Zedd...<br /><br />The idea of a guy without skin was so fucking creepy; I wondered if those really were exposed muscles and brains, which would mean it'd hurt like hell if he touched anything. Not to mention that gravelly voice always made me thirsty.<br /><br />Made with <a href="http://muro.deviantart.com/">deviantART muro</a> ]]></media:description>            <media:thumbnail url="http://th03.deviantart.net/fs71/150/f/2012/083/2/1/21bbeb74948c63015c88dd1c52cb358b-d4tqtnl.png" height="75" width="150"/>            <media:thumbnail url="http://th03.deviantart.net/fs71/300W/f/2012/083/2/1/21bbeb74948c63015c88dd1c52cb358b-d4tqtnl.png" height="150" width="300"/>            <media:content url="http://fc05.deviantart.net/fs71/f/2012/083/2/1/21bbeb74948c63015c88dd1c52cb358b-d4tqtnl.png" height="250" width="500" medium="image"/>            
            <description><![CDATA[ Mighty Morphin Power Rangers was such a huge part of my childhood, and no other character (besides Tommy) was seared into my memory more than Lord Zedd...<br /><br />The idea of a guy without skin was so fucking creepy; I wondered if those really were exposed muscles and brains, which would mean it'd hurt like hell if he touched anything. Not to mention that gravelly voice always made me thirsty.<br /><br />Made with <a href="http://muro.deviantart.com/">deviantART muro</a><br /><div><img src="http://th03.deviantart.net/fs71/300W/f/2012/083/2/1/21bbeb74948c63015c88dd1c52cb358b-d4tqtnl.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>ALRIGHT, BUDDEH</title>
                <link>http://godsavant.deviantart.com/art/ALRIGHT-BUDDEH-290588260</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/ALRIGHT-BUDDEH-290588260</guid>
                <pubDate>Fri, 16 Mar 2012 05:15:28 PDT</pubDate>
                        <media:title type="plain">ALRIGHT, BUDDEH</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="deviantID">darelated/deviantid</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2012-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ MOVE OUTTA THE FUCKING ROAD, SEE? ]]></media:description>            <media:thumbnail url="http://th06.deviantart.net/fs70/150/f/2012/076/8/c/alright__buddeh_by_godsavant-d4t0bc4.png" height="61" width="150"/>            <media:thumbnail url="http://th02.deviantart.net/fs70/300W/f/2012/076/8/c/alright__buddeh_by_godsavant-d4t0bc4.png" height="123" width="300"/>            <media:content url="http://fc01.deviantart.net/fs70/f/2012/076/8/c/alright__buddeh_by_godsavant-d4t0bc4.png" height="206" width="504" medium="image"/>            
            <description><![CDATA[ MOVE OUTTA THE FUCKING ROAD, SEE?<br /><div><img src="http://th02.deviantart.net/fs70/300W/f/2012/076/8/c/alright__buddeh_by_godsavant-d4t0bc4.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>Engineer class redesign</title>
                <link>http://godsavant.deviantart.com/art/Engineer-class-redesign-287005703</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/Engineer-class-redesign-287005703</guid>
                <pubDate>Fri, 24 Feb 2012 20:48:35 PST</pubDate>
                        <media:title type="plain">Engineer class redesign</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Conceptual">digitalart/paintings/illustrations/conceptual</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2012-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ A redesign I've been wanting to get around to for a while now, thanks to <a target="_self" href="http://rakugaki-otoko.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/r/a/rakugaki-otoko.png?1" alt=":iconrakugaki-otoko:" title="Rakugaki-otoko"/></a>'s sketch you can see on the lower left. I tried to incorporate more elements from my very first drawing of him (<a class="external" href="http://www.deviantart.com/users/outgoing?http://i194.photobucket.com/albums/z286/godsavant/OriginalConcept.png">[link]</a>), like the finned hat and linked vest. As you can see, the eyes were a point of contention for a while now, but the narrow slits just didn't seem right. Gotta have at least one male character with conventional eyes. I haven't drawn in his protective goggles because I'm not sure if I want the eyes to be visible when worn. ]]></media:description>            <media:thumbnail url="http://th09.deviantart.net/fs70/150/f/2012/055/4/2/engineer_class_redesign_by_godsavant-d4qvj0n.png" height="150" width="108"/>            <media:thumbnail url="http://th05.deviantart.net/fs70/300W/f/2012/055/4/2/engineer_class_redesign_by_godsavant-d4qvj0n.png" height="417" width="300"/>            <media:content url="http://fc08.deviantart.net/fs70/f/2012/055/4/2/engineer_class_redesign_by_godsavant-d4qvj0n.png" height="827" width="595" medium="image"/>            
            <description><![CDATA[ A redesign I've been wanting to get around to for a while now, thanks to <a target="_self" href="http://rakugaki-otoko.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/r/a/rakugaki-otoko.png?1" alt=":iconrakugaki-otoko:" title="Rakugaki-otoko"/></a>'s sketch you can see on the lower left. I tried to incorporate more elements from my very first drawing of him (<a class="external" href="http://www.deviantart.com/users/outgoing?http://i194.photobucket.com/albums/z286/godsavant/OriginalConcept.png">[link]</a>), like the finned hat and linked vest. As you can see, the eyes were a point of contention for a while now, but the narrow slits just didn't seem right. Gotta have at least one male character with conventional eyes. I haven't drawn in his protective goggles because I'm not sure if I want the eyes to be visible when worn.<br /><div><img src="http://th05.deviantart.net/fs70/300W/f/2012/055/4/2/engineer_class_redesign_by_godsavant-d4qvj0n.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>portrait A</title>
                <link>http://godsavant.deviantart.com/art/portrait-A-286910508</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/portrait-A-286910508</guid>
                <pubDate>Fri, 24 Feb 2012 11:12:27 PST</pubDate>
                        <media:title type="plain">portrait A</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Conceptual">digitalart/paintings/illustrations/conceptual</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2012-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ I may turn this into a full group portrait at some point, you never know. ]]></media:description>            <media:thumbnail url="http://th04.deviantart.net/fs71/150/f/2012/055/0/f/portrait_a_by_godsavant-d4qthkc.png" height="135" width="150"/>            <media:thumbnail url="http://th03.deviantart.net/fs71/300W/f/2012/055/0/f/portrait_a_by_godsavant-d4qthkc.png" height="270" width="300"/>            <media:content url="http://fc04.deviantart.net/fs71/f/2012/055/0/f/portrait_a_by_godsavant-d4qthkc.png" height="540" width="600" medium="image"/>            
            <description><![CDATA[ I may turn this into a full group portrait at some point, you never know.<br /><div><img src="http://th03.deviantart.net/fs71/300W/f/2012/055/0/f/portrait_a_by_godsavant-d4qthkc.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>he's out of control</title>
                <link>http://godsavant.deviantart.com/art/he-s-out-of-control-286816369</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/he-s-out-of-control-286816369</guid>
                <pubDate>Thu, 23 Feb 2012 19:23:10 PST</pubDate>
                        <media:title type="plain">he's out of control</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Games">fanart/digital/painting/games</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2012-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ To those who get the joke, don't ruin it for the rest of us.<br /><br />I gotta thank Blambot for the Anime Ace font (<a class="external" href="http://www.deviantart.com/users/outgoing?http://www.dafont.com/anim-ace.font">[link]</a>), so I didn't have to resort to Comic Sans.<br /><br />Now, the idea of a B.O.W (Bio-organic Weapon) is probably one of the dumbest things about Resident Evil, already a veritable sea of lunacy and high camp. Why would you expect a creature unable to distinguish friend from foe to 'contain' any situation? That's like training sharks to rescue surfers.<br /><br />EDIT 3/20/12: Turns out game sucks. Big whoop. ]]></media:description>            <media:thumbnail url="http://th05.deviantart.net/fs71/150/f/2012/055/4/b/he__s_out_of_control_by_godsavant-d4qrgxd.png" height="150" width="120"/>            <media:thumbnail url="http://th03.deviantart.net/fs71/300W/f/2012/055/4/b/he__s_out_of_control_by_godsavant-d4qrgxd.png" height="375" width="300"/>            <media:content url="http://fc02.deviantart.net/fs71/f/2012/055/4/b/he__s_out_of_control_by_godsavant-d4qrgxd.png" height="960" width="768" medium="image"/>            
            <description><![CDATA[ To those who get the joke, don't ruin it for the rest of us.<br /><br />I gotta thank Blambot for the Anime Ace font (<a class="external" href="http://www.deviantart.com/users/outgoing?http://www.dafont.com/anim-ace.font">[link]</a>), so I didn't have to resort to Comic Sans.<br /><br />Now, the idea of a B.O.W (Bio-organic Weapon) is probably one of the dumbest things about Resident Evil, already a veritable sea of lunacy and high camp. Why would you expect a creature unable to distinguish friend from foe to 'contain' any situation? That's like training sharks to rescue surfers.<br /><br />EDIT 3/20/12: Turns out game sucks. Big whoop.<br /><div><img src="http://th03.deviantart.net/fs71/300W/f/2012/055/4/b/he__s_out_of_control_by_godsavant-d4qrgxd.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>dec_14th</title>
                <link>http://godsavant.deviantart.com/art/dec-14th-274734743</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/dec-14th-274734743</guid>
                <pubDate>Mon, 19 Dec 2011 10:20:26 PST</pubDate>
                        <media:title type="plain">dec_14th</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Movies &amp; TV">fanart/manga/digital/movies</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ <a class="external" href="http://www.deviantart.com/users/outgoing?http://www.youtube.com/watch?v=H6Tf5P5seu0&amp;feature=related">[link]</a><br /><br />For this one I really tried to go for an 80's marker-colored look minus the hatchwork that the murals in the original series used. Even with superhuman stamina, smoking like that's going to kill him before 50. ]]></media:description>            <media:thumbnail url="http://th04.deviantart.net/fs70/150/f/2011/353/8/1/dec_14th_by_godsavant-d4jkion.png" height="150" width="106"/>            <media:thumbnail url="http://th00.deviantart.net/fs70/300W/f/2011/353/8/1/dec_14th_by_godsavant-d4jkion.png" height="425" width="300"/>            <media:content url="http://fc03.deviantart.net/fs70/f/2011/353/8/1/dec_14th_by_godsavant-d4jkion.png" height="824" width="582" medium="image"/>            
            <description><![CDATA[ <a class="external" href="http://www.deviantart.com/users/outgoing?http://www.youtube.com/watch?v=H6Tf5P5seu0&amp;feature=related">[link]</a><br /><br />For this one I really tried to go for an 80's marker-colored look minus the hatchwork that the murals in the original series used. Even with superhuman stamina, smoking like that's going to kill him before 50.<br /><div><img src="http://th00.deviantart.net/fs70/300W/f/2011/353/8/1/dec_14th_by_godsavant-d4jkion.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>dec_13th</title>
                <link>http://godsavant.deviantart.com/art/dec-13th-274703161</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/dec-13th-274703161</guid>
                <pubDate>Mon, 19 Dec 2011 05:33:47 PST</pubDate>
                        <media:title type="plain">dec_13th</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Games">fanart/digital/drawings/games</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ I'm tentatively excited about Operation Raccoon City, tempered by Slant Six's only history being the awful SOCOM: Confrontation.<br /><br />Thanks to exams I've been falling off the pic-a-day schedule, but I'm getting back into it. Because I LOOOOOVE drawing them little hexagons into the clothing.<br /><br />5~ hours, Photoshop CS3 ]]></media:description>            <media:thumbnail url="http://th07.deviantart.net/fs70/150/f/2011/353/8/7/dec_13th_by_godsavant-d4jjubd.png" height="146" width="150"/>            <media:thumbnail url="http://th05.deviantart.net/fs70/300W/f/2011/353/8/7/dec_13th_by_godsavant-d4jjubd.png" height="292" width="300"/>            <media:content url="http://fc02.deviantart.net/fs70/f/2011/353/8/7/dec_13th_by_godsavant-d4jjubd.png" height="861" width="885" medium="image"/>            
            <description><![CDATA[ I'm tentatively excited about Operation Raccoon City, tempered by Slant Six's only history being the awful SOCOM: Confrontation.<br /><br />Thanks to exams I've been falling off the pic-a-day schedule, but I'm getting back into it. Because I LOOOOOVE drawing them little hexagons into the clothing.<br /><br />5~ hours, Photoshop CS3<br /><div><img src="http://th05.deviantart.net/fs70/300W/f/2011/353/8/7/dec_13th_by_godsavant-d4jjubd.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>dec_12th</title>
                <link>http://godsavant.deviantart.com/art/dec-12th-273888494</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/dec-12th-273888494</guid>
                <pubDate>Wed, 14 Dec 2011 02:26:50 PST</pubDate>
                        <media:title type="plain">dec_12th</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Games">fanart/digital/drawings/games</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ <a class="external" href="http://www.deviantart.com/users/outgoing?http://www.youtube.com/watch?v=uhBiNx749Zw&amp;list=FL3xAisijRula-iUTPHS34Bw&amp;index=2&amp;feature=plpp_video">[link]</a><br /><br />I like Skyrim's daedric armor so much more than Oblivion's this time it actually looks like Sauron, instead of a medieval Isaac Clarke, as if such a thing would ever exist. ]]></media:description>            <media:thumbnail url="http://th07.deviantart.net/fs71/150/i/2011/348/3/6/dec_12th_by_godsavant-d4j2dpq.png" height="106" width="150"/>            <media:thumbnail url="http://th08.deviantart.net/fs71/300W/i/2011/348/3/6/dec_12th_by_godsavant-d4j2dpq.png" height="212" width="300"/>            <media:content url="http://fc03.deviantart.net/fs71/i/2011/348/3/6/dec_12th_by_godsavant-d4j2dpq.png" height="636" width="900" medium="image"/>            
            <description><![CDATA[ <a class="external" href="http://www.deviantart.com/users/outgoing?http://www.youtube.com/watch?v=uhBiNx749Zw&amp;list=FL3xAisijRula-iUTPHS34Bw&amp;index=2&amp;feature=plpp_video">[link]</a><br /><br />I like Skyrim's daedric armor so much more than Oblivion's this time it actually looks like Sauron, instead of a medieval Isaac Clarke, as if such a thing would ever exist.<br /><div><img src="http://th08.deviantart.net/fs71/300W/i/2011/348/3/6/dec_12th_by_godsavant-d4j2dpq.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>dec_11th</title>
                <link>http://godsavant.deviantart.com/art/dec-11th-273703993</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/dec-11th-273703993</guid>
                <pubDate>Mon, 12 Dec 2011 19:17:07 PST</pubDate>
                        <media:title type="plain">dec_11th</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Sci-Fi">digitalart/paintings/scifi</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ "Don't underestimate me, Snake! I am going to become a legendary hunter one day!"<br /><br />Illustration of the Play Arts Kai figure for the Peace Walker.<br /><br />Photoshop CS3, 3~4 hours ]]></media:description>            <media:thumbnail url="http://th09.deviantart.net/fs70/150/i/2012/349/0/0/dec_11th_by_godsavant-d4iyfcp.png" height="131" width="150"/>            <media:thumbnail url="http://th05.deviantart.net/fs70/300W/i/2012/349/0/0/dec_11th_by_godsavant-d4iyfcp.png" height="262" width="300"/>            <media:content url="http://fc02.deviantart.net/fs70/i/2012/349/0/0/dec_11th_by_godsavant-d4iyfcp.png" height="785" width="900" medium="image"/>            
            <description><![CDATA[ "Don't underestimate me, Snake! I am going to become a legendary hunter one day!"<br /><br />Illustration of the Play Arts Kai figure for the Peace Walker.<br /><br />Photoshop CS3, 3~4 hours<br /><div><img src="http://th05.deviantart.net/fs70/300W/i/2012/349/0/0/dec_11th_by_godsavant-d4iyfcp.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>dec_10th</title>
                <link>http://godsavant.deviantart.com/art/dec-10th-273417150</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/dec-10th-273417150</guid>
                <pubDate>Sun, 11 Dec 2011 05:36:37 PST</pubDate>
                        <media:title type="plain">dec_10th</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Conceptual">digitalart/paintings/illustrations/conceptual</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ Just felt like sharing a new hairstyle for Bouquet. I've gotten rid of the antennae and reverse-lotus hairdo from the previous design; not nearly as memorable, but it's a bit easier to draw, and the flowing curves seem to bring out her wildness a bit more. The fold in the back of her hair also varies depending on the viewing angle, but I don't think anyone will notice, right? ]]></media:description>            <media:thumbnail url="http://th04.deviantart.net/fs70/150/f/2011/345/9/4/dec_10th_by_godsavant-d4isa0u.png" height="109" width="150"/>            <media:thumbnail url="http://th00.deviantart.net/fs70/300W/f/2011/345/9/4/dec_10th_by_godsavant-d4isa0u.png" height="218" width="300"/>            <media:content url="http://fc05.deviantart.net/fs70/f/2011/345/9/4/dec_10th_by_godsavant-d4isa0u.png" height="637" width="877" medium="image"/>            
            <description><![CDATA[ Just felt like sharing a new hairstyle for Bouquet. I've gotten rid of the antennae and reverse-lotus hairdo from the previous design; not nearly as memorable, but it's a bit easier to draw, and the flowing curves seem to bring out her wildness a bit more. The fold in the back of her hair also varies depending on the viewing angle, but I don't think anyone will notice, right?<br /><div><img src="http://th00.deviantart.net/fs70/300W/f/2011/345/9/4/dec_10th_by_godsavant-d4isa0u.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>dec_9th</title>
                <link>http://godsavant.deviantart.com/art/dec-9th-273385772</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/dec-9th-273385772</guid>
                <pubDate>Sat, 10 Dec 2011 23:04:08 PST</pubDate>
                        <media:title type="plain">dec_9th</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Conceptual">digitalart/drawings/illustrations/conceptual</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ Another practice sketch of Ito, this time in his Red-Zero combat gear. As you can tell by the ringlets, this is actually a redux of the Artillery armor without the profile. Trying out backlighting with b/w. ]]></media:description>            <media:thumbnail url="http://th06.deviantart.net/fs70/150/f/2011/345/3/1/dec_9th_by_godsavant-d4irlt8.png" height="150" width="137"/>            <media:thumbnail url="http://th03.deviantart.net/fs70/300W/f/2011/345/3/1/dec_9th_by_godsavant-d4irlt8.png" height="329" width="300"/>            <media:content url="http://fc00.deviantart.net/fs70/f/2011/345/3/1/dec_9th_by_godsavant-d4irlt8.png" height="700" width="638" medium="image"/>            
            <description><![CDATA[ Another practice sketch of Ito, this time in his Red-Zero combat gear. As you can tell by the ringlets, this is actually a redux of the Artillery armor without the profile. Trying out backlighting with b/w.<br /><div><img src="http://th03.deviantart.net/fs70/300W/f/2011/345/3/1/dec_9th_by_godsavant-d4irlt8.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>dec_8th</title>
                <link>http://godsavant.deviantart.com/art/dec-8th-273232758</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/dec-8th-273232758</guid>
                <pubDate>Sat, 10 Dec 2011 04:44:38 PST</pubDate>
                        <media:title type="plain">dec_8th</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Non-Isometric">digitalart/pixelart/other/noniso</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ <a class="external" href="http://www.deviantart.com/users/outgoing?http://www.youtube.com/watch?v=3VkLWVb4f-M">[link]</a><br /><br />Problem?<br /><br />Jet Jaguar. The original troll face. ]]></media:description>            <media:thumbnail url="http://th04.deviantart.net/fs71/150/f/2011/344/f/6/dec_8th_by_godsavant-d4iobqu.png" height="132" width="150"/>            <media:thumbnail url="http://th06.deviantart.net/fs71/300W/f/2011/344/f/6/dec_8th_by_godsavant-d4iobqu.png" height="264" width="300"/>            <media:content url="http://fc04.deviantart.net/fs71/f/2011/344/f/6/dec_8th_by_godsavant-d4iobqu.png" height="370" width="421" medium="image"/>            
            <description><![CDATA[ <a class="external" href="http://www.deviantart.com/users/outgoing?http://www.youtube.com/watch?v=3VkLWVb4f-M">[link]</a><br /><br />Problem?<br /><br />Jet Jaguar. The original troll face.<br /><div><img src="http://th06.deviantart.net/fs71/300W/f/2011/344/f/6/dec_8th_by_godsavant-d4iobqu.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>dec_7th</title>
                <link>http://godsavant.deviantart.com/art/dec-7th-273048024</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/dec-7th-273048024</guid>
                <pubDate>Thu, 08 Dec 2011 20:43:35 PST</pubDate>
                        <media:title type="plain">dec_7th</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Movies &amp; TV">fanart/digital/drawings/movies</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ What an appropriate date. A week in, and I'm already behind schedule.<br /><br />Even though I was a bit confused/disappointed by the ending, Eureka Seven is still one of the most stylish anime I've seen in years; I love the Japanese-hipster aesthetic and spectacular aerial dogfights, plus the characters have really elastic and expressive faces. <br />Seems this is more common amongst Western animation, like Avatar: the Last Airbender or The Boondocks. ]]></media:description>            <media:thumbnail url="http://th08.deviantart.net/fs70/150/f/2011/342/2/3/dec_7th_by_godsavant-d4ikd7c.png" height="150" width="67"/>            <media:thumbnail url="http://th09.deviantart.net/fs70/300W/f/2011/342/2/3/dec_7th_by_godsavant-d4ikd7c.png" height="674" width="300"/>            <media:content url="http://fc04.deviantart.net/fs70/f/2011/342/2/3/dec_7th_by_godsavant-d4ikd7c.png" height="1044" width="465" medium="image"/>            
            <description><![CDATA[ What an appropriate date. A week in, and I'm already behind schedule.<br /><br />Even though I was a bit confused/disappointed by the ending, Eureka Seven is still one of the most stylish anime I've seen in years; I love the Japanese-hipster aesthetic and spectacular aerial dogfights, plus the characters have really elastic and expressive faces. <br />Seems this is more common amongst Western animation, like Avatar: the Last Airbender or The Boondocks.<br /><div><img src="http://th09.deviantart.net/fs70/300W/f/2011/342/2/3/dec_7th_by_godsavant-d4ikd7c.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>dec_6th</title>
                <link>http://godsavant.deviantart.com/art/dec-6th-272776918</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/dec-6th-272776918</guid>
                <pubDate>Wed, 07 Dec 2011 02:49:45 PST</pubDate>
                        <media:title type="plain">dec_6th</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Games">fanart/digital/drawings/games</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ Just borrowed KILLZONE 3 from the library today. In my opinion the series has always been steeped in mediocrity, but this time around it's at least mechanically bearable. Now, onto LEGO Indiana Jones...<br /><br />Photoshop CS3, 3~4 hours ]]></media:description>            <media:thumbnail url="http://th08.deviantart.net/fs71/150/f/2011/341/c/4/dec_6th_by_godsavant-d4iek0m.png" height="149" width="150"/>            <media:thumbnail url="http://th00.deviantart.net/fs71/300W/f/2011/341/c/4/dec_6th_by_godsavant-d4iek0m.png" height="297" width="300"/>            <media:content url="http://fc06.deviantart.net/fs71/f/2011/341/c/4/dec_6th_by_godsavant-d4iek0m.png" height="686" width="692" medium="image"/>            
            <description><![CDATA[ Just borrowed KILLZONE 3 from the library today. In my opinion the series has always been steeped in mediocrity, but this time around it's at least mechanically bearable. Now, onto LEGO Indiana Jones...<br /><br />Photoshop CS3, 3~4 hours<br /><div><img src="http://th00.deviantart.net/fs71/300W/f/2011/341/c/4/dec_6th_by_godsavant-d4iek0m.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>dec_5th</title>
                <link>http://godsavant.deviantart.com/art/dec-5th-272622791</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/dec-5th-272622791</guid>
                <pubDate>Tue, 06 Dec 2011 01:59:58 PST</pubDate>
                        <media:title type="plain">dec_5th</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Games">fanart/digital/drawings/games</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ They can't all be winners, folks. ]]></media:description>            <media:thumbnail url="http://th06.deviantart.net/fs71/150/f/2011/340/1/6/dec_5th_by_godsavant-d4ib93b.png" height="150" width="107"/>            <media:thumbnail url="http://th06.deviantart.net/fs71/300W/f/2011/340/1/6/dec_5th_by_godsavant-d4ib93b.png" height="422" width="300"/>            <media:content url="http://fc02.deviantart.net/fs71/f/2011/340/1/6/dec_5th_by_godsavant-d4ib93b.png" height="769" width="547" medium="image"/>            
            <description><![CDATA[ They can't all be winners, folks.<br /><div><img src="http://th06.deviantart.net/fs71/300W/f/2011/340/1/6/dec_5th_by_godsavant-d4ib93b.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>dec_4th</title>
                <link>http://godsavant.deviantart.com/art/dec-4th-272427097</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/dec-4th-272427097</guid>
                <pubDate>Sun, 04 Dec 2011 18:25:06 PST</pubDate>
                        <media:title type="plain">dec_4th</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Games">fanart/digital/drawings/games</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ I'd like to think we've learned a game doesn't have to be challenging to be fun. Here's to GUNGRAVE, a PS2 gem relating the story of Grave, an indestructible zombie cowboy carrying a gigantic coffin. Gameplay mostly involves walking forward while mashing the shoot button, and watch Grave shoot everything in sight with his auto-aim gun-fu.<br /><br />The game was conceived by TriGun creator Yasuhiro Nightow, and features some awesome enemy and vehicle designs that still hold up (thanks to cel-shading). I hear there's been a sequel and a pretty good anime spin-off.<br /><br />Photoshop CS3, 4~5 hours ]]></media:description>            <media:thumbnail url="http://th09.deviantart.net/fs71/150/i/2011/350/1/a/dec_4th_by_godsavant-d4i723d.png" height="139" width="150"/>            <media:thumbnail url="http://th07.deviantart.net/fs71/300W/i/2011/350/1/a/dec_4th_by_godsavant-d4i723d.png" height="279" width="300"/>            <media:content url="http://fc07.deviantart.net/fs71/i/2011/350/1/a/dec_4th_by_godsavant-d4i723d.png" height="836" width="900" medium="image"/>            
            <description><![CDATA[ I'd like to think we've learned a game doesn't have to be challenging to be fun. Here's to GUNGRAVE, a PS2 gem relating the story of Grave, an indestructible zombie cowboy carrying a gigantic coffin. Gameplay mostly involves walking forward while mashing the shoot button, and watch Grave shoot everything in sight with his auto-aim gun-fu.<br /><br />The game was conceived by TriGun creator Yasuhiro Nightow, and features some awesome enemy and vehicle designs that still hold up (thanks to cel-shading). I hear there's been a sequel and a pretty good anime spin-off.<br /><br />Photoshop CS3, 4~5 hours<br /><div><img src="http://th07.deviantart.net/fs71/300W/i/2011/350/1/a/dec_4th_by_godsavant-d4i723d.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>dec_3rd</title>
                <link>http://godsavant.deviantart.com/art/dec-3rd-272225914</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/dec-3rd-272225914</guid>
                <pubDate>Sat, 03 Dec 2011 16:25:54 PST</pubDate>
                        <media:title type="plain">dec_3rd</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="People">digitalart/drawings/people</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ <a target="_self" href="http://rakugaki-otoko.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/r/a/rakugaki-otoko.png?1" alt=":iconrakugaki-otoko:" title="Rakugaki-otoko"/></a>'s request, a portrait of him. I decided to add in some of his game characters; first time I've ever drawn him! Cartoons get easier to draw with practice; people don't.<br /><br />EDIT: Heads-up, requests aren't going to be a regular thing, or anything; they're way too stressful. ]]></media:description>            <media:thumbnail url="http://th05.deviantart.net/fs70/150/i/2011/337/5/1/dec_3rd_by_godsavant-d4i2quy.png" height="103" width="150"/>            <media:thumbnail url="http://th00.deviantart.net/fs70/300W/i/2011/337/5/1/dec_3rd_by_godsavant-d4i2quy.png" height="206" width="300"/>            <media:content url="http://fc05.deviantart.net/fs70/i/2011/337/5/1/dec_3rd_by_godsavant-d4i2quy.png" height="617" width="900" medium="image"/>            
            <description><![CDATA[ <a target="_self" href="http://rakugaki-otoko.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/r/a/rakugaki-otoko.png?1" alt=":iconrakugaki-otoko:" title="Rakugaki-otoko"/></a>'s request, a portrait of him. I decided to add in some of his game characters; first time I've ever drawn him! Cartoons get easier to draw with practice; people don't.<br /><br />EDIT: Heads-up, requests aren't going to be a regular thing, or anything; they're way too stressful.<br /><div><img src="http://th00.deviantart.net/fs70/300W/i/2011/337/5/1/dec_3rd_by_godsavant-d4i2quy.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>dec_2nd</title>
                <link>http://godsavant.deviantart.com/art/dec-2nd-271949873</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/dec-2nd-271949873</guid>
                <pubDate>Thu, 01 Dec 2011 23:07:26 PST</pubDate>
                        <media:title type="plain">dec_2nd</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Games">fanart/digital/drawings/games</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ Random doodle of Han Juri's DLC costume. For <a target="_self" href="http://rakugaki-otoko.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/r/a/rakugaki-otoko.png?1" alt=":iconrakugaki-otoko:" title="Rakugaki-otoko"/></a>, because I know he hates her. For getting her eye torn out, she sure is pretty jolly. ]]></media:description>            <media:thumbnail url="http://th01.deviantart.net/fs71/150/f/2011/335/9/c/dec_2nd_by_godsavant-d4hwtv5.png" height="150" width="96"/>            <media:thumbnail url="http://th05.deviantart.net/fs71/300W/f/2011/335/9/c/dec_2nd_by_godsavant-d4hwtv5.png" height="471" width="300"/>            <media:content url="http://th04.deviantart.net/fs71/PRE/f/2011/335/9/c/dec_2nd_by_godsavant-d4hwtv5.png" height="1120" width="713" medium="image"/>            
            <description><![CDATA[ Random doodle of Han Juri's DLC costume. For <a target="_self" href="http://rakugaki-otoko.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/r/a/rakugaki-otoko.png?1" alt=":iconrakugaki-otoko:" title="Rakugaki-otoko"/></a>, because I know he hates her. For getting her eye torn out, she sure is pretty jolly.<br /><div><img src="http://th05.deviantart.net/fs71/300W/f/2011/335/9/c/dec_2nd_by_godsavant-d4hwtv5.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>dec_1st</title>
                <link>http://godsavant.deviantart.com/art/dec-1st-271801814</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/dec-1st-271801814</guid>
                <pubDate>Wed, 30 Nov 2011 23:18:19 PST</pubDate>
                        <media:title type="plain">dec_1st</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Landscapes &amp; Scenery">digitalart/paintings/landscapes</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ The beginning of what I'm hoping to be a month-long marathon of drawing practice. <br /><br />This one in particular was taken from a photo off Hatena Fotolife (<a class="external" href="http://www.deviantart.com/users/outgoing?http://i194.photobucket.com/albums/z286/godsavant/20110420060053.jpg">[link]</a>), but I don't have any particular theme in mind (any that I could stand drawing for a month, anyhow). <br /><br />December is actually a pretty bad month to undertake this, given I'm leaving for break near the end of the month, but I'll try to queue up enough for a full month by then. ]]></media:description>            <media:thumbnail url="http://th04.deviantart.net/fs70/150/i/2011/334/f/6/dec_1st_by_godsavant-d4htnme.png" height="150" width="139"/>            <media:thumbnail url="http://th01.deviantart.net/fs70/300W/i/2011/334/f/6/dec_1st_by_godsavant-d4htnme.png" height="324" width="300"/>            <media:content url="http://th07.deviantart.net/fs70/PRE/i/2011/334/f/6/dec_1st_by_godsavant-d4htnme.png" height="929" width="860" medium="image"/>            
            <description><![CDATA[ The beginning of what I'm hoping to be a month-long marathon of drawing practice. <br /><br />This one in particular was taken from a photo off Hatena Fotolife (<a class="external" href="http://www.deviantart.com/users/outgoing?http://i194.photobucket.com/albums/z286/godsavant/20110420060053.jpg">[link]</a>), but I don't have any particular theme in mind (any that I could stand drawing for a month, anyhow). <br /><br />December is actually a pretty bad month to undertake this, given I'm leaving for break near the end of the month, but I'll try to queue up enough for a full month by then.<br /><div><img src="http://th01.deviantart.net/fs70/300W/i/2011/334/f/6/dec_1st_by_godsavant-d4htnme.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>QRS- construction zone</title>
                <link>http://godsavant.deviantart.com/art/QRS-construction-zone-269960117</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/QRS-construction-zone-269960117</guid>
                <pubDate>Sun, 20 Nov 2011 01:29:32 PST</pubDate>
                        <media:title type="plain">QRS- construction zone</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Animation">digitalart/other/animation</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ Welcome to Arghoslyev, comrade. Time is short.<br /><br />This one was based off of a photo I snapped while biking around campus: <a class="external" href="http://www.deviantart.com/users/outgoing?http://i194.photobucket.com/albums/z286/godsavant/CIMG1052.jpg">[link]</a> Construction cranes are truly wonders of architecture.<br /><br />After five years of use, I just discovered Photoshop can make animations. I am so stupid. ]]></media:description>            <media:thumbnail url="http://th01.deviantart.net/fs70/150/i/2011/324/f/2/qrs__construction_zone_by_godsavant-d4gq6k5.png" height="150" width="148"/>            <media:thumbnail url="http://fc07.deviantart.net/fs70/i/2011/324/f/2/qrs__construction_zone_by_godsavant-d4gq6k5.png" height="154" width="152"/>            <media:content url="http://fc07.deviantart.net/fs70/i/2011/324/f/2/qrs__construction_zone_by_godsavant-d4gq6k5.png" height="154" width="152" medium="image"/>            
            <description><![CDATA[ Welcome to Arghoslyev, comrade. Time is short.<br /><br />This one was based off of a photo I snapped while biking around campus: <a class="external" href="http://www.deviantart.com/users/outgoing?http://i194.photobucket.com/albums/z286/godsavant/CIMG1052.jpg">[link]</a> Construction cranes are truly wonders of architecture.<br /><br />After five years of use, I just discovered Photoshop can make animations. I am so stupid.<br /><div><img src="http://fc07.deviantart.net/fs70/i/2011/324/f/2/qrs__construction_zone_by_godsavant-d4gq6k5.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>chief</title>
                <link>http://godsavant.deviantart.com/art/chief-265148458</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/chief-265148458</guid>
                <pubDate>Mon, 24 Oct 2011 17:50:23 PDT</pubDate>
                        <media:title type="plain">chief</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Non-Isometric">digitalart/pixelart/characters/noniso</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ Satoshi Ito, the Chief Commanding Officer of the Kazuo Police Academy and Kiryu-kai Special Forces. Ito is among the few surviving members of the Kiryu-kai First Company guerillas that stormed the Anaheim barricades in the offensive that ended the Grand War. His extensive combat experience has perfected his tactical instincts, but eroded his emotional connections, to the point where he struggles to bond with his surrogate daughter, Bouquet.<br /><br /> Ito is an indomitable pillar of the Kazuo militia, ever vigilant in the wake of a post-war backlash against armed conflict, and almost directly responsible for the leaps of progress in the effort to rebuild Kazuo, not all of it legal. In spite of his bureaucratic responsibilities, he still actively participates in a majority of Kiryu-kai field operations, particularly those involving large-scale squad coordination. Ever since his days staging raids against Anaheim encampments, he has matured from a formidable hot-blooded commando to one of the most powerful and dangerous men alive. This resurgence of Anaheim aggression will not go unanswered. ]]></media:description>            <media:thumbnail url="http://th04.deviantart.net/fs70/150/f/2011/315/d/c/chief_by_godsavant-d4dv1uy.png" height="150" width="99"/>            <media:thumbnail url="http://fc09.deviantart.net/fs70/f/2011/315/d/c/chief_by_godsavant-d4dv1uy.png" height="353" width="234"/>            <media:content url="http://fc09.deviantart.net/fs70/f/2011/315/d/c/chief_by_godsavant-d4dv1uy.png" height="353" width="234" medium="image"/>            
            <description><![CDATA[ Satoshi Ito, the Chief Commanding Officer of the Kazuo Police Academy and Kiryu-kai Special Forces. Ito is among the few surviving members of the Kiryu-kai First Company guerillas that stormed the Anaheim barricades in the offensive that ended the Grand War. His extensive combat experience has perfected his tactical instincts, but eroded his emotional connections, to the point where he struggles to bond with his surrogate daughter, Bouquet.<br /><br /> Ito is an indomitable pillar of the Kazuo militia, ever vigilant in the wake of a post-war backlash against armed conflict, and almost directly responsible for the leaps of progress in the effort to rebuild Kazuo, not all of it legal. In spite of his bureaucratic responsibilities, he still actively participates in a majority of Kiryu-kai field operations, particularly those involving large-scale squad coordination. Ever since his days staging raids against Anaheim encampments, he has matured from a formidable hot-blooded commando to one of the most powerful and dangerous men alive. This resurgence of Anaheim aggression will not go unanswered.<br /><div><img src="http://fc09.deviantart.net/fs70/f/2011/315/d/c/chief_by_godsavant-d4dv1uy.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>Dark Souls</title>
                <link>http://godsavant.deviantart.com/art/Dark-Souls-262497702</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/Dark-Souls-262497702</guid>
                <pubDate>Sun, 09 Oct 2011 06:09:03 PDT</pubDate>
                        <media:title type="plain">Dark Souls</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Games">fanart/digital/painting/games</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ Why doesn't deviantART ever have contests for games I actually <b>like</b>?<br /><br />Amidst a world of terror, sometimes it's the quiet moments that catch you. This is a painted recreation from the "All Saints Day" trailer for From Software's new game 'Dark Souls' (<a class="external" href="http://www.deviantart.com/users/outgoing?http://www.youtube.com/watch?v=QNpLhv21BS0&amp;list=FL3xAisijRula-iUTPHS34Bw&amp;index=3">[link]</a>). See if you can spot which part it's from. Since the resolution for the image is messy even at 1080p, I took a few liberties on the armor and such. Hope you enjoy (dying)!<br /><br />Originally, I'd included Gravelord Nito in the very top of the picture as a looming spectre, but once I discovered he was MUCH smaller than in the trailer, it didn't seem right to have him there. Despite knowing the game in and out, I'm not actually able to afford it at the moment, but rest assured that it'll grace my PS3 by year's end.<br /><br />Water effects are hard, man.<br /><br />DOWNLOAD TO FULL VIEW.<br /><br />Photoshop CS3, 6~ hours ]]></media:description>            <media:thumbnail url="http://th01.deviantart.net/fs70/150/f/2011/284/a/5/dark_souls_by_godsavant-d4ca8iu.png" height="150" width="64"/>            <media:thumbnail url="http://th08.deviantart.net/fs70/300W/f/2011/284/a/5/dark_souls_by_godsavant-d4ca8iu.png" height="707" width="300"/>            <media:content url="http://th00.deviantart.net/fs70/PRE/f/2011/284/a/5/dark_souls_by_godsavant-d4ca8iu.png" height="1373" width="582" medium="image"/>            
            <description><![CDATA[ Why doesn't deviantART ever have contests for games I actually <b>like</b>?<br /><br />Amidst a world of terror, sometimes it's the quiet moments that catch you. This is a painted recreation from the "All Saints Day" trailer for From Software's new game 'Dark Souls' (<a class="external" href="http://www.deviantart.com/users/outgoing?http://www.youtube.com/watch?v=QNpLhv21BS0&amp;list=FL3xAisijRula-iUTPHS34Bw&amp;index=3">[link]</a>). See if you can spot which part it's from. Since the resolution for the image is messy even at 1080p, I took a few liberties on the armor and such. Hope you enjoy (dying)!<br /><br />Originally, I'd included Gravelord Nito in the very top of the picture as a looming spectre, but once I discovered he was MUCH smaller than in the trailer, it didn't seem right to have him there. Despite knowing the game in and out, I'm not actually able to afford it at the moment, but rest assured that it'll grace my PS3 by year's end.<br /><br />Water effects are hard, man.<br /><br />DOWNLOAD TO FULL VIEW.<br /><br />Photoshop CS3, 6~ hours<br /><div><img src="http://th08.deviantart.net/fs70/300W/f/2011/284/a/5/dark_souls_by_godsavant-d4ca8iu.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>adam jensen</title>
                <link>http://godsavant.deviantart.com/art/adam-jensen-260458348</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/adam-jensen-260458348</guid>
                <pubDate>Tue, 27 Sep 2011 03:11:20 PDT</pubDate>
                        <media:title type="plain">adam jensen</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Sci-Fi">digitalart/paintings/scifi</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ Practice portrait of the bionic Adam Jensen, in an attempt to get into more realistic subjects. Like the game, the gold palette was on full display here.<br /><br />Photoshop CS3<br />5-8 hours, on-off. ]]></media:description>            <media:thumbnail url="http://th09.deviantart.net/fs71/150/f/2011/270/c/d/adam_jensen_by_godsavant-d4b2iy4.png" height="150" width="89"/>            <media:thumbnail url="http://th02.deviantart.net/fs71/300W/f/2011/270/c/d/adam_jensen_by_godsavant-d4b2iy4.png" height="506" width="300"/>            <media:content url="http://fc06.deviantart.net/fs71/f/2011/270/c/d/adam_jensen_by_godsavant-d4b2iy4.png" height="945" width="560" medium="image"/>            
            <description><![CDATA[ Practice portrait of the bionic Adam Jensen, in an attempt to get into more realistic subjects. Like the game, the gold palette was on full display here.<br /><br />Photoshop CS3<br />5-8 hours, on-off.<br /><div><img src="http://th02.deviantart.net/fs71/300W/f/2011/270/c/d/adam_jensen_by_godsavant-d4b2iy4.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>QRS - oppenbier bridge</title>
                <link>http://godsavant.deviantart.com/art/QRS-oppenbier-bridge-217291151</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/QRS-oppenbier-bridge-217291151</guid>
                <pubDate>Fri, 08 Jul 2011 02:37:55 PDT</pubDate>
                        <media:title type="plain">QRS - oppenbier bridge</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Technical Drawings">digitalart/drawings/technical</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ Oppenbier Memorial Bridge, the only land route in or out of the quarantine zone. <br /><br />My architecture's haphazard, I know, but considering I almost failed Engineering I think it looks alright. ]]></media:description>            <media:thumbnail url="http://th05.deviantart.net/fs70/150/i/2011/189/2/c/qrs___oppenbier_bridge_by_godsavant-d3ldaxb.png" height="123" width="150"/>            <media:thumbnail url="http://th00.deviantart.net/fs70/300W/i/2011/189/2/c/qrs___oppenbier_bridge_by_godsavant-d3ldaxb.png" height="247" width="300"/>            <media:content url="http://fc07.deviantart.net/fs70/i/2011/189/2/c/qrs___oppenbier_bridge_by_godsavant-d3ldaxb.png" height="740" width="900" medium="image"/>            
            <description><![CDATA[ Oppenbier Memorial Bridge, the only land route in or out of the quarantine zone. <br /><br />My architecture's haphazard, I know, but considering I almost failed Engineering I think it looks alright.<br /><div><img src="http://th00.deviantart.net/fs70/300W/i/2011/189/2/c/qrs___oppenbier_bridge_by_godsavant-d3ldaxb.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>truly astounding technology</title>
                <link>http://godsavant.deviantart.com/art/truly-astounding-technology-214695070</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/truly-astounding-technology-214695070</guid>
                <pubDate>Fri, 24 Jun 2011 03:17:23 PDT</pubDate>
                        <media:title type="plain">truly astounding technology</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Paintings">manga/digital/paintings</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ To all our Sony Entertainment® personnel and investors,<br /><br />In the wake of the ongoing denial-of-service attacks against our proprietary PlayStation Network®, Sony Online® servers and the theft of the personal and financial information of countless PlayStation® customers, we realize your thoughts may be ill at ease, and we deeply apologize for any inconvenience this may have caused.<br /><br />However, rest assured we are doing our utmost to ensure the expedient return of all services above, and the apprehension of those parties responsible. To this end, I have enlisted the resources of the Japanese Public Security Section 9 in our investigation, led by Staff Major Motoko Kusanagi, a leading figure in the field of internet hacking and cyberterrorism. <br /><br />Her team will work with our own security experts in the coming weeks to root out all further vulnerabilities of our PlayStation® and related Sony Entertainment® services, and more importantly, the capturing/killing of all involved in these recent attacks, and while the Major has expressed minor protests regarding the tools provided, I am confident in the quality of our truly astounding technology.<br /><br />We appreciate the patience our consumers and investors have shown in this time of strife, and value your business more than ever. <br /><br />Sincerely,<br /><br /><a href="http://louie82y.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/l/o/louie82y.jpg?2" alt=":iconlouie82y:" title="Louie82Y"/></a><br /><br />-Kevin Butler,<br />Sony Entertainment®<br />Vice President, Department of Home Affairs<br /><br />---------------------<br />This was the product of a second one-hour speed-drawing session between me and <a href="http://rakugaki-otoko.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/r/a/rakugaki-otoko.png?1" alt=":iconrakugaki-otoko:" title="Rakugaki-otoko"/></a>, which he once again won, since he's a freaking artistic dynamo. Check out his piece here: <a href="http://fav.me/d3jtewq">[link]</a> And since kool kids also share what music they listened to during that time, <a class="external" href="http://www.deviantart.com/users/outgoing?http://www.youtube.com/watch?v=mJD6_HKiYNI.">[link]</a> Total relaxation.<br /><br />Photoshop CS3, 2 hours ]]></media:description>            <media:thumbnail url="http://th00.deviantart.net/fs70/150/i/2011/175/e/2/truly_astounding_technology_by_godsavant-d3jtnry.png" height="146" width="150"/>            <media:thumbnail url="http://th07.deviantart.net/fs70/300W/i/2011/175/e/2/truly_astounding_technology_by_godsavant-d3jtnry.png" height="291" width="300"/>            <media:content url="http://fc04.deviantart.net/fs70/i/2011/175/e/2/truly_astounding_technology_by_godsavant-d3jtnry.png" height="873" width="900" medium="image"/>            
            <description><![CDATA[ To all our Sony Entertainment® personnel and investors,<br /><br />In the wake of the ongoing denial-of-service attacks against our proprietary PlayStation Network®, Sony Online® servers and the theft of the personal and financial information of countless PlayStation® customers, we realize your thoughts may be ill at ease, and we deeply apologize for any inconvenience this may have caused.<br /><br />However, rest assured we are doing our utmost to ensure the expedient return of all services above, and the apprehension of those parties responsible. To this end, I have enlisted the resources of the Japanese Public Security Section 9 in our investigation, led by Staff Major Motoko Kusanagi, a leading figure in the field of internet hacking and cyberterrorism. <br /><br />Her team will work with our own security experts in the coming weeks to root out all further vulnerabilities of our PlayStation® and related Sony Entertainment® services, and more importantly, the capturing/killing of all involved in these recent attacks, and while the Major has expressed minor protests regarding the tools provided, I am confident in the quality of our truly astounding technology.<br /><br />We appreciate the patience our consumers and investors have shown in this time of strife, and value your business more than ever. <br /><br />Sincerely,<br /><br /><a href="http://louie82y.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/l/o/louie82y.jpg?2" alt=":iconlouie82y:" title="Louie82Y"/></a><br /><br />-Kevin Butler,<br />Sony Entertainment®<br />Vice President, Department of Home Affairs<br /><br />---------------------<br />This was the product of a second one-hour speed-drawing session between me and <a href="http://rakugaki-otoko.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/r/a/rakugaki-otoko.png?1" alt=":iconrakugaki-otoko:" title="Rakugaki-otoko"/></a>, which he once again won, since he's a freaking artistic dynamo. Check out his piece here: <a href="http://fav.me/d3jtewq">[link]</a> And since kool kids also share what music they listened to during that time, <a class="external" href="http://www.deviantart.com/users/outgoing?http://www.youtube.com/watch?v=mJD6_HKiYNI.">[link]</a> Total relaxation.<br /><br />Photoshop CS3, 2 hours<br /><div><img src="http://th07.deviantart.net/fs70/300W/i/2011/175/e/2/truly_astounding_technology_by_godsavant-d3jtnry.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>psp adventures: 3rd Birthday</title>
                <link>http://godsavant.deviantart.com/art/psp-adventures-3rd-Birthday-213825147</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/psp-adventures-3rd-Birthday-213825147</guid>
                <pubDate>Sun, 19 Jun 2011 04:12:18 PDT</pubDate>
                        <media:title type="plain">psp adventures: 3rd Birthday</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Non-Isometric">digitalart/pixelart/scenes/noniso</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ I want to wake up in a city ravaged by aliens...New...Yooooorrrk!<br /><br />A few months back I bought Crysis 2 for PC and The 3rd Birthday on the PSP on the same day - coincidentally, both games that involve fighting through a ruined and besieged New York City. Difference is, one is good, and the other is something besides good.<br /><br />Now, I've never actually played the original Parasite Eves on the Playstation One, but I'd hazard a guess The 3rd Birthday is nothing like the first two; the story is unrelated to - and indeed, spits in the face of - the previous games, with the kind of convoluted, inscrutable story worthy only of Final Fantasy XIII writer Motomu Toriyama. <br /><br />Maybe it's also the fact that I've been spoiled by the superb MGS: Peace Walker, but as an action game The 3rd Birthday is piss poor. As with most Japanese shooters, the guns are predictably weak, and the lock-on targeting system reduces the player input to running back and forth. The encounters are also split into tightly segregated kill rooms, wreaking havoc on the shoulder camera (though that does allow you to marvel at the visuals).<br /><br />However, the game really gets intense after the halfway point, where the focus becomes more tactical strategy, jumping rapidly between soldiers for different lines of sight and weapon loadouts or vehicles for enemies with very specific weaknesses. At the time I was really frustrated at how unfairly difficult some stages were, but in hindsight I probably had the most fun while I was desperately dodging enemies with low health, praying for fresh reinforcements to Dive into.<br /><br />If you're a Parasite Eve fan, don't touch this game. For everyone else, give it a try.<br /><br />In other news, Crysis 2 was simply amazing. <br /><br />For those more attentive to motif, I based the original pose off of the famous poster for Army of Darkness: <a class="external" href="http://www.deviantart.com/users/outgoing?http://www.movie-list.com/posters/big/zoom/armyofdarkness.jpg">[link]</a> Originally it was supposed to be Crysis Guy in the lead pose, but a certain someone suggested this genius reversal.<br /><br />This one took me over two months, all told, as I put off doing the background for several weeks at a time, erasing and redrawing all those pesky buildings. In the end it was a lot less grand than I'd envisioned (story of my art) but I just wanted to get it out there and off my shoulders. ]]></media:description>            <media:thumbnail url="http://th03.deviantart.net/fs71/150/f/2011/170/d/2/psp_adventures__3rd_birthday_by_godsavant-d3jb0jf.png" height="150" width="79"/>            <media:thumbnail url="http://th08.deviantart.net/fs71/300W/f/2011/170/d/2/psp_adventures__3rd_birthday_by_godsavant-d3jb0jf.png" height="572" width="300"/>            <media:content url="http://fc02.deviantart.net/fs71/f/2011/170/d/2/psp_adventures__3rd_birthday_by_godsavant-d3jb0jf.png" height="822" width="431" medium="image"/>            
            <description><![CDATA[ I want to wake up in a city ravaged by aliens...New...Yooooorrrk!<br /><br />A few months back I bought Crysis 2 for PC and The 3rd Birthday on the PSP on the same day - coincidentally, both games that involve fighting through a ruined and besieged New York City. Difference is, one is good, and the other is something besides good.<br /><br />Now, I've never actually played the original Parasite Eves on the Playstation One, but I'd hazard a guess The 3rd Birthday is nothing like the first two; the story is unrelated to - and indeed, spits in the face of - the previous games, with the kind of convoluted, inscrutable story worthy only of Final Fantasy XIII writer Motomu Toriyama. <br /><br />Maybe it's also the fact that I've been spoiled by the superb MGS: Peace Walker, but as an action game The 3rd Birthday is piss poor. As with most Japanese shooters, the guns are predictably weak, and the lock-on targeting system reduces the player input to running back and forth. The encounters are also split into tightly segregated kill rooms, wreaking havoc on the shoulder camera (though that does allow you to marvel at the visuals).<br /><br />However, the game really gets intense after the halfway point, where the focus becomes more tactical strategy, jumping rapidly between soldiers for different lines of sight and weapon loadouts or vehicles for enemies with very specific weaknesses. At the time I was really frustrated at how unfairly difficult some stages were, but in hindsight I probably had the most fun while I was desperately dodging enemies with low health, praying for fresh reinforcements to Dive into.<br /><br />If you're a Parasite Eve fan, don't touch this game. For everyone else, give it a try.<br /><br />In other news, Crysis 2 was simply amazing. <br /><br />For those more attentive to motif, I based the original pose off of the famous poster for Army of Darkness: <a class="external" href="http://www.deviantart.com/users/outgoing?http://www.movie-list.com/posters/big/zoom/armyofdarkness.jpg">[link]</a> Originally it was supposed to be Crysis Guy in the lead pose, but a certain someone suggested this genius reversal.<br /><br />This one took me over two months, all told, as I put off doing the background for several weeks at a time, erasing and redrawing all those pesky buildings. In the end it was a lot less grand than I'd envisioned (story of my art) but I just wanted to get it out there and off my shoulders.<br /><div><img src="http://th08.deviantart.net/fs71/300W/f/2011/170/d/2/psp_adventures__3rd_birthday_by_godsavant-d3jb0jf.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>2-7</title>
                <link>http://godsavant.deviantart.com/art/2-7-217119150</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/2-7-217119150</guid>
                <pubDate>Thu, 07 Jul 2011 04:47:58 PDT</pubDate>
                        <media:title type="plain">2-7</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Characters, Animals &amp; Monsters">designs/gameart/gameconcepts/characters</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ dA Muro is a great program you can use if you ever get bored of reliable file saving, brush variety and flexible canvas sizes offered by free programs like GIMP or even the latest MS Paint. Oh, and that cheeky motherfucking smiley that spouts three-year-old memes at you while taking five minutes to save. ]]></media:description>            <media:thumbnail url="http://th04.deviantart.net/fs71/150/f/2011/188/1/1/2_7_by_godsavant-d3l9m7i.png" height="150" width="98"/>            <media:thumbnail url="http://th03.deviantart.net/fs71/300W/f/2011/188/1/1/2_7_by_godsavant-d3l9m7i.png" height="458" width="300"/>            <media:content url="http://fc08.deviantart.net/fs71/f/2011/188/1/1/2_7_by_godsavant-d3l9m7i.png" height="737" width="483" medium="image"/>            
            <description><![CDATA[ dA Muro is a great program you can use if you ever get bored of reliable file saving, brush variety and flexible canvas sizes offered by free programs like GIMP or even the latest MS Paint. Oh, and that cheeky motherfucking smiley that spouts three-year-old memes at you while taking five minutes to save.<br /><div><img src="http://th03.deviantart.net/fs71/300W/f/2011/188/1/1/2_7_by_godsavant-d3l9m7i.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>psp adventures: Z.H.P.</title>
                <link>http://godsavant.deviantart.com/art/psp-adventures-Z-H-P-210366594</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/psp-adventures-Z-H-P-210366594</guid>
                <pubDate>Thu, 26 May 2011 00:41:32 PDT</pubDate>
                        <media:title type="plain">psp adventures: Z.H.P.</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Games">fanart/digital/drawings/games</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ Known to the chagrin of retailers nationwide as "Zettai Hero Project: Unlosing Ranger vs. Darkdeath Evilman". <br /><br />Here we have yet another gem covered in excrement from our friends at N.I.S, this one a take on the classic "roguelike" genre; the player enters a dungeon filled with monsters and loot, and if they die, they lose all their items/money and go back to Level 1. However, Z.H.P. does cut you a break by adding your accrued experience to your "base level", so that you get a bit stronger each time you revert. This was a clever twist on the normally frustrating conventions of roguelikes, meaning you still make progress even after losing all that hard work.<br /><br />Yet while I do enjoy the character designs and better writing over Disgaea, there are some niggling things that hold it back. Unlike traditional roguelikes, Z.H.P does have separate levels, each of which consist of only four or five floors, sometimes with bosses, whereupon you're transported back to base to save/heal up, and lose all your levels. This completely defeats the purpose of a roguelike, where the point is to try and push as far into the dungeon as possible before you die; a better idea would have been something like Persona's Tartarus, where escape is nary an option and enemies almost always still pose a threat. Heck, even Disgaea's own Item World is more akin to a roguelike than Z.H.P, which devolves back into standard N.I.S. level-grinding/worldrunning of under/overpowered dungeons, instead of the ceaseless challenge and near-death tension of a real roguelike. <br /><br />In other news, I found out recently that Power Rangers was made up mostly of recut footage from an unrelated Japanese sentai show. How both brilliant and disheartening.<br /><br />Drawn in a little over one hour, a time limit posed by <a href="http://rakugaki-otoko.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/r/a/rakugaki-otoko.png?1" alt=":iconrakugaki-otoko:" title="Rakugaki-otoko"/></a> over MSN. Special thanks for keeping time and providing references on that shiny effect that always happens whenever they pose. I really should try this more often; it's much more harrowing, knowing there's a certain time you'll have to stop, and it makes you think on a broader scale, instead of obsessing over smaller details that you could just change later on. Go check out his newest comic, drawn concurrently with this piece as a race of sorts: <a href="http://fav.me/d3h8x6n">[link]</a><br /><br />Man, these descriptions just get longer with every PSP adventure...do you guys even read these things? Add the word "frog" to your comment somewhere if you read these things.<br /><br /><b> FUCKING COMMENT IF YOU'RE GOING TO FAVE.</b> Thanks. ]]></media:description>            <media:thumbnail url="http://th07.deviantart.net/fs70/150/i/2011/173/c/0/psp_adventures__z_h_p__by_godsavant-d3h8vwi.png" height="104" width="150"/>            <media:thumbnail url="http://th04.deviantart.net/fs70/300W/i/2011/173/c/0/psp_adventures__z_h_p__by_godsavant-d3h8vwi.png" height="208" width="300"/>            <media:content url="http://fc03.deviantart.net/fs70/i/2011/173/c/0/psp_adventures__z_h_p__by_godsavant-d3h8vwi.png" height="624" width="900" medium="image"/>            
            <description><![CDATA[ Known to the chagrin of retailers nationwide as "Zettai Hero Project: Unlosing Ranger vs. Darkdeath Evilman". <br /><br />Here we have yet another gem covered in excrement from our friends at N.I.S, this one a take on the classic "roguelike" genre; the player enters a dungeon filled with monsters and loot, and if they die, they lose all their items/money and go back to Level 1. However, Z.H.P. does cut you a break by adding your accrued experience to your "base level", so that you get a bit stronger each time you revert. This was a clever twist on the normally frustrating conventions of roguelikes, meaning you still make progress even after losing all that hard work.<br /><br />Yet while I do enjoy the character designs and better writing over Disgaea, there are some niggling things that hold it back. Unlike traditional roguelikes, Z.H.P does have separate levels, each of which consist of only four or five floors, sometimes with bosses, whereupon you're transported back to base to save/heal up, and lose all your levels. This completely defeats the purpose of a roguelike, where the point is to try and push as far into the dungeon as possible before you die; a better idea would have been something like Persona's Tartarus, where escape is nary an option and enemies almost always still pose a threat. Heck, even Disgaea's own Item World is more akin to a roguelike than Z.H.P, which devolves back into standard N.I.S. level-grinding/worldrunning of under/overpowered dungeons, instead of the ceaseless challenge and near-death tension of a real roguelike. <br /><br />In other news, I found out recently that Power Rangers was made up mostly of recut footage from an unrelated Japanese sentai show. How both brilliant and disheartening.<br /><br />Drawn in a little over one hour, a time limit posed by <a href="http://rakugaki-otoko.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/r/a/rakugaki-otoko.png?1" alt=":iconrakugaki-otoko:" title="Rakugaki-otoko"/></a> over MSN. Special thanks for keeping time and providing references on that shiny effect that always happens whenever they pose. I really should try this more often; it's much more harrowing, knowing there's a certain time you'll have to stop, and it makes you think on a broader scale, instead of obsessing over smaller details that you could just change later on. Go check out his newest comic, drawn concurrently with this piece as a race of sorts: <a href="http://fav.me/d3h8x6n">[link]</a><br /><br />Man, these descriptions just get longer with every PSP adventure...do you guys even read these things? Add the word "frog" to your comment somewhere if you read these things.<br /><br /><b> FUCKING COMMENT IF YOU'RE GOING TO FAVE.</b> Thanks.<br /><div><img src="http://th04.deviantart.net/fs70/300W/i/2011/173/c/0/psp_adventures__z_h_p__by_godsavant-d3h8vwi.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>why is it so hot</title>
                <link>http://godsavant.deviantart.com/art/why-is-it-so-hot-212526727</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/why-is-it-so-hot-212526727</guid>
                <pubDate>Fri, 10 Jun 2011 07:49:56 PDT</pubDate>
                        <media:title type="plain">why is it so hot</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Oekaki">manga/digital/oekaki</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ It's so fucking hot over here.<br /><br />The weather in New York has been muy ridiculo the past couple of days. I go to sleep during rousing thunderstorms and wake up to sweltering heat. Since there's no AC or other utilities in the house and my bottled water's running low (the tap water is vile, even boiled or filtered), I just chill down in the basement for most of the noon hours. It's no wonder I have a mild fever.<br /><br /> On a more related note, I found a ragged copy of the January 2000 issue of GameFan. The editorial content is pretty much the overly snarky and loquacious writers of the 90's who all have cartoon avatars of themselves (like in the old GamePro), and it's kind of funny to read about them gaggling over the graphical power of the DreamCast, debate the possibility of Microsoft producing a gaming console and lauding the graphics of Jurassic Park: Warpath as "gorgeous". How little they knew.<br /><br /> The ads, on the other hand, are a fucking blast from the past, like Dew Prism, Dino Crisis, Evolution (didn't that get remade on the Gamecube?) and Parasite Eve II. One that stood out particularly was an ad for the Pioneer releases of Serial Experiments Lain, which had only put out four of the five discs at the time. For those who don't know about it, that show is OLD. There's even a section at the end for that "Japanimation", "not-for-kids" stuff! Most of it's just reviews of Tenchi Whatever, Darkstalkers manga and gossip on J-pop bands or import DVDs (back when Geneon was still in business), but what really got me laughing was the huge 'Game Cave' mail-order catalog at the end: things like a Game Boy emulator for your PC (only $49.99!) or Rei/Asuka wall scrolls with the prices in big exclamation text boxes. <br /><br />Oh, GameFan. You sure were a piece of crap. MS Paint, a night and a half.<br /><br />FEEL FREE TO COMMENT. ]]></media:description>            <media:thumbnail url="http://th04.deviantart.net/fs71/150/i/2011/173/e/3/why_is_it_so_hot_by_godsavant-d3ij6o7.png" height="147" width="150"/>            <media:thumbnail url="http://th00.deviantart.net/fs71/300W/i/2011/173/e/3/why_is_it_so_hot_by_godsavant-d3ij6o7.png" height="294" width="300"/>            <media:content url="http://fc05.deviantart.net/fs71/i/2011/173/e/3/why_is_it_so_hot_by_godsavant-d3ij6o7.png" height="883" width="900" medium="image"/>            
            <description><![CDATA[ It's so fucking hot over here.<br /><br />The weather in New York has been muy ridiculo the past couple of days. I go to sleep during rousing thunderstorms and wake up to sweltering heat. Since there's no AC or other utilities in the house and my bottled water's running low (the tap water is vile, even boiled or filtered), I just chill down in the basement for most of the noon hours. It's no wonder I have a mild fever.<br /><br /> On a more related note, I found a ragged copy of the January 2000 issue of GameFan. The editorial content is pretty much the overly snarky and loquacious writers of the 90's who all have cartoon avatars of themselves (like in the old GamePro), and it's kind of funny to read about them gaggling over the graphical power of the DreamCast, debate the possibility of Microsoft producing a gaming console and lauding the graphics of Jurassic Park: Warpath as "gorgeous". How little they knew.<br /><br /> The ads, on the other hand, are a fucking blast from the past, like Dew Prism, Dino Crisis, Evolution (didn't that get remade on the Gamecube?) and Parasite Eve II. One that stood out particularly was an ad for the Pioneer releases of Serial Experiments Lain, which had only put out four of the five discs at the time. For those who don't know about it, that show is OLD. There's even a section at the end for that "Japanimation", "not-for-kids" stuff! Most of it's just reviews of Tenchi Whatever, Darkstalkers manga and gossip on J-pop bands or import DVDs (back when Geneon was still in business), but what really got me laughing was the huge 'Game Cave' mail-order catalog at the end: things like a Game Boy emulator for your PC (only $49.99!) or Rei/Asuka wall scrolls with the prices in big exclamation text boxes. <br /><br />Oh, GameFan. You sure were a piece of crap. MS Paint, a night and a half.<br /><br />FEEL FREE TO COMMENT.<br /><div><img src="http://th00.deviantart.net/fs71/300W/i/2011/173/e/3/why_is_it_so_hot_by_godsavant-d3ij6o7.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>bayonetta</title>
                <link>http://godsavant.deviantart.com/art/bayonetta-211999961</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/bayonetta-211999961</guid>
                <pubDate>Mon, 06 Jun 2011 13:39:31 PDT</pubDate>
                        <media:title type="plain">bayonetta</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Games">fanart/digital/drawings/games</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ ...you're mystery.<br /><br />I really don't think Bayonetta's character designer thought ahead when he drew her up; she has so many dangly bits and jewelry/ornaments it'd be hell to draw her more than once. Someone showed me some of the original concept sketches, and the front and back profiles don't even match up in places. I did my best to include the details based off the two reference pics I have, but if you find you can't rub one out on account of a missing pendant or inaccurate glove brace I am sorry for your lots.<br /><br />I've been away from HQ for a few days at this point, back to my old house without heating or Internet, so like last time (<a href="http://fav.me/d3bu7yp">[link]</a>) I've spent that time doodling away in Paint until I get a shape or limb I could expand upon. I'm frantically uploading this from a friend's computer so unfortunately I don't have time to look at any replies or other messages you guys have left (sixteen and counting) but I'll definitely get around to it once I get back to the apartment.<br /><br />PLEASE DOWNLOAD FOR FULL SEXINESS, a lot of the details on the face get lost in dA's default view.<br /><br />MS Paint, over a couple of nights. ]]></media:description>            <media:thumbnail url="http://th04.deviantart.net/fs70/150/i/2011/209/2/4/bayonetta_by_godsavant-d3i7w7t.png" height="128" width="150"/>            <media:thumbnail url="http://th02.deviantart.net/fs70/300W/i/2011/209/2/4/bayonetta_by_godsavant-d3i7w7t.png" height="257" width="300"/>            <media:content url="http://fc00.deviantart.net/fs70/i/2011/209/2/4/bayonetta_by_godsavant-d3i7w7t.png" height="770" width="900" medium="image"/>            
            <description><![CDATA[ ...you're mystery.<br /><br />I really don't think Bayonetta's character designer thought ahead when he drew her up; she has so many dangly bits and jewelry/ornaments it'd be hell to draw her more than once. Someone showed me some of the original concept sketches, and the front and back profiles don't even match up in places. I did my best to include the details based off the two reference pics I have, but if you find you can't rub one out on account of a missing pendant or inaccurate glove brace I am sorry for your lots.<br /><br />I've been away from HQ for a few days at this point, back to my old house without heating or Internet, so like last time (<a href="http://fav.me/d3bu7yp">[link]</a>) I've spent that time doodling away in Paint until I get a shape or limb I could expand upon. I'm frantically uploading this from a friend's computer so unfortunately I don't have time to look at any replies or other messages you guys have left (sixteen and counting) but I'll definitely get around to it once I get back to the apartment.<br /><br />PLEASE DOWNLOAD FOR FULL SEXINESS, a lot of the details on the face get lost in dA's default view.<br /><br />MS Paint, over a couple of nights.<br /><div><img src="http://th02.deviantart.net/fs70/300W/i/2011/209/2/4/bayonetta_by_godsavant-d3i7w7t.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>Operative Design A</title>
                <link>http://godsavant.deviantart.com/art/Operative-Design-A-211227319</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/Operative-Design-A-211227319</guid>
                <pubDate>Wed, 01 Jun 2011 03:02:46 PDT</pubDate>
                        <media:title type="plain">Operative Design A</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Characters, Animals &amp; Monsters">designs/gameart/gameconcepts/characters</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ Do lefties hold pistols in their right hands?<br /><br /><br />The Quarantine Reconnaissance Service, is comprised primarily of enlisted military operatives, following rudimentary hazmat and survival training. Despite their military origins, Q.R.S. operatives rarely see actual combat, deployed mainly amidst natural or biological disasters to retrieve high-value targets or materials. In over a decade of operation, the agency has seen only two casualties, one due to technical mishap and the other from radiation exposure; in both cases, the victims were observed as having failed to observe standard safety protocol.<br /> Equipment loadout is normally based upon the nature of the crisis, but the typical Q.R.S operative is equipped with:<br /><br /> -Military-grade hazardous materials suit  Designed with the worst of scenarios in mind, the Q.R.S hazard suit is manufactured to be completely impermeable to air and moisture, and highly resistant to punctures short of bullet impact. In cases of confirmed hostility, additional body armor can be worn over the suit, although this may present weight and respiratory concerns during extended operations.<br /><br /> -MS Gas Mask (custom)  Due to overwhelming negative feedback, the good folks at Q.R.S. R&amp;D have modified a number of field masks with cigarette receptacles in the front of the filter, allowing 'safe' tobacco use without need for mask removal. This has demonstrably increased the risks of filter breach by over 30% but for most operative this is a welcome trade-off for the leisure it affords.<br /><br /> -Standard-issue 9x18 Pistol Makarova  As with their military counterparts, Q.R.S operatives are equipped with the standard Soviet PM sidearms, which they are trained to fire with either hand whilst performing other tasks.<br /><br /> -Military rations and bottled water  Due to the extended nature of most operations, most operatives carry at least a day's worth of provisions at any given time, certified for prison and military use. Just wonderful.<br /> <br /> -First aid  In addition to basic first aid training, each team features a designated backup medic, who carries additional supplies and is responsible for the physical health of the team for the duration of the mission. Each member is given the means to attend to minor wounds independently, of course.<br /><br /> -Geiger counter  Although the Q.R.S deals extensively with biological weapons, the recent abundance of unlicensed atomic material within the Soviet Union has made nuclear proliferation a constant threat Luckily, most recent suits are equipped with built-in Geiger counters, and capable of logging radiation to gauge operatives' fitness for active service. Those exposed to an undisclosed threshold of radiation are obligated to take leave of absence for up to several months, but it has become common practice to tamper with these measurements in order to see more active service  and, consequently, more hazard pay.<br /><br /> -Local currency  Due to the fragmented governments of many fringe Soviet blocs, the ruble is not uniformly accepted, and the Q.R.S has learned not to depend on local government or Soviet embassies for exchange into local currency. Even in disaster areas, operatives carry varying amounts of various currencies, and are expected to know the exact exchange rates for each; however, unrest in numerous principalities has led to the rapid devaluation/elimination of numerous bloc currencies.<br /><br /> -Mobile phones  Despite the dearth of Western technology in the wake of the Soviet recession, the Q.R.S's reconnaissance role affords them access to civilian-grade mobile phones, which are used for squad relay and communication with headquarters. Unfortunately, they are expensive, fragile and vulnerable to the effects of magnetic interference  a crippling flaw, considering the various cataclysmic scenarios in which the Q.R.S is deployed. ]]></media:description>            <media:thumbnail url="http://th02.deviantart.net/fs70/150/i/2011/152/c/5/operative_design_a_by_godsavant-d3hrc1j.png" height="150" width="116"/>            <media:thumbnail url="http://th07.deviantart.net/fs70/300W/i/2011/152/c/5/operative_design_a_by_godsavant-d3hrc1j.png" height="387" width="300"/>            <media:content url="http://th08.deviantart.net/fs70/PRE/i/2011/152/c/5/operative_design_a_by_godsavant-d3hrc1j.png" height="1015" width="787" medium="image"/>            
            <description><![CDATA[ Do lefties hold pistols in their right hands?<br /><br /><br />The Quarantine Reconnaissance Service, is comprised primarily of enlisted military operatives, following rudimentary hazmat and survival training. Despite their military origins, Q.R.S. operatives rarely see actual combat, deployed mainly amidst natural or biological disasters to retrieve high-value targets or materials. In over a decade of operation, the agency has seen only two casualties, one due to technical mishap and the other from radiation exposure; in both cases, the victims were observed as having failed to observe standard safety protocol.<br /> Equipment loadout is normally based upon the nature of the crisis, but the typical Q.R.S operative is equipped with:<br /><br /> -Military-grade hazardous materials suit  Designed with the worst of scenarios in mind, the Q.R.S hazard suit is manufactured to be completely impermeable to air and moisture, and highly resistant to punctures short of bullet impact. In cases of confirmed hostility, additional body armor can be worn over the suit, although this may present weight and respiratory concerns during extended operations.<br /><br /> -MS Gas Mask (custom)  Due to overwhelming negative feedback, the good folks at Q.R.S. R&amp;D have modified a number of field masks with cigarette receptacles in the front of the filter, allowing 'safe' tobacco use without need for mask removal. This has demonstrably increased the risks of filter breach by over 30% but for most operative this is a welcome trade-off for the leisure it affords.<br /><br /> -Standard-issue 9x18 Pistol Makarova  As with their military counterparts, Q.R.S operatives are equipped with the standard Soviet PM sidearms, which they are trained to fire with either hand whilst performing other tasks.<br /><br /> -Military rations and bottled water  Due to the extended nature of most operations, most operatives carry at least a day's worth of provisions at any given time, certified for prison and military use. Just wonderful.<br /> <br /> -First aid  In addition to basic first aid training, each team features a designated backup medic, who carries additional supplies and is responsible for the physical health of the team for the duration of the mission. Each member is given the means to attend to minor wounds independently, of course.<br /><br /> -Geiger counter  Although the Q.R.S deals extensively with biological weapons, the recent abundance of unlicensed atomic material within the Soviet Union has made nuclear proliferation a constant threat Luckily, most recent suits are equipped with built-in Geiger counters, and capable of logging radiation to gauge operatives' fitness for active service. Those exposed to an undisclosed threshold of radiation are obligated to take leave of absence for up to several months, but it has become common practice to tamper with these measurements in order to see more active service  and, consequently, more hazard pay.<br /><br /> -Local currency  Due to the fragmented governments of many fringe Soviet blocs, the ruble is not uniformly accepted, and the Q.R.S has learned not to depend on local government or Soviet embassies for exchange into local currency. Even in disaster areas, operatives carry varying amounts of various currencies, and are expected to know the exact exchange rates for each; however, unrest in numerous principalities has led to the rapid devaluation/elimination of numerous bloc currencies.<br /><br /> -Mobile phones  Despite the dearth of Western technology in the wake of the Soviet recession, the Q.R.S's reconnaissance role affords them access to civilian-grade mobile phones, which are used for squad relay and communication with headquarters. Unfortunately, they are expensive, fragile and vulnerable to the effects of magnetic interference  a crippling flaw, considering the various cataclysmic scenarios in which the Q.R.S is deployed.<br /><div><img src="http://th07.deviantart.net/fs70/300W/i/2011/152/c/5/operative_design_a_by_godsavant-d3hrc1j.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>Q.R.S.</title>
                <link>http://godsavant.deviantart.com/art/Q-R-S-211136937</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/Q-R-S-211136937</guid>
                <pubDate>Tue, 31 May 2011 12:19:21 PDT</pubDate>
                        <media:title type="plain">Q.R.S.</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Storyline Illustrations">designs/gameart/gameconcepts/storyline</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ Trying out Corel Painter 9 Essentials; some people swear by it, but for me it's been buggy as hell. Can anyone give a second opinion? ]]></media:description>            <media:thumbnail url="http://th04.deviantart.net/fs70/150/i/2011/152/e/d/q_r_s__by_godsavant-d3hpeax.png" height="150" width="109"/>            <media:thumbnail url="http://th03.deviantart.net/fs70/300W/i/2011/152/e/d/q_r_s__by_godsavant-d3hpeax.png" height="414" width="300"/>            <media:content url="http://th09.deviantart.net/fs70/PRE/i/2011/152/e/d/q_r_s__by_godsavant-d3hpeax.png" height="1051" width="761" medium="image"/>            
            <description><![CDATA[ Trying out Corel Painter 9 Essentials; some people swear by it, but for me it's been buggy as hell. Can anyone give a second opinion?<br /><div><img src="http://th03.deviantart.net/fs70/300W/i/2011/152/e/d/q_r_s__by_godsavant-d3hpeax.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>Dimensional Fortress Macross</title>
                <link>http://godsavant.deviantart.com/art/Dimensional-Fortress-Macross-210854984</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/Dimensional-Fortress-Macross-210854984</guid>
                <pubDate>Sun, 29 May 2011 13:31:02 PDT</pubDate>
                        <media:title type="plain">Dimensional Fortress Macross</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Oekaki">manga/digital/oekaki</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ Hey guys, remember Macross 7? HA HA HA HA.<br /><br />So, <a href="http://rakugaki-otoko.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/r/a/rakugaki-otoko.png?1" alt=":iconrakugaki-otoko:" title="Rakugaki-otoko"/></a> was telling me how he and <a href="http://johnsu.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/j/o/johnsu.gif" alt=":iconjohnsu:" title="JohnSu"/></a> were looking at this picture of a stucco wall for some reason (<a class="external" href="http://www.deviantart.com/users/outgoing?http://en.wikipedia.org/wiki/File:Stucco_wall.jpg">[link]</a>) and saw various things in the top right (see it? See it now? I didn't). We all decided to draw our own interpretations, which are linked below.<br /><br />In honesty, I saw a number of different things, but by far the coolest was an image inspired by the recently-revealed cover art for the mech game "Armored Core 5": <a class="external" href="http://www.deviantart.com/users/outgoing?http://videogames.techfresh.net/wp-content/uploads/2011/05/Armored-Core-V-a.jpg">[link]</a><br /><br />That's some raw box art if I ever saw it. <br /><br />Now, I've never actually played any Armored Core game, nor have I seen Super Dimension Fortress Macross, but I've always liked the ludicrous idea of fighter jets with legs. But twisty lasers? That's going too far.<br /><br /><a href="http://rakugaki-otoko.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/r/a/rakugaki-otoko.png?1" alt=":iconrakugaki-otoko:" title="Rakugaki-otoko"/></a> saw pretty much what I saw at first, a suit of armor with a sword: <a href="http://fav.me/d3hboqx">[link]</a><br /><br /><a href="http://johnsu.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/j/o/johnsu.gif" alt=":iconjohnsu:" title="JohnSu"/></a> apparently also saw a suit of armor, but as always the guy managed to work an anime girl into the picture: <a href="http://johnsu.deviantart.com/art/Armored-Lion-210629546">[link]</a><br /><br />Try it out the next time you're staring at your ceiling patterns for hours in a fit of fevered delirium. It's fun. ]]></media:description>            <media:thumbnail url="http://th06.deviantart.net/fs70/150/f/2011/173/f/e/dimensional_fortress_macross_by_godsavant-d3hjcqw.png" height="150" width="129"/>            <media:thumbnail url="http://th02.deviantart.net/fs70/300W/f/2011/173/f/e/dimensional_fortress_macross_by_godsavant-d3hjcqw.png" height="348" width="300"/>            <media:content url="http://fc08.deviantart.net/fs70/f/2011/173/f/e/dimensional_fortress_macross_by_godsavant-d3hjcqw.png" height="696" width="600" medium="image"/>            
            <description><![CDATA[ Hey guys, remember Macross 7? HA HA HA HA.<br /><br />So, <a href="http://rakugaki-otoko.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/r/a/rakugaki-otoko.png?1" alt=":iconrakugaki-otoko:" title="Rakugaki-otoko"/></a> was telling me how he and <a href="http://johnsu.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/j/o/johnsu.gif" alt=":iconjohnsu:" title="JohnSu"/></a> were looking at this picture of a stucco wall for some reason (<a class="external" href="http://www.deviantart.com/users/outgoing?http://en.wikipedia.org/wiki/File:Stucco_wall.jpg">[link]</a>) and saw various things in the top right (see it? See it now? I didn't). We all decided to draw our own interpretations, which are linked below.<br /><br />In honesty, I saw a number of different things, but by far the coolest was an image inspired by the recently-revealed cover art for the mech game "Armored Core 5": <a class="external" href="http://www.deviantart.com/users/outgoing?http://videogames.techfresh.net/wp-content/uploads/2011/05/Armored-Core-V-a.jpg">[link]</a><br /><br />That's some raw box art if I ever saw it. <br /><br />Now, I've never actually played any Armored Core game, nor have I seen Super Dimension Fortress Macross, but I've always liked the ludicrous idea of fighter jets with legs. But twisty lasers? That's going too far.<br /><br /><a href="http://rakugaki-otoko.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/r/a/rakugaki-otoko.png?1" alt=":iconrakugaki-otoko:" title="Rakugaki-otoko"/></a> saw pretty much what I saw at first, a suit of armor with a sword: <a href="http://fav.me/d3hboqx">[link]</a><br /><br /><a href="http://johnsu.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/j/o/johnsu.gif" alt=":iconjohnsu:" title="JohnSu"/></a> apparently also saw a suit of armor, but as always the guy managed to work an anime girl into the picture: <a href="http://johnsu.deviantart.com/art/Armored-Lion-210629546">[link]</a><br /><br />Try it out the next time you're staring at your ceiling patterns for hours in a fit of fevered delirium. It's fun.<br /><div><img src="http://th02.deviantart.net/fs70/300W/f/2011/173/f/e/dimensional_fortress_macross_by_godsavant-d3hjcqw.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>marksman</title>
                <link>http://godsavant.deviantart.com/art/marksman-202521823</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/marksman-202521823</guid>
                <pubDate>Sun, 27 Mar 2011 06:14:33 PDT</pubDate>
                        <media:title type="plain">marksman</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Non-Isometric">digitalart/pixelart/characters/noniso</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ Sam - Professional assassin and soldier of fortune. While Ito led his lieutenants to victory in the capital during the final hours of the Grand Battle of Kazuo, Sam held back Anaheim reinforcements at the front lines. After inflicting grievous losses from a fortified sniper nest, she was caught in a massive airstrike that left her injured, unconscious and declared KIA after days of picking through the rubble. <br /><br />What I hope will be the final design for the Marksman (and later, Sniper) CO. Her design is probably the one I've changed the most throughout. Still not sure about the eyes, though; do they make her look evil? It's been quite a while since I've worked on this.<br /><br />If someone does notice a discrepancy b/w this uniform and the Heavy Weapons one, it's b/c Bouquet's still a cadet, so her outfit lacks the beret and shoulder emblem exclusive to commissioned officers.<br /><br />I found out only recently that the rifle I gave her in early sketches (<a href="http://fav.me/d22n0ga">[link]</a>) is aesthetically identical to an M14 EBR, so I just gave her that, instead (minus the magazine, of course). Since guns can get upgraded and swapped out in the game, it doesn't really matter, anyhow.<br /><br />I drew this over one of my earliest sketches (<a href="http://fav.me/d21fuxl">[link]</a>), though I made some changes to accommodate uniform designs.<br /><br />Someone told me once that I like to draw large thighs.<br /><br />DOWNLOAD FOR BETTER VIEW.<br /><br />EDIT 3/28: I KNEW something was missing! I'd forgotten to draw the back of her jacket between her legs. Fix'd. ]]></media:description>            <media:thumbnail url="http://th09.deviantart.net/fs71/150/f/2012/260/e/8/marksman_by_godsavant-d3ckqu7.png" height="150" width="82"/>            <media:thumbnail url="http://th02.deviantart.net/fs71/300W/f/2012/260/e/8/marksman_by_godsavant-d3ckqu7.png" height="548" width="300"/>            <media:content url="http://fc05.deviantart.net/fs71/f/2012/260/e/8/marksman_by_godsavant-d3ckqu7.png" height="730" width="400" medium="image"/>            
            <description><![CDATA[ Sam - Professional assassin and soldier of fortune. While Ito led his lieutenants to victory in the capital during the final hours of the Grand Battle of Kazuo, Sam held back Anaheim reinforcements at the front lines. After inflicting grievous losses from a fortified sniper nest, she was caught in a massive airstrike that left her injured, unconscious and declared KIA after days of picking through the rubble. <br /><br />What I hope will be the final design for the Marksman (and later, Sniper) CO. Her design is probably the one I've changed the most throughout. Still not sure about the eyes, though; do they make her look evil? It's been quite a while since I've worked on this.<br /><br />If someone does notice a discrepancy b/w this uniform and the Heavy Weapons one, it's b/c Bouquet's still a cadet, so her outfit lacks the beret and shoulder emblem exclusive to commissioned officers.<br /><br />I found out only recently that the rifle I gave her in early sketches (<a href="http://fav.me/d22n0ga">[link]</a>) is aesthetically identical to an M14 EBR, so I just gave her that, instead (minus the magazine, of course). Since guns can get upgraded and swapped out in the game, it doesn't really matter, anyhow.<br /><br />I drew this over one of my earliest sketches (<a href="http://fav.me/d21fuxl">[link]</a>), though I made some changes to accommodate uniform designs.<br /><br />Someone told me once that I like to draw large thighs.<br /><br />DOWNLOAD FOR BETTER VIEW.<br /><br />EDIT 3/28: I KNEW something was missing! I'd forgotten to draw the back of her jacket between her legs. Fix'd.<br /><div><img src="http://th02.deviantart.net/fs71/300W/f/2012/260/e/8/marksman_by_godsavant-d3ckqu7.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>Arkham City</title>
                <link>http://godsavant.deviantart.com/art/Arkham-City-201284305</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/Arkham-City-201284305</guid>
                <pubDate>Thu, 17 Mar 2011 10:10:52 PDT</pubDate>
                        <media:title type="plain">Arkham City</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Movies &amp; TV">fanart/digital/drawings/movies</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ NANANANANANA~<br /><br />See? I'm not always so serious about this stuff. <br /><br />As many of you might not be aware, in addition to anime and manga, I'm also way into Batman, and I'm glad he's gotten better movie and video game treatment as of late. Arkham Asylum ahoy.<br /><br />I drew this while suffering from insomnia at my old house (my family's moved away).<br /><br />Done in MS Paint, for once, now that I'm on my old laptop. 1~2 hours<br /><br />EDIT 3/19: Now that I'm back at HQ, I've made some slight edits to Catwoman for accuracy to her in-game appearance (I was working off a blurry screenshot and her animated appearances when I first drew her). Still done in MS Paint, though, to preserve my claim).<br /><br />EDIT 10/13: Dammit, why didn't they reveal that Nightwing and Robin were also in the game until a week before release?! Also, game's almost out, heard it's alright. ]]></media:description>            <media:thumbnail url="http://th09.deviantart.net/fs70/150/f/2011/173/c/6/arkham_city_by_godsavant-d3bu7yp.png" height="150" width="53"/>            <media:thumbnail url="http://th02.deviantart.net/fs70/300W/f/2011/173/c/6/arkham_city_by_godsavant-d3bu7yp.png" height="846" width="300"/>            <media:content url="http://th08.deviantart.net/fs70/PRE/f/2011/173/c/6/arkham_city_by_godsavant-d3bu7yp.png" height="1502" width="532" medium="image"/>            
            <description><![CDATA[ NANANANANANA~<br /><br />See? I'm not always so serious about this stuff. <br /><br />As many of you might not be aware, in addition to anime and manga, I'm also way into Batman, and I'm glad he's gotten better movie and video game treatment as of late. Arkham Asylum ahoy.<br /><br />I drew this while suffering from insomnia at my old house (my family's moved away).<br /><br />Done in MS Paint, for once, now that I'm on my old laptop. 1~2 hours<br /><br />EDIT 3/19: Now that I'm back at HQ, I've made some slight edits to Catwoman for accuracy to her in-game appearance (I was working off a blurry screenshot and her animated appearances when I first drew her). Still done in MS Paint, though, to preserve my claim).<br /><br />EDIT 10/13: Dammit, why didn't they reveal that Nightwing and Robin were also in the game until a week before release?! Also, game's almost out, heard it's alright.<br /><div><img src="http://th02.deviantart.net/fs70/300W/f/2011/173/c/6/arkham_city_by_godsavant-d3bu7yp.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>Paz</title>
                <link>http://godsavant.deviantart.com/art/Paz-200512886</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/Paz-200512886</guid>
                <pubDate>Fri, 11 Mar 2011 02:09:39 PST</pubDate>
                        <media:title type="plain">Paz</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Games">fanart/digital/drawings/games</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ The original picture of Paz Ortega Andrade, in which I tried my hardest to imitate artist Ashley Wood, who did most of the art for Peace Walker (ironically, this was something I've had a LOT of experience with back in the day: <a href="http://godsavant.deviantart.com/gallery/?offset=96#/dikvns">[link]</a>). Problem is, Wood doesn't really provide much artwork of women who are not almost completely disrobed and likely touching themselves; I used my MGS2: Sons of Liberty comic book for reference, but again.<br /><br />I spent over a day on this piece, and even though the original pic was never finished, I still liked it enough to turn into my avatar pic (so yes, you can stop asking about it now). ]]></media:description>            <media:thumbnail url="http://th08.deviantart.net/fs71/150/f/2011/070/8/1/paz_by_godsavant-d3bdoqe.png" height="150" width="99"/>            <media:thumbnail url="http://th03.deviantart.net/fs71/300W/f/2011/070/8/1/paz_by_godsavant-d3bdoqe.png" height="453" width="300"/>            <media:content url="http://fc06.deviantart.net/fs71/f/2011/070/8/1/paz_by_godsavant-d3bdoqe.png" height="1014" width="672" medium="image"/>            
            <description><![CDATA[ The original picture of Paz Ortega Andrade, in which I tried my hardest to imitate artist Ashley Wood, who did most of the art for Peace Walker (ironically, this was something I've had a LOT of experience with back in the day: <a href="http://godsavant.deviantart.com/gallery/?offset=96#/dikvns">[link]</a>). Problem is, Wood doesn't really provide much artwork of women who are not almost completely disrobed and likely touching themselves; I used my MGS2: Sons of Liberty comic book for reference, but again.<br /><br />I spent over a day on this piece, and even though the original pic was never finished, I still liked it enough to turn into my avatar pic (so yes, you can stop asking about it now).<br /><div><img src="http://th03.deviantart.net/fs71/300W/f/2011/070/8/1/paz_by_godsavant-d3bdoqe.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>psp adventures: peace walker</title>
                <link>http://godsavant.deviantart.com/art/psp-adventures-peace-walker-200512317</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/psp-adventures-peace-walker-200512317</guid>
                <pubDate>Fri, 11 Mar 2011 01:55:52 PST</pubDate>
                        <media:title type="plain">psp adventures: peace walker</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Games">fanart/digital/drawings/games</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ Paz's dream came true!<br /><br /><a class="external" href="http://www.deviantart.com/users/outgoing?http://www.youtube.com/watch?v=n7aACDTi278">[link]</a><br /><br />Man...what a weird game. Metal Gear Solid: Peace Walker was actually the very first game I bought and played on my PSP, but this one took so long mainly because I tried to draw it using digital brushes first, which was both laborious and frustrating; Paz herself turned out alright, but the rest of the picture was far too big for me to work to my liking (particularly ZEKE). I'll upload the presentable parts of that picture separately to my Scraps, I suppose.<br /><br />As for the game itself, it's arguably one of the best titles available on the platform, ever; though I haven't tried out its predecessor, Portable Ops, I sunk 50+ hours into Peace Walker, without even touching the full-featured multiplayer.<br /><br />This time, I was experimenting more with color, rather than imitating a specific style (though I'm sure it resembles some artist or other). I find Peace Walker's color palette particularly striking, especially since the previous games in the series and been based in cooler, more subdued colors.<br /><br />Special thanks to <a target="_self" href="http://rakugaki-otoko.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/r/a/rakugaki-otoko.png?2" alt=":iconrakugaki-otoko:" title="Rakugaki-otoko" /></a> for his drawing of a confused and embarrassed Snake (<a href="http://fav.me/d3bdoym">[link]</a>), which I converted to pixel form, and also for several snapshots of ZEKE that helped immensely in planning out its proportions for this picture. The man's a true genome soldier, as I'd never have the guts to pull out my camera in the midst of a firefight with that monster.<br /><br />Also, if anyone (besides Dan) knows what the pic of ZEKE is a reference to, you win. <br /><br />Dedicated to <a target="_self" href="http://gobeur.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/g/o/gobeur.jpg?5" alt=":icongobeur:" title="Gobeur" /></a> for her excellent tributes to both Peace Walker and tasteful man-sex, not to mention a pic that almost mirrored what this piece was originally going to be.<br /><br />Enjoy!<br /><br />EDIT 3/20 removed the outlines on Paz's hair, did my best to fix the upper part of the peace logo.<br /><br />EDIT: Uploaded upscaled version. ]]></media:description>            <media:thumbnail url="http://th03.deviantart.net/fs70/150/i/2012/349/2/b/psp_adventures__peace_walker_by_godsavant-d3bdoal.png" height="103" width="150"/>            <media:thumbnail url="http://th07.deviantart.net/fs70/300W/i/2012/349/2/b/psp_adventures__peace_walker_by_godsavant-d3bdoal.png" height="205" width="300"/>            <media:content url="http://fc07.deviantart.net/fs70/i/2012/349/2/b/psp_adventures__peace_walker_by_godsavant-d3bdoal.png" height="615" width="900" medium="image"/>            
            <description><![CDATA[ Paz's dream came true!<br /><br /><a class="external" href="http://www.deviantart.com/users/outgoing?http://www.youtube.com/watch?v=n7aACDTi278">[link]</a><br /><br />Man...what a weird game. Metal Gear Solid: Peace Walker was actually the very first game I bought and played on my PSP, but this one took so long mainly because I tried to draw it using digital brushes first, which was both laborious and frustrating; Paz herself turned out alright, but the rest of the picture was far too big for me to work to my liking (particularly ZEKE). I'll upload the presentable parts of that picture separately to my Scraps, I suppose.<br /><br />As for the game itself, it's arguably one of the best titles available on the platform, ever; though I haven't tried out its predecessor, Portable Ops, I sunk 50+ hours into Peace Walker, without even touching the full-featured multiplayer.<br /><br />This time, I was experimenting more with color, rather than imitating a specific style (though I'm sure it resembles some artist or other). I find Peace Walker's color palette particularly striking, especially since the previous games in the series and been based in cooler, more subdued colors.<br /><br />Special thanks to <a target="_self" href="http://rakugaki-otoko.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/r/a/rakugaki-otoko.png?2" alt=":iconrakugaki-otoko:" title="Rakugaki-otoko" /></a> for his drawing of a confused and embarrassed Snake (<a href="http://fav.me/d3bdoym">[link]</a>), which I converted to pixel form, and also for several snapshots of ZEKE that helped immensely in planning out its proportions for this picture. The man's a true genome soldier, as I'd never have the guts to pull out my camera in the midst of a firefight with that monster.<br /><br />Also, if anyone (besides Dan) knows what the pic of ZEKE is a reference to, you win. <br /><br />Dedicated to <a target="_self" href="http://gobeur.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/g/o/gobeur.jpg?5" alt=":icongobeur:" title="Gobeur" /></a> for her excellent tributes to both Peace Walker and tasteful man-sex, not to mention a pic that almost mirrored what this piece was originally going to be.<br /><br />Enjoy!<br /><br />EDIT 3/20 removed the outlines on Paz's hair, did my best to fix the upper part of the peace logo.<br /><br />EDIT: Uploaded upscaled version.<br /><div><img src="http://th07.deviantart.net/fs70/300W/i/2012/349/2/b/psp_adventures__peace_walker_by_godsavant-d3bdoal.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>psp adventures: dark hero days</title>
                <link>http://godsavant.deviantart.com/art/psp-adventures-dark-hero-days-200173996</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/psp-adventures-dark-hero-days-200173996</guid>
                <pubDate>Tue, 08 Mar 2011 03:38:56 PST</pubDate>
                        <media:title type="plain">psp adventures: dark hero days</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Games">fanart/digital/drawings/games</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ I'd like to say I threw this together in a matter of minutes to make myself look cool, but in truth this took around 5-6 hours over two nights, erasing and reworking parts of the picture; there's even a sick-ass Zombie Dragon I decided to leave out of the piece. And never have I spent so much time and effort to make something look shitty on purpose.<br /><br />Yes, what we have here is a stylistic experiment, in which I tried to mimic the rough, unkempt linework of oekai artwork - particularly, the style of 'gen', whose work usually consists of low-res and solidly-colored pixel portraits. Some examples of his work can be found here (NSFW):<br /><br /><a class="external" href="http://www.deviantart.com/users/outgoing?http://danbooru.donmai.us/post/index?tags=gen">[link]</a><br /><br />So, if you were saying to yourself, "this looks kind of shitty and unfinished", that's the point.<br /><br />Oh, right, Disgaea. Guess I better talk about that shit.<br /><br /> So yeah, as a tactical JRPG, it's a pretty fun game - which it had better be, for a series that expects you to grind to level 9999 repeatedly. I'm playing Dark Hero Days on my PSP, which is my only exposure to the series thus far.<br /><br /> So, if there are veterans of the series out there, tell me: is this one just worse than the rest? I've heard the Disgaea series lauded for its quirky humor and memorable characters. But I've played through this entire game's story mode, and I find all - and I do mean <b>all</b> - of the skits, characters and cutscenes the epitome of panderingly juvenile, panty-sniffing otaku cliché. I've also heard that people love Laharl as a character, but in the numerous cameos he's had in this game, his squealing, adolescent voice and insipid dialogue make me hate him even worse than Adell. Why does a fistfighter like Adell wear a long red tie? Why are there so many battles the player is supposed to lose? Why are Adell and friends trying to fight the Overlord Zenon when they already know he's a fake?<br /><br />Ugh, it's getting late.<br /><br />Still, it's a nice change in pace; the series' staples of randomly-generated 'item dungeons' and lifting/throwing towers of teammates (pictured above, on a small scale) are pretty ingenious, and lend themselves to deeper strategy than Final Fantasy Tactics (or Tactics Ogre, but unlike some, I DON'T like taking it up the ass). I'm hoping Disgaea 3 will make it to PSP, but judging by the NGP unveiling and PSP-3000 price drop, Sony is already jumping ship on the platform for North America. If nothing else, I have Persona 3 Portable sitting unopenend on my shelf over there, so we'll see how that turns out.<br /><br />Oh, and this one's dedicated to my estranged friend <a target="_self" href="http://viruscore.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/v/i/viruscore.gif?12" alt=":iconviruscore:" title="VirusCore" /></a>, since I know he's into this kind of stuff. He might also have died, though, since he's been inactive for a while and erased a huge chunk of his gallery for no apparent reason. More power to ya, you uncanny pervert, you. ]]></media:description>            <media:thumbnail url="http://th09.deviantart.net/fs71/150/f/2011/070/d/f/psp_adventures__dark_hero_days_by_godsavant-d3b6f8s.png" height="150" width="96"/>            <media:thumbnail url="http://th04.deviantart.net/fs71/300W/f/2011/070/d/f/psp_adventures__dark_hero_days_by_godsavant-d3b6f8s.png" height="468" width="300"/>            <media:content url="http://fc00.deviantart.net/fs71/f/2011/070/d/f/psp_adventures__dark_hero_days_by_godsavant-d3b6f8s.png" height="516" width="331" medium="image"/>            
            <description><![CDATA[ I'd like to say I threw this together in a matter of minutes to make myself look cool, but in truth this took around 5-6 hours over two nights, erasing and reworking parts of the picture; there's even a sick-ass Zombie Dragon I decided to leave out of the piece. And never have I spent so much time and effort to make something look shitty on purpose.<br /><br />Yes, what we have here is a stylistic experiment, in which I tried to mimic the rough, unkempt linework of oekai artwork - particularly, the style of 'gen', whose work usually consists of low-res and solidly-colored pixel portraits. Some examples of his work can be found here (NSFW):<br /><br /><a class="external" href="http://www.deviantart.com/users/outgoing?http://danbooru.donmai.us/post/index?tags=gen">[link]</a><br /><br />So, if you were saying to yourself, "this looks kind of shitty and unfinished", that's the point.<br /><br />Oh, right, Disgaea. Guess I better talk about that shit.<br /><br /> So yeah, as a tactical JRPG, it's a pretty fun game - which it had better be, for a series that expects you to grind to level 9999 repeatedly. I'm playing Dark Hero Days on my PSP, which is my only exposure to the series thus far.<br /><br /> So, if there are veterans of the series out there, tell me: is this one just worse than the rest? I've heard the Disgaea series lauded for its quirky humor and memorable characters. But I've played through this entire game's story mode, and I find all - and I do mean <b>all</b> - of the skits, characters and cutscenes the epitome of panderingly juvenile, panty-sniffing otaku cliché. I've also heard that people love Laharl as a character, but in the numerous cameos he's had in this game, his squealing, adolescent voice and insipid dialogue make me hate him even worse than Adell. Why does a fistfighter like Adell wear a long red tie? Why are there so many battles the player is supposed to lose? Why are Adell and friends trying to fight the Overlord Zenon when they already know he's a fake?<br /><br />Ugh, it's getting late.<br /><br />Still, it's a nice change in pace; the series' staples of randomly-generated 'item dungeons' and lifting/throwing towers of teammates (pictured above, on a small scale) are pretty ingenious, and lend themselves to deeper strategy than Final Fantasy Tactics (or Tactics Ogre, but unlike some, I DON'T like taking it up the ass). I'm hoping Disgaea 3 will make it to PSP, but judging by the NGP unveiling and PSP-3000 price drop, Sony is already jumping ship on the platform for North America. If nothing else, I have Persona 3 Portable sitting unopenend on my shelf over there, so we'll see how that turns out.<br /><br />Oh, and this one's dedicated to my estranged friend <a target="_self" href="http://viruscore.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/v/i/viruscore.gif?12" alt=":iconviruscore:" title="VirusCore" /></a>, since I know he's into this kind of stuff. He might also have died, though, since he's been inactive for a while and erased a huge chunk of his gallery for no apparent reason. More power to ya, you uncanny pervert, you.<br /><div><img src="http://th04.deviantart.net/fs71/300W/f/2011/070/d/f/psp_adventures__dark_hero_days_by_godsavant-d3b6f8s.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>JILL DOZER</title>
                <link>http://godsavant.deviantart.com/art/JILL-DOZER-193663138</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/JILL-DOZER-193663138</guid>
                <pubDate>Sun, 16 Jan 2011 03:56:41 PST</pubDate>
                        <media:title type="plain">JILL DOZER</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Non-Isometric">digitalart/pixelart/characters/noniso</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2011-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ You can tell when I like my work from the all-caps.<br /><br />I was never quite happy with my previous fanart for The GBA's late-comer classic Drill Dozer (<a href="http://godsavant.deviantart.com/gallery/#/d2ffq9x">[link]</a>), so I started doodling a small pixel outline of Jill that eventually became this. I still haven't gone back to the game, but I do wish Game Freak would have the courage to do something besides Pokemon for once (granted, they took a dive with Drill Dozer, but that can't take too much out of their Nintendo millions). ]]></media:description>            <media:thumbnail url="http://th04.deviantart.net/fs70/150/f/2011/016/e/1/jill_dozer_by_godsavant-d37avfm.png" height="150" width="109"/>            <media:thumbnail url="http://fc00.deviantart.net/fs70/f/2011/016/e/1/jill_dozer_by_godsavant-d37avfm.png" height="308" width="224"/>            <media:content url="http://fc00.deviantart.net/fs70/f/2011/016/e/1/jill_dozer_by_godsavant-d37avfm.png" height="308" width="224" medium="image"/>            
            <description><![CDATA[ You can tell when I like my work from the all-caps.<br /><br />I was never quite happy with my previous fanart for The GBA's late-comer classic Drill Dozer (<a href="http://godsavant.deviantart.com/gallery/#/d2ffq9x">[link]</a>), so I started doodling a small pixel outline of Jill that eventually became this. I still haven't gone back to the game, but I do wish Game Freak would have the courage to do something besides Pokemon for once (granted, they took a dive with Drill Dozer, but that can't take too much out of their Nintendo millions).<br /><div><img src="http://fc00.deviantart.net/fs70/f/2011/016/e/1/jill_dozer_by_godsavant-d37avfm.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>RotAKoKo</title>
                <link>http://godsavant.deviantart.com/art/RotAKoKo-180315322</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/RotAKoKo-180315322</guid>
                <pubDate>Thu, 23 Sep 2010 22:41:14 PDT</pubDate>
                        <media:title type="plain">RotAKoKo</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Games">fanart/digital/drawings/games</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2010-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ This is in celebration of <a href="http://rakugaki-otoko.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/r/a/rakugaki-otoko.png?1" alt=":iconrakugaki-otoko:" title="Rakugaki-otoko"/></a>'s third and greatest game, Rotating Agent KoKo (RotAKoKo), a 2D exploration game about KoKo, a demented inter-dimensional special agent sent to sent to weed out excess dimensions. <br /><br />Though I've always been a fan of Da's work, he's really outdone himself this time. The game is simply amazing, from crisp spritework and set pieces to intense boss battles, giant robots, and a thumpin' soundtrack. <img src="http://e.deviantart.net/emoticons/b/biggrin.gif" width="15" height="15" alt=":D" title=":D (Big Grin)"/> And of course, his charming artwork and humor still shines through.<br /><br />DOWNLOAD IT HERE: <a class="external" href="http://www.deviantart.com/users/outgoing?http://www.mediafire.com/?3i49774bt8w86bd#2">[link]</a><br /><br />Go play it and tell him (and me, if you'd like) what you think!<br /><br />EDIT: YES, THE PICTURE ACTUALLY FORMS A ROTATING CIRCLE, THAT'S KIND OF THE POINT. ]]></media:description>            <media:thumbnail url="http://th03.deviantart.net/fs71/150/i/2010/268/a/4/rotakoko_by_godsavant-d2zcs6y.png" height="150" width="140"/>            <media:thumbnail url="http://th08.deviantart.net/fs71/300W/i/2010/268/a/4/rotakoko_by_godsavant-d2zcs6y.png" height="322" width="300"/>            <media:content url="http://th09.deviantart.net/fs71/PRE/i/2010/268/a/4/rotakoko_by_godsavant-d2zcs6y.png" height="926" width="863" medium="image"/>            
            <description><![CDATA[ This is in celebration of <a href="http://rakugaki-otoko.deviantart.com/"><img class="avatar" src="http://a.deviantart.net/avatars/r/a/rakugaki-otoko.png?1" alt=":iconrakugaki-otoko:" title="Rakugaki-otoko"/></a>'s third and greatest game, Rotating Agent KoKo (RotAKoKo), a 2D exploration game about KoKo, a demented inter-dimensional special agent sent to sent to weed out excess dimensions. <br /><br />Though I've always been a fan of Da's work, he's really outdone himself this time. The game is simply amazing, from crisp spritework and set pieces to intense boss battles, giant robots, and a thumpin' soundtrack. <img src="http://e.deviantart.net/emoticons/b/biggrin.gif" width="15" height="15" alt=":D" title=":D (Big Grin)"/> And of course, his charming artwork and humor still shines through.<br /><br />DOWNLOAD IT HERE: <a class="external" href="http://www.deviantart.com/users/outgoing?http://www.mediafire.com/?3i49774bt8w86bd#2">[link]</a><br /><br />Go play it and tell him (and me, if you'd like) what you think!<br /><br />EDIT: YES, THE PICTURE ACTUALLY FORMS A ROTATING CIRCLE, THAT'S KIND OF THE POINT.<br /><div><img src="http://th08.deviantart.net/fs71/300W/i/2010/268/a/4/rotakoko_by_godsavant-d2zcs6y.png" alt="thumbnail" /></div> ]]></description>            </item>
            <item>
                <title>drill dozer</title>
                <link>http://godsavant.deviantart.com/art/drill-dozer-146860485</link>
                <guid isPermaLink="true">http://godsavant.deviantart.com/art/drill-dozer-146860485</guid>
                <pubDate>Tue, 15 Dec 2009 11:17:18 PST</pubDate>
                        <media:title type="plain">drill dozer</media:title>
        <media:keywords></media:keywords>
                        <media:rating>nonadult</media:rating>
                <media:category label="Games">fanart/digital/drawings/games</media:category>
        <media:credit role="author" scheme="urn:ebu">godsavant</media:credit>
        <media:credit role="author" scheme="urn:ebu">http://a.deviantart.net/avatars/g/o/godsavant.png?14</media:credit> 
        <media:copyright url="http://godsavant.deviantart.com">Copyright 2009-2013 ~godsavant</media:copyright>            <media:description type="html"><![CDATA[ Jill from Drill Dozer, the only non-Pokemon game Game Freak's made in the last hundred years. Good game for the GBA, but fuckin' hard.<br /><br />I got sloppy with the pixelling, sleepiness got the best of me. ]]></media:description>            <media:thumbnail url="http://th02.deviantart.net/fs70/150/f/2009/349/f/d/drill_dozer_by_godsavant.png" height="150" width="135"/>            <media:thumbnail url="http://th05.deviantart.net/fs70/300W/f/2009/349/f/d/drill_dozer_by_godsavant.png" height="334" width="300"/>            <media:content url="http://fc01.deviantart.net/fs70/f/2009/349/f/d/drill_dozer_by_godsavant.png" height="341" width="306" medium="image"/>            
            <description><![CDATA[ Jill from Drill Dozer, the only non-Pokemon game Game Freak's made in the last hundred years. Good game for the GBA, but fuckin' hard.<br /><br />I got sloppy with the pixelling, sleepiness got the best of me.<br /><div><img src="http://th05.deviantart.net/fs70/300W/f/2009/349/f/d/drill_dozer_by_godsavant.png" alt="thumbnail" /></div> ]]></description>            </item>
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