Korryn Shiks Matriarchy [DRAFT]

Ksm Logo by Riveda1972

Previous draft, corrected by the Maester Shabazik -> read here: fav.me/dd6dm8f

The KSM is meant as a minor nation in the Nebulosa of Ots science fiction setting by Shabazik. It's located in the star system #139. After a few useful discussions we've agreed to set this nation over 2 planets out of a 17 habitable planets system.
The planets have been named Korryn I and Korryn II, meant a a little tribute to House Corrin, the ruling imperial House at the beginnings of the Dune saga by Frank Herbert.


The foundation of the Korryn Shiks Matriarchy is a legacy of the so called Rebellion of Clones wars (3428-3434 a.a.H.).
During the final phases of the uprising, a faction of the rebel clones accepted to sign a non belligerance deal with Kasparov CIA, who quickly and gladly accepted due the worries about and RFB uncontrolled expansion in the southern area of the nebula.

The reasons for this odd deal accepted by Kasparov CIA are, above all, in the military forces still controlled by KSM's founders. While they hadn't been strong enough to seriously threaten the mega corporations, they were strong enough to cause severe damages and losses if they had continued the war, before being definitively defeated.

Both parts accepted a kind of status quo: the rebels realized they hadn't any realistic chance to successfully continue the uprising, but obtained to keep themselves (almost) independent; while Kasparov CIA granted to close a battlefront without further losses and (thought to have) gained a kind of protectorate upon a toy-nation which promised to no more support clones rebellions and (most important) to flank Kasparov CIA in case of military operations against a predicted invasion from RFB.

In order to not alarm the other powers, still stuck in fighting and suppressing the other rebel clones, KSM's founders accepted to mimic as a corporation subordinated to Kasparov CIA's control, as a held company. Actually it was part of the deal that KSM would have been much more independent than a banal controlled company, and it started infact building a secret form of government while keeping the public appeareance of a sub-company under the big umbrella provided by Kasparov CIA.

Their main lucky break occurred whitin the chaotic final phases of the rebellion itself, while the rebel group managed in capturing a damaged, but still working, Ark Ship and hiding it inside the orbit of an orphan extrastellar planet, wandering in the dark of deep space near the borders between RFB and the Pross Zone. They kept the captured Ark Ship, with its hundreds of thousands cryo-sleeping clones, hidden on that dark, frozen rockball lost in the deep space for three years, persuading long range sensors that the ship was effectively lost.

The KSM was initially named as "Kasparov Settlement Multipurpose Industries" and for years the acronym hadn't any other meaning.

During the short period of "peace" between the Rebellion of Clone and the Goelathian Wars, KSM strenghtened itself, mostly working effectively as a Kasparov CIA sub-corporation, devoted to planetary exploration, and operating in first terraforming attempts on new planets of the region.
The secret deal with Kasparov CIA granted them the chance to directly colonize up to two planets, inside the same star system, and that chance was accomplished when KSM put hands on the planet we nowadays know as Korryn II (or Winter Korryn).
It was, as today, a cold planet but it seemed a good choice in order to hide there the main activities of the group, without getting unwanted attentions by third parties.
It was around the year 3438 a.a.H. that KSM acronym gained its new meaning. It's told that the name "Korryn" was chosen for the planet just to keep the same starting letter of the company acronym. It just sounded good to founders and that was all.

Equally sharing profits between themselves and Kasparov CIA, KSM strenghtened themselves. And they secretly used the meantime to both study and "crack" the AMCCs aboard the captured Ark Ship (in particular, hacking the mind conditioning programs), and also recruiting survivors and veterans of the rebellion: some of them were still hidden to escape the repression, some other initially surrendered to megacorporations and national powers armies but were later persuaded to join the KSM with the promise of relevant roles into an effectively independent organization controlled by shiks and not by biological humans.

They had barely started the building of an industrial colony on Korryn II (later known as Winter Korryn) and settled the first outposts on Korryn I (later known as "Korryn" only, as the "capitol" of their nation), when the Goelathian Wars started, and incidentally the star System #139, where they had to settle, was one of the first targets of the invaders.

They quickly evacuated the few outposts on Korryn I, closed the surface gates on Korryn II and refuged underground to not attire invaders' attentions and resisting their first strike bombings. But immediately after the first strikes from the Coalition, KSM kept faith to the treaty with Kasparov CIA, supporting it both in the humanitaria rescue operations and in the military ones. The "KSM Military division" was appearently constituted in year 3444 a.a.H., formally as a mercenary force subordinated to Kasparov CIA's command, but actually the act of constitution was just the chance to formalize what already existed and was, infact, the KSM's army and military fleet.

Most of actions and operations of the KSM military Division during the Goealathian Wars are unknown, both because they formally acted as a Kasparov CIA subordinated force, and because they were mostly used for black ops and beyond-enemy-lines operations, including sabotages, harassing and hurting supply lines and plants of the Coalition, boarding and capturing coalition's supply convoys, and so on.
Also in this case KSM strictly obeyed the terms of their deals with Kasparov CIA, persuading them they had a loyal and valid ally, even if they were actually independent.

In the final phases of the Goealathian Wars KSM forces were used mainly for peace keeping and pacification purposes and it has been in this phase they captured a lot of enemy weapons and personnel.
And while they continued their politics to equally share the loots with their "controlling" corporation, they instead kept the control over any "human loot" they managed to put the hands on, no matter if biological or artificial humans.

Accidentally the peace-keeping operations were also the chance to recruit further followers from other organizations. Such of "recruiting" activities were acted both with persuasion and by force. "Recruited" people were secretly trasferred inside the deep underground settlements on Korryn II where they were (depending on cases) converted, rieducated or just forced to work.

Anyway, at the end of the war, the fear about an unwanted massive RFB expansion in the Devart sector, persuaded Kasparov CIA and other "friendly" nations and corporations to enforce their control on borderline star systems, including the Star System #139. What was initially just a first exploration permission on Korryn I, was finally acknowledged as a formal control on the planet.

And thanks the loyalty shown during the war, KSM also gained its most important commission. The "KSM Spacecraft Recover & Refit Division" was founded as a new branch of the "company", and was charged to recover the huge amount of damaged or destroyed ships and wreckages along the battlefronts in the region, in order to repair and refit them when possible, or to demolish and recycle materials when needed.

In a few years (this time with relevant investments from Kasparov CIA itself) a lot of underground and orbital spacecraft industries were built, and KSM repaid back those investments granting Kasparov CIA huge profits from refitting and reselling recovered ships, while a lot of materials (both resources and reuseable components) were instead used to strengten KSM settlements on both Korryn II and Korryn I.

Korryn I, due to its comfortable gravity ratio (0.95g) and its nice tropical climate was appearently elected as "capitol" planet, hosting a representative seat of the KSM consortium, and received a special status as "duty-free" planet, massively encouraging its attractive for both tourism and residential settlements.
The KSM Immigration Bureau was founded in 3448 a.a.H., under a multilateral treaty involving also the LCP, Norodor Empire and EUS as observers and as privileged colonizers.
The treaty granted Korryn the status of pre-colony, which meant they would have up to 50 years to grow in population before they can be acknowledged as a real colony and choose by vote which nation to join or to keep themself as a new independent nation.
50 years just seemed a nice long term perspective to Kasparov CIA which whould have in the meantime the chance (and the KSM's support) in reinforcing their presence in this sector and also in supporting the reconstruction on the other planets damaged during the Goelathian Wars (Kanyikia, Laqvia, Zur Space Dominion).

The most important (but not declared) task for the KSM Immigration Bureau was of course to limit the immigration from RFB and EAN, in order to prevent the two nations to gain a new controlled nation at the end. But in order to avoid teneses with both RFB and EAN, they were granted to earn a minor percentage of the profits incoming from the touristic and industrial activities.

While consolidating their status, the "company" changed its name in "Korryn Settlement Multipurpose Industries" but kept a clear reference to Kasparov CIA in their own company logo. While the secret government finally assumed the name of "Korryn Shiks Matriarchy", whose flag was the same company logo.
And now that "peace" granted better and more comfortable conditions they also started transferring the just awakened clones from the hidden Ark Ship to Korryn II, finally demolishing the ship itself to definitely cancel any residual tracks of the captured ship.

It's important to notice that this way KSM kept the main and strategic functions on the appearently secondary planet, Winter Korryn (Korryn II), while the formally capitol planet, Korryn I, is used mostly as a representative planet, formally hosting the KSM industries CEO and administrative council.
The ratio of this "unpopular" choice to use the harder and less hospital Korryn II as real backbone is in the same reasons that make it a hard world to habit: hard climate, and a gravity a bit harder than normal (1.15g) are considered by KSM's leaders the perfect environment where to grow and train Shiks with more strenght and endurance.

The particular "duty free" status granted on the planet has sproud its attractive, encouraging tourism and the building of luxury residences and housings, attracting on the planet rich managers, diplomats and so on, and making it a perfect theater for espionage activities.
All KSM shiks actually in service onground Korryn I are appearently no more than common civilian Shiks, dressing their standard grey ZTP uniforms (or other civilian dresses when requested) and appearently subordinated to biological human directors, or even serving as maitresses, house maids, and so on, inside the luxury residences, but they're infact higly trained spies under the direct command of KSM Security Service (which of course is not an acknowledged commercial division but an operative section of the Matriarchy).



Korryn1 by Riveda1972

It's a nice tropical world, with two main continents and hundreds of smaller archipelagos, with almost 70% of its surface covered by warm oceans and just small polar caps. It also have a comfortable gravity, a little softer than normal (0,95g) which makes it ideal for relaxing holydays. The planet orbit is almost circular and not too bent on the ellittic plan, that means stable seasons and a comfortable climate for almost all the year. Anyway all planetary settlements and luxury residences are well fitted and equipped to resist the eventual typhoons sometimes spreading.
Altough both Korryn I and Korryn II have their own hydroponic plants to feed people, on Korryn I are present also massive farming activities where exotic fruits are farmed and harvested both for local market and for exportation toward the other planets of the system.
Korryn I also has native lifeforms, above all a large variety of plants and trees, but also some animals. Not so evolved, but they have native fishes and brids, and also some creatures similar to amphibian reptiles. despite the efforts of KSM administration, most of these native lifeforms are currently menaced by the importing of extra system lifeforms.
Korryn City, founded on the main continent, actually hosts the representative seat of the Korryn Settlements Multipurpose Industries, the foreign embassies, the spaceport and the very luxurious CEO'S residence; Most of touristic, commercial, legalized gambling activities are concentrated in the city downtown, while residences for colonization are normally built along the peripheral belt of the city. Extraluxury residences, instead, are normally built on the smaller islands.



Korryn2 by Riveda1972

Seen from space it looks like a glacial world, and actually it is. Only around a thin belt on the equatorial latitudes it shows a temperate-cold climate. It's similar to Korryn I about dimensions, but has more mass due to relevant metallic composition of the inner part, which provides a harder gravity (1.15g) but also interesting and convenient mining resources useful for both settlements and spacecraft engineering industries. Most of the settlement are dug underground, where they can use the inner planet heat to grant habitable conditions, and they also use underground as a valid protection. Under the first strike attacks from the Coalition during the Goelathian Wars, KSM people resisted the bombings that way.
Even if most of the population actually lives in the underground they have to spend periodic services on the surfaces, which is intentionally meant as an additional form of training and improving the personnel's endurance.
Only real trusted "citizens" of the Matriarchy can live on Korryn II, that's not opened to tourism or immigration, and even Kasparov CIA's inspectors are rarely admitted in the most strategic settlements, in particular the AMCC Cloning factories and research laboratories aretotally  off limits for any foreign people (actually it has happened, sometimes, that some inspectors accidentally "disappeared", which recently raised some attentions inside Kasparov CIA about KSM's activities).
Korryn II has only primitive native lifeforms, mostly algae, bacteria and some primitive forms of fishes.
It has 2 military orbiting stations, meant to protect the spacecraft building docks, but additional industrial plants are build also under the surface, and the energy generators providing power supply are underground as well. Korryn II host the real government, called The Directorate, which is the real decisional organization of the Matriarchy.


What's crucial in the final period of the Rebellion is that KSM's founders argued one of the reasons why the rebellion wars had failed in their main targets, and even had most of the artificial humans fighting against the rebellion itself. Differently than what occurred with other "Shiks republics", the rebel leading group (mostly formed by Dreselandesas, but also by a large group of Regults and even some Jakos) argued it was a mistake to reproduce the same caste based system they had rebelled against.
They argued this was one, if not the most relevant, of the reasons why so many Shiks hadn't rebelled and had, instead, even supported the megacorporations actions in order to suppress the rebellion. They also realized that the bad example given by most of dreselandesas had been a severe obstacle in persuading "standard clones" to join the uprising.
They saw in this the main fault of the other leading Dreselandesas and choosed to do ratherway. Including their researches about cloning and mind conditioning issues on long terms plans.

While appearently the Administrative Coincil of the KSM Industries corporation takes decisions, they actually just vidimate decisions taken by the Directorate. Under a political point of view, KSM is a military republic, where elective rights (both active and passive) are reserved to women and based on the military career.

Both females and males earn the right to vote for minor local councils after at least 5 years of military service and a rank of mjr corporal, but the right to vote and being elected for superior councils are more strictly limited:
Only shiks with a minimum rank of Lieutenant can vote for the Legislative Assembly, while a rank of sr Lieutenant is needed to be elected in local organs; the Captain rank is needed to be elected in the Legislative assembly or to be charged as magistrate/inquisitor; Colonel rank is needed to be elected in the Directorate.

Males can only vote for minor representations in local administrations and workers organizations, as their careers are limited at a maximum rank of sr Sergeant and are not allowed to serve in any permanent military corps but the civil police (where they still serve under female officers anyway).

The Legislative Assembly is elected every 5 years, and it elects the Directorate as well for the same period.
The Legislative Assembly also charges the magistrates, while the Directorate charges the Inquisitors (usually chosen form the ranks of the Security Service).

Directorate is usually composed by 6 members with voting right ad executive power, one of them elected as Speaker (actually chief of both state and military forces) for 5 years. A Speaker can be dismissed only by unanime vote of the rest of the Directorate, or by a 2/3 majority of the Legislative Assembly, and has the power to charge up to 4 other Directors (but these without voting power).

Even if it's not explicitly mentioned, the Military High Command, by controlling the shiks' careers has a lot of power over the KSM politics and the final conformation of both the legislative assembly and the executive power; while at the same time the Speaker of Directorate, as chief commander of military forces, has the power to charge and dismiss the members of the High Command.

Technicians, Scientists, Engineers, Administratives and other strategic "civilian" roles are under military control as well, even if the personnel doesn't practice any operative military activity, other than the periodical recalls to arms (3 months of service a year), obbligarory for any woman from the age of 18 up to the age of 50. Anyway these "civilian" roles are charged by military commands.

The KSM founders decided to set the form of government system as more democratic as possible, not setting any explicit and preventive deny to both Regult and Jako shiks, and keeping anyway minor representative rights even for the male population without making them just slaves with no rights.

However they inspired their government on the well known "Iron fist in a velvet glove". The hard relevance of military and authoritarism in all sectors of KSM life, even if not unnecessarily oppressing anyone, hardly and mercilessly reacts anytime the matriarchal order is menaced or questioned, and anytime some external powers try to interfere with KSM inner affairs. KSM magistrates and inquisitors, for sure, are not the people you would wish to deal with.

At the present days, about 70% of the people having the right to vote and elect the main assembly is composed by officers that are veterans of the Rebellion of Clones, so part of the first founding backbone, but after years the new trained and enforced regults and jakos are acquiring more relevance within the KSM politics, which is strenghtening the "moderate" faction and emarginating the rests of the "extremist" faction (mostly composed by Dreselandesas).


Formally Korryn doesn't have an "army". But the KSM Industries corporation has an acknowledged mercenary division and a civil police division. This is just for external eyes. As a matter of facts, KSM does have a real military force, which is (as seen above) the real fundament of the matriarchy.
With the only exception of hard menomations, all women 18 up to 50 years old must serve in the military forces at least 3 months a year, regardless any other occupation or specialization, but for most of KSM women the Military service becomes their life and a permanent occupation.
Males are admitted to permanent service within the civil police only, and only 1 month every 2 years is obligatory for them as military recalls to service. Regardless of their role, they only can reach a maximum rank of senior sergeant, and unless exceptional cases they always serve under the command of female officers. The limitation to seargeant ranks denies them to vote for the main elective organisms, however they can vote for local administrative representative councils.
- The fleet: according to deals with Kasparov CIA and due to the small dimensions of the "corporation" KSM is authorized to have light or fast cruisers as maximum sized military ships. Actually during the rebellion they had control on some heavy cruisers and even a light carrier, but they were given back to Kasparov CIA as symbolic act of surrender after the agreement.
most of the fleet is composed by Frigates and Destroyers, with a few light cruisers and fast attack cruisers. Some ships are designed to compensate the lack of carriers and equippet to store and launch fighters, but the backbone of KSM navy are the Anubis class destroyers, heavily armed with ECM devices and EMP weapons and meant for hidden assaults and boarding operations.
- Standard Infantry: it's actually the "rookie training" force and the one most of the periodically recalled shiks are employed in. their effectives are low, as KSM doesn't have enough power to seriously plan hard battlefield operations on ground, but they're often charged of peace keeping missions and support to civil order operations.
- Rangers: this is the backbone of the KSM army. Stormtoopers specialized in boarding missions and infiltration missions.
- Military pilots: starfighter pilots, they're a minor part, as KSM doesn't have carriers.
- Security Service: they're the best trained soldiers but they're a separate division, under the direct command of the Directorate Speaker and they act also as "praetorians" of the Matriarchy. Secret services are also part of the Security Service activities.
- The civil guard (police): it's the only (para)military corp where males can serve permanently. It's active only con Korryn I and it acts as a standard police; their effectives are more equilibrated, altough officers are always female shiks with a previous solid military experience in other military corps and specifically trained to serve in the "theater" of Korryn I, where the secret face of the Matriarchate has to be kept hidden. The more equilibrated composition is infact part of the "normal" face shown to people visiting or coming to inhabit Korryn I. 

Ranks are all the same for all corps, without differences but for the colors of the insignia.
Lower ranks: Rook, Soldier, Exp. Soldier, Corporal, Sr. Corporal, Sergeant, sr. Sergeant.
Middle ranks: jr Lieutenant, Lieutenant, sr. Lieutenant, Captain, Major
High ranks: lt. Colonel, Colonel, General

The chief commander of all military forces is the Speaker of the Directorate

Note: Security Service ranks are the same, but are considered superior to their exact correspectives in the standard corps. In order to prevent the Security Service to acquire excessive power, the Security Service's commander can have a rank of Lt. Colonel as maximum, which means they cannot be elected to Directorate unless they leave the Security Service to continue their military career ratherway.

Ranks and assignation to different roles and corps is not strictly connected with the Shiks' type (i.e. Jakos, Regults, Dreselandesas, Albertonians or Pawns) but as a matter of fact most of the more qualified roles are occupied by Dreselandesas, even if recently re-conditioned and additive trained Jakos and Regults have more qualified roles than usual. Pawns, the few hired during the pacification ops after the Goealathian Wars, have been mostly used as Rangers but they also serve as Instructors for Jakos' training, in the try to make Jakos more effective, reactive and merciless: they got some success but also a lot of headaches, as some jakos just seems unable to put aside their too empathic attitudes... and this also revealed that Pawns are not so free from feelings as they were supposed to. They easely fall in depression after hours of resultless Jakos' training :)
But in general KSM Jakos show more ruthless attitudes than their standards and even improved abilities in quickly taking decisions and initiative.

(to be defined in size/numbers)
As a general line the KSM fleet doesn't have large and heavy ships, but emproved at their maximum of efficiency smaller ships, even providing most of them with strong ECM and EMP devices. Not a real form of "cloaking", but KSM ships are evidently concept for back ops, fast strikes and board&capture missions. In a few words, KSM war ships are not meant to be broadswords smashing the enemy to a bloody pulp, but as insidious stilettos, able to softly and precisely penetrate the enemy belly and hit vital organs.
According the agreements with Kasparov CIA, KSM gave back all the heavy cruisers and the one light carrier they had at the Rebellion times. They kept, anyway, a few modified version of Korsar Class Fast Attack Cruisers while the backbone of the fleet is made by frigates and their own design Anubis Class Drestroyers.


Despite of the ironic title, this is a delicate role. The men sent by Kasparov CIA to be "in charge" on Korryn as supposed CEO of the company, usually keeps his duty for 2 years. It's needed CEOs to be cautious people, not so volitive or willing to really command anything. The only time Kasparov CIA decided to "test" the KSM reaction in case of a decisionist CEO charged for the role, they immediately stepped back, as the chosen CEO's corpse was sent back, dead "due to natural causes" (and this was pretty evident, as a broken neck causes pretty naturally the death of a man).
This accident shortly cooled the relationships between KSM and Kasparov CIA but profits were growing and KSM showed no further consequences or changes in their politics, after the accident, so things came quickly back to normality.
Since that moment Kasparov CIA took different choices, charging only well informed managers for the role, men instruted to not put spokes in the wheels and to not look at KSM's internal affairs too deep. Experienced managers who needed some break from commercial stress, for example, or who were rewarded this way for their long services, having a 2 years nice holiday before the retire to pension.
The CEO's residence on Korryn I is probably the largest of the planet and one of the most luxurious ones. All what the CEO needs to know along his 2 years charge is to say "yes" anytime the Directorate needs his signature under a decision, and the reward consists in a beautiful residence on a nice, resting tropical climated planet with beaches, palm trees, exotic safaris, mundane meetings and extravagant parties, legalized gambling and a lot of well disposed (and well trained to certain activities) girls all around.
Once or twice Kasparov CIA also assigned the charge to incompetent but influent managers they just wanted to keep away from decisions for a while, but recently they started being more cautious with their choices, as they're even more interested and curious about KSM's activities, above all after the unexplicable internal conflict exploded in 3449 among the KSM ruling elite.
The actual CEO is an almost 50 years old experienced manager, not incompetent nor near to retire. He's a prudent man, he perfectly knows the advantages of his position and does absolutely nothing to force Kasparov CIA and/or KSM to remove him. He's used well his time, improving the relationships with both the KSM Drectorate and the other ambassadors from involved nations, and the envoys from other megacorporations. There are even rumors that he could be the very first in getting a second charge for the role, while in the meantime he cautiously tries to collect informations, even trying to infiltrate agents on Korryn II, for his corporate masters.

(...) to be defined
I've not defined yet the overall population. It's expected the main settlements on Korryn II, using both the starting rebel forces colected by KSM and the cryo-sleeping Shiks found aboard the captured Ark Ship, are in the order of hundreds-of-thousands, but we should sum also shiks rectuited later, and the actual incoming colonizers/tourists/workers on Korryn I.
And, finally, we should also add the new clones produced by KSM's cloning chambers as well.

(...) to be defined
According to Shabazik's provided infos, system #139 is also occupied by other inhabitated planets, i.e. Kanykia, the Zur Space dominion and Larqvia
Due to their status after the Goelathian Wars and the reconstruction efforts issued by Kasparov CIA it's expected that neighborhood relationships are mainly friendly. :)

Credits for images used:
KSM Logo/Flag: inspired on Shabazik's Kasparov CIA logo, created by me in Inkscape www.inkskape.org
Korryn I: unknown origin 2 pictures from google images, if you find the authors please tell me and I'll credit them
Korryn II: "Outpost" by artofjokinen fav.me/d7up4pz
Korryn II: "Big hunting game on an ice planet" by KlausPillon fav.me/d8j84eb